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/* Copyright 2021 Daniel Cormier
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "001.h"

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/* Copyright 2021 Daniel Cormier
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04 \
) { \
{ k00, k01, k02, k03, k04 } \
}

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/*
Copyright 2021 Daniel Cormier
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4443 // 'D' 'C'
#define PRODUCT_ID 0x4D43 // 'M' 'C'
#define DEVICE_VER 0x0001
#define MANUFACTURER Daniel Cormier
#define PRODUCT DC MC 001
/*
BUTTON_MUTE = _BV(4),
BUTTON_STOP = _BV(0),
BUTTON_TRACK_PREVIOUS = _BV(1),
BUTTON_TRACK_NEXT = _BV(2),
BUTTON_PLAY_PAUSE = _BV(3),
*/
#define DIRECT_PINS \
{ \
{ B4, B0, B1, B2, B3 } \
}
#define UNUSED_PINS
/*
RE_CHANNEL_A = _BV(6),
RE_CHANNEL_B = _BV(5),
*/
#define ENCODERS_PAD_A \
{ B6 }
#define ENCODERS_PAD_B \
{ B5 }
#define ENCODER_RESOLUTION 4
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
// All the keys just need 5ms of debounce, but the mute button on the rotary
// encoderneeds much more (50ms).
#define DEBOUNCE 50
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
#define NO_ACTION_LAYER
#define NO_ACTION_TAPPING
#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
// The (default) Stop key
// Doesn't work, though. Maybe becuase of the bootloader that's in use?
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 1
#define USB_MAX_POWER_CONSUMPTION 100

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{
"keyboard_name": "Daniel Cormier's Media Controller (v1)",
"url": "https://imgur.com/a/PM9lQ",
"maintainer": "Daniel Cormier (Twitter: @danielcormier)",
"layouts": {
"LAYOUT": {
"layout": [
{"label": "Mute", "x": 0, "y": 0},
{"label": "Stop", "x": 1, "y": 0},
{"label": "Previous", "x": 2, "y": 0},
{"label": "Next", "x": 3, "y": 0},
{"label": "Play/Pause", "x": 4, "y": 0}
]
}
}
}

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/* Copyright 2021 Daniel Cormier
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT(KC_AUDIO_MUTE, KC_MEDIA_STOP, KC_MEDIA_PREV_TRACK, KC_MEDIA_NEXT_TRACK, KC_MEDIA_PLAY_PAUSE),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
return true;
}

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# The default keymap for DC MC 001

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# handwired/dc/mc/001
[![handwired/dc/mc/001](https://i.imgur.com/bv2g32U.jpg)
*A freestanding media controller*](https://imgur.com/a/PM9lQ)
* Keyboard Maintainer: [Daniel Cormier](https://github.com/dcormier)
* Hardware Supported: Adafruit Atmega32u4 Breakout Board
* Hardware Availability: https://www.adafruit.com/product/296
Make example for this keyboard (after setting up your build environment):
make handwired/dc/mc/001:default
Flashing example for this keyboard:
make handwired/dc/mc/001:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader:
* **Physical reset button**: Briefly press the button on the top of the PCB

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
EXTRAKEY_ENABLE = yes # Audio control and System control
ENCODER_ENABLE = yes # Using a rotary encoder for volume control
MOUSEKEY_ENABLE = no # Mouse keys
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output