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Relocate magic keycode processing (#7512)

* Move magic keycode processing to own file

* Save some bytes

* Update comments

* Update define to one thats not already used...

* Fix audio
This commit is contained in:
Joel Challis 2019-12-03 19:48:55 +00:00 committed by GitHub
parent 1718dfa658
commit d598f01cb7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 212 additions and 157 deletions

View file

@ -407,12 +407,18 @@ ifeq ($(strip $(SPACE_CADET_ENABLE)), yes)
OPT_DEFS += -DSPACE_CADET_ENABLE
endif
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/dip_switch.c
OPT_DEFS += -DDIP_SWITCH_ENABLE
MAGIC_ENABLE ?= yes
ifeq ($(strip $(MAGIC_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_magic.c
OPT_DEFS += -DMAGIC_KEYCODE_ENABLE
endif
ifeq ($(strip $(DYNAMIC_MACRO_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_dynamic_macro.c
OPT_DEFS += -DDYNAMIC_MACRO_ENABLE
endif
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/dip_switch.c
OPT_DEFS += -DDIP_SWITCH_ENABLE
endif

View file

@ -0,0 +1,176 @@
/* Copyright 2019 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "process_magic.h"
#ifdef AUDIO_ENABLE
# ifndef AG_NORM_SONG
# define AG_NORM_SONG SONG(AG_NORM_SOUND)
# endif
# ifndef AG_SWAP_SONG
# define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
# endif
# ifndef CG_NORM_SONG
# define CG_NORM_SONG SONG(AG_NORM_SOUND)
# endif
# ifndef CG_SWAP_SONG
# define CG_SWAP_SONG SONG(AG_SWAP_SOUND)
# endif
float ag_norm_song[][2] = AG_NORM_SONG;
float ag_swap_song[][2] = AG_SWAP_SONG;
float cg_norm_song[][2] = CG_NORM_SONG;
float cg_swap_song[][2] = CG_SWAP_SONG;
#endif
/**
* MAGIC actions (BOOTMAGIC without the boot)
*/
bool process_magic(uint16_t keycode, keyrecord_t *record) {
// skip anything that isn't a keyup
if (!record->event.pressed) {
return true;
}
/* keymap config */
keymap_config.raw = eeconfig_read_keymap();
switch (keycode) {
case MAGIC_SWAP_CONTROL_CAPSLOCK:
keymap_config.swap_control_capslock = true;
break;
case MAGIC_CAPSLOCK_TO_CONTROL:
keymap_config.capslock_to_control = true;
break;
case MAGIC_SWAP_LALT_LGUI:
keymap_config.swap_lalt_lgui = true;
break;
case MAGIC_SWAP_RALT_RGUI:
keymap_config.swap_ralt_rgui = true;
break;
case MAGIC_SWAP_LCTL_LGUI:
keymap_config.swap_lctl_lgui = true;
break;
case MAGIC_SWAP_RCTL_RGUI:
keymap_config.swap_rctl_rgui = true;
break;
case MAGIC_NO_GUI:
keymap_config.no_gui = true;
break;
case MAGIC_SWAP_GRAVE_ESC:
keymap_config.swap_grave_esc = true;
break;
case MAGIC_SWAP_BACKSLASH_BACKSPACE:
keymap_config.swap_backslash_backspace = true;
break;
case MAGIC_HOST_NKRO:
clear_keyboard(); // clear first buffer to prevent stuck keys
keymap_config.nkro = true;
break;
case MAGIC_SWAP_ALT_GUI:
keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = true;
#ifdef AUDIO_ENABLE
PLAY_SONG(ag_swap_song);
#endif
break;
case MAGIC_SWAP_CTL_GUI:
keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = true;
#ifdef AUDIO_ENABLE
PLAY_SONG(cg_swap_song);
#endif
break;
case MAGIC_UNSWAP_CONTROL_CAPSLOCK:
keymap_config.swap_control_capslock = false;
break;
case MAGIC_UNCAPSLOCK_TO_CONTROL:
keymap_config.capslock_to_control = false;
break;
case MAGIC_UNSWAP_LALT_LGUI:
keymap_config.swap_lalt_lgui = false;
break;
case MAGIC_UNSWAP_RALT_RGUI:
keymap_config.swap_ralt_rgui = false;
break;
case MAGIC_UNSWAP_LCTL_LGUI:
keymap_config.swap_lctl_lgui = false;
break;
case MAGIC_UNSWAP_RCTL_RGUI:
keymap_config.swap_rctl_rgui = false;
break;
case MAGIC_UNNO_GUI:
keymap_config.no_gui = false;
break;
case MAGIC_UNSWAP_GRAVE_ESC:
keymap_config.swap_grave_esc = false;
break;
case MAGIC_UNSWAP_BACKSLASH_BACKSPACE:
keymap_config.swap_backslash_backspace = false;
break;
case MAGIC_UNHOST_NKRO:
clear_keyboard(); // clear first buffer to prevent stuck keys
keymap_config.nkro = false;
break;
case MAGIC_UNSWAP_ALT_GUI:
keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = false;
#ifdef AUDIO_ENABLE
PLAY_SONG(ag_norm_song);
#endif
break;
case MAGIC_UNSWAP_CTL_GUI:
keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = false;
#ifdef AUDIO_ENABLE
PLAY_SONG(cg_norm_song);
#endif
break;
case MAGIC_TOGGLE_ALT_GUI:
keymap_config.swap_lalt_lgui = !keymap_config.swap_lalt_lgui;
keymap_config.swap_ralt_rgui = keymap_config.swap_lalt_lgui;
#ifdef AUDIO_ENABLE
if (keymap_config.swap_ralt_rgui) {
PLAY_SONG(ag_swap_song);
} else {
PLAY_SONG(ag_norm_song);
}
#endif
break;
case MAGIC_TOGGLE_CTL_GUI:
keymap_config.swap_lctl_lgui = !keymap_config.swap_lctl_lgui;
keymap_config.swap_rctl_rgui = keymap_config.swap_lctl_lgui;
#ifdef AUDIO_ENABLE
if (keymap_config.swap_rctl_rgui) {
PLAY_SONG(cg_swap_song);
} else {
PLAY_SONG(cg_norm_song);
}
#endif
break;
case MAGIC_TOGGLE_NKRO:
clear_keyboard(); // clear first buffer to prevent stuck keys
keymap_config.nkro = !keymap_config.nkro;
break;
case MAGIC_EE_HANDS_LEFT:
eeconfig_update_handedness(true);
break;
case MAGIC_EE_HANDS_RIGHT:
eeconfig_update_handedness(false);
break;
default:
// Not a magic keycode so continue processing
return true;
}
eeconfig_update_keymap(keymap_config.raw);
clear_keyboard(); // clear to prevent stuck keys
return false;
}

View file

@ -0,0 +1,20 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
bool process_magic(uint16_t keycode, keyrecord_t *record);

View file

@ -57,23 +57,7 @@ extern backlight_config_t backlight_config;
# ifndef GOODBYE_SONG
# define GOODBYE_SONG SONG(GOODBYE_SOUND)
# endif
# ifndef AG_NORM_SONG
# define AG_NORM_SONG SONG(AG_NORM_SOUND)
# endif
# ifndef AG_SWAP_SONG
# define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
# endif
# ifndef CG_NORM_SONG
# define CG_NORM_SONG SONG(AG_NORM_SOUND)
# endif
# ifndef CG_SWAP_SONG
# define CG_SWAP_SONG SONG(AG_SWAP_SOUND)
# endif
float goodbye_song[][2] = GOODBYE_SONG;
float ag_norm_song[][2] = AG_NORM_SONG;
float ag_swap_song[][2] = AG_SWAP_SONG;
float cg_norm_song[][2] = CG_NORM_SONG;
float cg_swap_song[][2] = CG_SWAP_SONG;
# ifdef DEFAULT_LAYER_SONGS
float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
# endif
@ -266,6 +250,9 @@ bool process_record_quantum(keyrecord_t *record) {
#endif
#ifdef SPACE_CADET_ENABLE
process_space_cadet(keycode, record) &&
#endif
#ifdef MAGIC_KEYCODE_ENABLE
process_magic(keycode, record) &&
#endif
true)) {
return false;
@ -478,144 +465,6 @@ bool process_record_quantum(keyrecord_t *record) {
// keycodes that depend on both pressed and non-pressed state
switch (keycode) {
case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_TOGGLE_ALT_GUI:
case MAGIC_SWAP_LCTL_LGUI ... MAGIC_EE_HANDS_RIGHT:
if (record->event.pressed) {
// MAGIC actions (BOOTMAGIC without the boot)
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
/* keymap config */
keymap_config.raw = eeconfig_read_keymap();
switch (keycode) {
case MAGIC_SWAP_CONTROL_CAPSLOCK:
keymap_config.swap_control_capslock = true;
break;
case MAGIC_CAPSLOCK_TO_CONTROL:
keymap_config.capslock_to_control = true;
break;
case MAGIC_SWAP_LALT_LGUI:
keymap_config.swap_lalt_lgui = true;
break;
case MAGIC_SWAP_RALT_RGUI:
keymap_config.swap_ralt_rgui = true;
break;
case MAGIC_SWAP_LCTL_LGUI:
keymap_config.swap_lctl_lgui = true;
break;
case MAGIC_SWAP_RCTL_RGUI:
keymap_config.swap_rctl_rgui = true;
break;
case MAGIC_NO_GUI:
keymap_config.no_gui = true;
break;
case MAGIC_SWAP_GRAVE_ESC:
keymap_config.swap_grave_esc = true;
break;
case MAGIC_SWAP_BACKSLASH_BACKSPACE:
keymap_config.swap_backslash_backspace = true;
break;
case MAGIC_HOST_NKRO:
clear_keyboard(); // clear first buffer to prevent stuck keys
keymap_config.nkro = true;
break;
case MAGIC_SWAP_ALT_GUI:
keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = true;
#ifdef AUDIO_ENABLE
PLAY_SONG(ag_swap_song);
#endif
break;
case MAGIC_SWAP_CTL_GUI:
keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = true;
#ifdef AUDIO_ENABLE
PLAY_SONG(cg_swap_song);
#endif
break;
case MAGIC_UNSWAP_CONTROL_CAPSLOCK:
keymap_config.swap_control_capslock = false;
break;
case MAGIC_UNCAPSLOCK_TO_CONTROL:
keymap_config.capslock_to_control = false;
break;
case MAGIC_UNSWAP_LALT_LGUI:
keymap_config.swap_lalt_lgui = false;
break;
case MAGIC_UNSWAP_RALT_RGUI:
keymap_config.swap_ralt_rgui = false;
break;
case MAGIC_UNSWAP_LCTL_LGUI:
keymap_config.swap_lctl_lgui = false;
break;
case MAGIC_UNSWAP_RCTL_RGUI:
keymap_config.swap_rctl_rgui = false;
break;
case MAGIC_UNNO_GUI:
keymap_config.no_gui = false;
break;
case MAGIC_UNSWAP_GRAVE_ESC:
keymap_config.swap_grave_esc = false;
break;
case MAGIC_UNSWAP_BACKSLASH_BACKSPACE:
keymap_config.swap_backslash_backspace = false;
break;
case MAGIC_UNHOST_NKRO:
clear_keyboard(); // clear first buffer to prevent stuck keys
keymap_config.nkro = false;
break;
case MAGIC_UNSWAP_ALT_GUI:
keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = false;
#ifdef AUDIO_ENABLE
PLAY_SONG(ag_norm_song);
#endif
break;
case MAGIC_UNSWAP_CTL_GUI:
keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = false;
#ifdef AUDIO_ENABLE
PLAY_SONG(cg_norm_song);
#endif
break;
case MAGIC_TOGGLE_ALT_GUI:
keymap_config.swap_lalt_lgui = !keymap_config.swap_lalt_lgui;
keymap_config.swap_ralt_rgui = keymap_config.swap_lalt_lgui;
#ifdef AUDIO_ENABLE
if (keymap_config.swap_ralt_rgui) {
PLAY_SONG(ag_swap_song);
} else {
PLAY_SONG(ag_norm_song);
}
#endif
break;
case MAGIC_TOGGLE_CTL_GUI:
keymap_config.swap_lctl_lgui = !keymap_config.swap_lctl_lgui;
keymap_config.swap_rctl_rgui = keymap_config.swap_lctl_lgui;
#ifdef AUDIO_ENABLE
if (keymap_config.swap_rctl_rgui) {
PLAY_SONG(cg_swap_song);
} else {
PLAY_SONG(cg_norm_song);
}
#endif
break;
case MAGIC_TOGGLE_NKRO:
clear_keyboard(); // clear first buffer to prevent stuck keys
keymap_config.nkro = !keymap_config.nkro;
break;
case MAGIC_EE_HANDS_LEFT:
eeconfig_update_handedness(true);
break;
case MAGIC_EE_HANDS_RIGHT:
eeconfig_update_handedness(false);
break;
default:
break;
}
eeconfig_update_keymap(keymap_config.raw);
clear_keyboard(); // clear to prevent stuck keys
return false;
}
break;
case GRAVE_ESC: {
/* true if the last press of GRAVE_ESC was shifted (i.e. GUI or SHIFT were pressed), false otherwise.
* Used to ensure that the correct keycode is released if the key is released.

View file

@ -133,6 +133,10 @@ extern layer_state_t layer_state;
# include "process_space_cadet.h"
#endif
#ifdef MAGIC_KEYCODE_ENABLE
# include "process_magic.h"
#endif
#ifdef HD44780_ENABLE
# include "hd44780.h"
#endif