[Keymap] Arkag Userspace Update (#5438)
* fresh commit for a new fork for PR to upstream/master * gaming mode added, lighting changes for other modes * rules.mk fixed... * fixed collision issue with aesthetic and shifty modes * fixed collision issue with aesthetic and shifty modes * troubleshooting game mode failing * moved game tapdance key to default layer, fixed issue
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221ac2eabb
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4 changed files with 48 additions and 15 deletions
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@ -7,14 +7,15 @@
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*/
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*/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_2u_space_ortho(
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[_QWERTY] = LAYOUT_2u_space_ortho(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, QUOTE,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, QUOTE,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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M_PMOD, LRALT, M_SMOD, LOWER, RAISE, KC_SPC, MEDIA, FUNCT, XXXXXXX, XXXXXXX, KC_LEAD),
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M_PMOD, LRALT, M_SMOD, LOWER, RAISE, KC_SPC, MEDIA, FUNCT, XXXXXXX, GAME , KC_LEAD),
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[_RAISE] = LAYOUT_2u_space_ortho(
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[_RAISE] = LAYOUT_2u_space_ortho(
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GRAVE, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, _______, KC_7, KC_8, KC_9, _______, _______,
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GRAVE, _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, _______,
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_______, OBRACK, CBRACK, KC_EQL, HYPHEN, _______, _______, KC_4, KC_5, KC_6, _______, KC_NLCK,
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_______, OBRACK, CBRACK, KC_EQL, HYPHEN, _______, _______, KC_4, KC_5, KC_6, _______, KC_NLCK,
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_______, _______, _______, CEDILLA, _______, KC_COMM, KC_PDOT, KC_1, KC_2, KC_3, KC_BSLS, KC_PENT,
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_______, _______, _______, CEDILLA, _______, KC_COMM, KC_PDOT, KC_1, KC_2, KC_3, KC_BSLS, KC_PENT,
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_______, _______, _______, KEEB, _______, _______, KC_0, KC_PSLS, KC_PMNS, KC_PPLS, KC_PAST),
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_______, _______, _______, KEEB, _______, _______, KC_0, KC_PSLS, KC_PMNS, KC_PPLS, KC_PAST),
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@ -43,4 +44,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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RGB_M_P, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, _______, _______, _______,
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RGB_M_P, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, _______, _______, _______,
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RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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[_GAMING] = LAYOUT_2u_space_ortho(
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KC_ESC, KC_F13, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_TAB, KC_F14, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_LSFT, KC_F15, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_LCTL, KC_F16, KC_Z, KC_X, KC_C, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, GAME, XXXXXXX),
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};
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};
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@ -1,4 +1,4 @@
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BOOTMAGIC_ENABLE = full
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BOOTMAGIC_ENABLE = lite
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MOUSEKEY_ENABLE = no
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MOUSEKEY_ENABLE = no
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STENO_ENABLE = no
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STENO_ENABLE = no
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EXTRAKEY_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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@ -6,7 +6,7 @@ CONSOLE_ENABLE = no
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COMMAND_ENABLE = no
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COMMAND_ENABLE = no
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SLEEP_LED_ENABLE = no
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SLEEP_LED_ENABLE = no
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NKRO_ENABLE = yes
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NKRO_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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BACKLIGHT_ENABLE = no
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AUDIO_ENABLE = no
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AUDIO_ENABLE = no
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RGBLIGHT_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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@ -121,7 +121,7 @@ void check_state (void) {
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case sleeping:
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case sleeping:
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if (!slept) {
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if (!slept) {
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rgblight_mode_noeeprom(2);
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rgblight_mode_noeeprom(5);
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slept = true;
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slept = true;
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activated = false;
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activated = false;
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deactivated = false;
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deactivated = false;
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@ -359,6 +359,26 @@ void dance_cbrck (qk_tap_dance_state_t *state, void *user_data) {
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}
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}
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}
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}
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void dance_game (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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} else if (state->count == 2) {
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} else if (state->count == 3) {
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uint8_t layer = biton32(layer_state);
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if (layer == _QWERTY) {
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layer_off(_QWERTY);
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layer_on(_GAMING);
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// swirling rgb
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rgblight_mode_noeeprom(12);
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} else {
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layer_off(_GAMING);
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layer_on(_QWERTY);
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rgblight_mode_noeeprom(1);
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}
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}
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}
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void matrix_init_user(void) {
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void matrix_init_user(void) {
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current_os = eeprom_read_byte(EECONFIG_USERSPACE);
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current_os = eeprom_read_byte(EECONFIG_USERSPACE);
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set_os(current_os, false);
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set_os(current_os, false);
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@ -379,6 +399,7 @@ void matrix_scan_user(void) {
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if (current_os == OS_WIN) {
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if (current_os == OS_WIN) {
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long_keystroke(2, (uint16_t[]){KC_LGUI, KC_PAUSE});
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long_keystroke(2, (uint16_t[]){KC_LGUI, KC_PAUSE});
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} else {
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} else {
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return;
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}
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}
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}
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}
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SEQ_TWO_KEYS(KC_LSFT, M_PMOD) {
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SEQ_TWO_KEYS(KC_LSFT, M_PMOD) {
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@ -442,7 +463,7 @@ void matrix_scan_user(void) {
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// end format functions
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// end format functions
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// start fancy functions
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// start fancy functions
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SEQ_THREE_KEYS(KC_C, KC_C, KC_C) {
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SEQ_THREE_KEYS(KC_C, KC_C, KC_ENT) {
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surround_type(6, KC_GRAVE, false);
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surround_type(6, KC_GRAVE, false);
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pri_mod(true);
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pri_mod(true);
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tap_code(KC_V);
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tap_code(KC_V);
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@ -564,30 +585,30 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if(record->event.pressed){
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if(record->event.pressed){
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if (aesthetic) {
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if (aesthetic) {
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aesthetic = false;
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aesthetic = false;
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num_extra_flashes_off = 1;
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rgblight_mode_noeeprom(1);
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} else {
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} else {
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aesthetic = true;
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aesthetic = true;
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shifty = false;
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// snake mode
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rgblight_mode_noeeprom(20);
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}
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}
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flash_color = underglow;
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flash_state = flash_off;
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return false;
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return false;
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}
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}
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case M_SFT:
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case M_SFT:
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if(record->event.pressed){
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if(record->event.pressed){
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if (shifty) {
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if (shifty) {
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shifty = false;
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shifty = false;
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num_extra_flashes_off = 1;
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rgblight_mode_noeeprom(1);
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} else {
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} else {
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shifty = true;
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shifty = true;
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aesthetic = false;
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// knight mode
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rgblight_mode_noeeprom(23);
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}
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}
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flash_color = underglow;
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flash_state = flash_off;
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return false;
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return false;
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}
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}
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default:
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default:
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if (record->event.pressed) {
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if (record->event.pressed) {
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state = active;
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state = active;
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@ -605,4 +626,5 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_BRCK_PARN_O] = ACTION_TAP_DANCE_FN (dance_obrck),
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[TD_BRCK_PARN_O] = ACTION_TAP_DANCE_FN (dance_obrck),
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[TD_BRCK_PARN_C] = ACTION_TAP_DANCE_FN (dance_cbrck),
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[TD_BRCK_PARN_C] = ACTION_TAP_DANCE_FN (dance_cbrck),
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[TD_LALT_RALT] = ACTION_TAP_DANCE_DOUBLE (KC_LALT, KC_RALT),
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[TD_LALT_RALT] = ACTION_TAP_DANCE_DOUBLE (KC_LALT, KC_RALT),
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[TD_GAME] = ACTION_TAP_DANCE_FN (dance_game),
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};
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};
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#define STRIKE TD(TD_STRK_SHOT)
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#define STRIKE TD(TD_STRK_SHOT)
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#define HYPHEN TD(TD_HYPH_UNDR)
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#define HYPHEN TD(TD_HYPH_UNDR)
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#define CEDILLA TD(TD_C_CED)
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#define CEDILLA TD(TD_C_CED)
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#define GAME TD(TD_GAME)
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#define RAISE MO(1)
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#define RAISE MO(1)
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#define LOWER MO(2)
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#define LOWER MO(2)
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_MEDIA,
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_MEDIA,
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_FUNCT,
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_FUNCT,
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_KEEB,
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_KEEB,
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_GAMING,
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};
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};
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typedef enum {
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typedef enum {
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TD_BRCK_PARN_O,
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TD_BRCK_PARN_O,
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TD_BRCK_PARN_C,
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TD_BRCK_PARN_C,
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TD_LALT_RALT,
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TD_LALT_RALT,
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TD_GAME,
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};
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};
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void velocikey_accelerate(void);
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void velocikey_accelerate(void);
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void dance_strk (qk_tap_dance_state_t *state, void *user_data);
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void dance_strk (qk_tap_dance_state_t *state, void *user_data);
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void dance_3 (qk_tap_dance_state_t *state, void *user_data);
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void dance_3 (qk_tap_dance_state_t *state, void *user_data);
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void dance_c (qk_tap_dance_state_t *state, void *user_data);
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void dance_c (qk_tap_dance_state_t *state, void *user_data);
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void dance_game (qk_tap_dance_state_t *state, void *user_data);
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int cur_dance (qk_tap_dance_state_t *state);
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int cur_dance (qk_tap_dance_state_t *state);
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void spc_finished (qk_tap_dance_state_t *state, void *user_data);
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void spc_finished (qk_tap_dance_state_t *state, void *user_data);
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