Replace layer_stack with layer_switch
This commit is contained in:
parent
f8d289e669
commit
d9f2875866
9 changed files with 151 additions and 223 deletions
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@ -3,7 +3,7 @@ SRC += $(COMMON_DIR)/host.c \
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$(COMMON_DIR)/keyboard.c \
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$(COMMON_DIR)/action.c \
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$(COMMON_DIR)/action_macro.c \
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$(COMMON_DIR)/layer_stack.c \
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$(COMMON_DIR)/layer_switch.c \
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$(COMMON_DIR)/keymap.c \
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$(COMMON_DIR)/command.c \
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$(COMMON_DIR)/timer.c \
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@ -24,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "util.h"
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#include "debug.h"
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#include "action.h"
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#include "layer_stack.h"
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#include "layer_switch.h"
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/* default layer indicates base layer */
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@ -213,8 +213,8 @@ static action_t get_action(key_t key)
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action_t action;
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action.code = ACTION_NO;
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/* layer stack */
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action = layer_stack_get_action(key);
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/* layer_switch */
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action = layer_switch_get_action(key);
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if (action.code != ACTION_TRANSPARENT) {
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return action;
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}
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@ -531,45 +531,38 @@ static void process_action(keyrecord_t *record)
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break;
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}
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break;
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case ACT_LAYER_STACK:
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case ACT_LAYER_SWITCH:
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switch (action.layer.code) {
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case LAYER_MOMENTARY: /* momentary */
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if (event.pressed) {
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layer_stack_remove_then_push(action.layer.val);
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layer_stack_debug();
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layer_switch_on(action.layer.val);
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} else {
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layer_stack_remove(action.layer.val);
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layer_stack_debug();
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layer_switch_off(action.layer.val);
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}
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break;
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case LAYER_ON_PRESS:
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if (event.pressed) {
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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layer_switch_inv(action.layer.val);
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}
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break;
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case LAYER_ON_RELEASE:
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if (!event.pressed) {
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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layer_switch_inv(action.layer.val);
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}
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break;
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case LAYER_ON_BOTH:
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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layer_switch_inv(action.layer.val);
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break;
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case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
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if (event.pressed) {
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if (tap_count < TAPPING_TOGGLE) {
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debug("LAYER_STACK: tap toggle(press).\n");
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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debug("LAYER_SWITCH: tap toggle(press).\n");
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layer_switch_inv(action.layer.val);
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}
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} else {
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if (tap_count <= TAPPING_TOGGLE) {
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debug("LAYER_STACK: tap toggle(release).\n");
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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debug("LAYER_SWITCH: tap toggle(release).\n");
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layer_switch_inv(action.layer.val);
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}
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}
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break;
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@ -577,21 +570,19 @@ static void process_action(keyrecord_t *record)
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// tap key
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if (event.pressed) {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_STACK: Tap: register_code\n");
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debug("LAYER_SWITCH: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_STACK: No tap: layer_stack(on press)\n");
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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debug("LAYER_SWITCH: No tap: layer_switch(on press)\n");
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layer_switch_inv(action.layer.val);
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}
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} else {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_STACK: Tap: unregister_code\n");
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debug("LAYER_SWITCH: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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debug("LAYER_STACK: No tap: layer_stack(on release)\n");
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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debug("LAYER_SWITCH: No tap: layer_switch(on release)\n");
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layer_switch_inv(action.layer.val);
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}
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}
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break;
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@ -898,6 +889,7 @@ bool sending_anykey(void)
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host_last_sysytem_report() || host_last_consumer_report());
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}
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// TODO: rename or reinpl with new layer_switch.c
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void layer_switch(uint8_t new_layer)
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{
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if (current_layer != new_layer) {
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@ -966,7 +958,7 @@ static void debug_action(action_t action)
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case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
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case ACT_LAYER: debug("ACT_LAYER"); break;
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case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
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case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break;
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case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break;
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case ACT_MACRO: debug("ACT_MACRO"); break;
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case ACT_COMMAND: debug("ACT_COMMAND"); break;
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case ACT_FUNCTION: debug("ACT_FUNCTION"); break;
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@ -163,9 +163,6 @@ bool waiting_buffer_has_anykey_pressed(void);
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* Layer Actions
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* -------------
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* ACT_LAYER(1000): Set layer
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* ACT_LAYER_BIT(1001): Bit-op layer
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* ACT_LAYER_STACK: Layer stack
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*
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* 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary)
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* 1000|LLLL|0000 0001 set current layer on press
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* 1000|LLLL|0000 0010 set current layer on release
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@ -175,6 +172,7 @@ bool waiting_buffer_has_anykey_pressed(void);
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* 1000|DDDD|1111 1111 set default layer on press
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* L: 0 means default layer
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*
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* ACT_LAYER_BIT(1001): Bit-op layer
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* 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary)
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* 1001|BBBB|0000 0001 bit-xor current layer on press
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* 1001|BBBB|0000 0010 bit-xor current layer on release
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@ -183,12 +181,13 @@ bool waiting_buffer_has_anykey_pressed(void);
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* 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps
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* 1001|BBBB|1111 1111 bit-xor default layer on both
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*
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* 1011|LLLL|0000 0000 push on press and remove on release(momentary)
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* 1011|LLLL|0000 0001 push or remove on press
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* 1011|LLLL|0000 0010 push or remove on release
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* 1011|LLLL|0000 0011 push or remove on both
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* 1011|LLLL| keycode push or remove on hold and send key on tap
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* 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps
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* ACT_LAYER_SWITCH: Switch
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* 1011|LLLL|0000 0000 On on press and Off on release(momentary)
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* 1011|LLLL|0000 0001 Invert on press
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* 1011|LLLL|0000 0010 Invert on release
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* 1011|LLLL|0000 0011 Invert on both
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* 1011|LLLL| keycode Invert on hold and send key on tap
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* 1011|LLLL|1111 0000 Invert on hold and toggle on several taps
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* 1011|LLLL|1111 1111 (not used)
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*
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*
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@ -219,7 +218,7 @@ enum action_kind_id {
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ACT_LAYER = 0b1000,
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ACT_LAYER_BIT = 0b1001,
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ACT_LAYER_STACK = 0b1011,
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ACT_LAYER_SWITCH = 0b1011,
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ACT_MACRO = 0b1100,
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ACT_COMMAND = 0b1110,
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@ -316,17 +315,17 @@ enum layer_codes {
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#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
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#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
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/*
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* Layer Stack
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* Layer SWITCH
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*/
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/* momentary */
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#define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer)
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#define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY)
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#define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer)
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#define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS)
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#define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE)
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#define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH)
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#define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE)
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#define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key))
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#define ACTION_LAYER_SWITCH(layer) ACTION_LAYER_SWITCH_MOMENTARY(layer)
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#define ACTION_LAYER_SWITCH_MOMENTARY(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY)
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#define ACTION_LAYER_SWITCH_TOGGLE(layer) ACTION_LAYER_SWITCH_R(layer)
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#define ACTION_LAYER_SWITCH_P(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS)
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#define ACTION_LAYER_SWITCH_R(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE)
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#define ACTION_LAYER_SWITCH_B(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH)
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#define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE)
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#define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key))
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/*
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@ -26,8 +26,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "timer.h"
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#include "keyboard.h"
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#include "bootloader.h"
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#include "layer_switch.h"
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#include "command.h"
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#include "layer_stack.h"
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#ifdef MOUSEKEY_ENABLE
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#include "mousekey.h"
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@ -549,6 +549,6 @@ static void switch_default_layer(uint8_t layer)
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default_layer = layer;
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current_layer = 0; /* 0 means default_layer */
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layer_stack_clear();
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layer_switch_clear();
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clear_keyboard();
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}
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@ -1,108 +0,0 @@
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#include <stdint.h>
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#include "keyboard.h"
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#include "layer_stack.h"
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#include "debug.h"
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static uint8_t top_layer = 0;
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/* [0] always works as sentinel and not used for store.*/
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static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
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void layer_stack_clear(void)
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{
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for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) {
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layer_stack[i] = (layer_item_t){ .layer = 0,
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.next = 0,
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.used = false };
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}
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}
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bool layer_stack_push(uint8_t layer)
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{
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for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
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if (!layer_stack[i].used) {
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layer_stack[i] = (layer_item_t){ .layer = layer,
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.next = top_layer,
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.used = true };
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top_layer = i;
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return true;
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}
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}
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return false;
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}
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bool layer_stack_pop(void)
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{
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if (layer_stack[top_layer].used) {
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uint8_t popped = top_layer;
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top_layer = layer_stack[popped].next;
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layer_stack[popped] = (layer_item_t){};
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return true;
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}
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return false;
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}
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bool layer_stack_remove(uint8_t layer)
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{
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if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
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layer_stack_pop();
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debug("layer_stack_remove: top_layer\n");
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return true;
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}
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for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
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debug("layer_stack_remove: ["); debug_dec(i); debug("]");
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debug_dec(layer_stack[i].layer); debug("\n");
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uint8_t removed = layer_stack[i].next;
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if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
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layer_stack[i].next = layer_stack[removed].next;
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layer_stack[removed] = (layer_item_t){};
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debug("layer_stack_remove: removed.\n");
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return true;
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}
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}
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return false;
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}
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bool layer_stack_remove_then_push(uint8_t layer)
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{
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layer_stack_remove(layer);
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return layer_stack_push(layer);
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}
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bool layer_stack_remove_or_push(uint8_t layer)
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{
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return (layer_stack_remove(layer)) || layer_stack_push(layer);
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}
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void layer_stack_debug(void)
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{
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debug("layer_stack: ");
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layer_item_t item = layer_stack[top_layer];
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while (item.used) {
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debug_dec(item.layer);
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debug("["); debug_dec(item.next); debug("] ");
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item = layer_stack[item.next];
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}
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debug("\n");
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}
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action_t layer_stack_get_action(key_t key)
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{
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action_t action;
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action.code = ACTION_TRANSPARENT;
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/* layer stack */
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for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
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action = action_for_key(i.layer, key);
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if (action.code != ACTION_TRANSPARENT) {
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layer_stack_debug();
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debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
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return action;
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}
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debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
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}
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return action;
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}
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68
common/layer_switch.c
Normal file
68
common/layer_switch.c
Normal file
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@ -0,0 +1,68 @@
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#include <stdint.h>
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#include "keyboard.h"
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#include "action.h"
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#include "debug.h"
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#include "layer_switch.h"
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uint16_t layer_switch_stat = 0;
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uint16_t layer_switch_stat_get(void)
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{
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return layer_switch_stat;
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}
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void layer_switch_stat_set(uint16_t stat)
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{
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layer_switch_stat = stat;
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layer_switch_debug();
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}
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void layer_switch_clear(void)
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{
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layer_switch_stat = 0;
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layer_switch_debug();
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}
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void layer_switch_on(uint8_t layer)
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{
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layer_switch_stat |= (1<<layer);
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layer_switch_debug();
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}
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void layer_switch_off(uint8_t layer)
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{
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layer_switch_stat &= ~(1<<layer);
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layer_switch_debug();
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}
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void layer_switch_inv(uint8_t layer)
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{
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layer_switch_stat ^= (1<<layer);
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layer_switch_debug();
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}
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void layer_switch_debug(void)
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{
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debug("layer_switch_stat: "); debug_bin16(layer_switch_stat); debug("\n");
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}
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action_t layer_switch_get_action(key_t key)
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{
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action_t action;
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action.code = ACTION_TRANSPARENT;
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/* higher layer first */
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for (int8_t i = 15; i >= 0; i--) {
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if (layer_switch_stat & (1<<i)) {
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action = action_for_key(i, key);
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if (action.code != ACTION_TRANSPARENT) {
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layer_switch_debug();
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debug("layer_switch: used. "); debug_dec(i); debug("\n");
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return action;
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}
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}
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}
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return action;
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}
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@ -14,32 +14,23 @@ GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef LAYER_STACK_H
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#define LAYER_STACK_H
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#ifndef LAYER_SWITCH_H
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#define LAYER_SWITCH_H
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#include <stdint.h>
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#include "keyboard.h"
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#include "action.h"
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uint16_t layer_switch_stat;
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/*
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* Layer stack
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*/
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#define LAYER_STACK_SIZE 8
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typedef struct {
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uint8_t layer:4;
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uint8_t next:3;
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bool used;
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} layer_item_t;
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void layer_stack_clear(void);
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bool layer_stack_push(uint8_t layer);
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bool layer_stack_pop(void);
|
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bool layer_stack_remove(uint8_t layer);
|
||||
bool layer_stack_remove_then_push(uint8_t layer);
|
||||
bool layer_stack_remove_or_push(uint8_t layer);
|
||||
void layer_stack_debug(void);
|
||||
action_t layer_stack_get_action(key_t key);
|
||||
uint16_t layer_switch_stat_get(void);
|
||||
void layer_switch_stat_set(uint16_t stat);
|
||||
void layer_switch_clear(void);
|
||||
void layer_switch_on(uint8_t layer);
|
||||
void layer_switch_off(uint8_t layer);
|
||||
/* invert state */
|
||||
void layer_switch_inv(uint8_t layer);
|
||||
void layer_switch_debug(void);
|
||||
action_t layer_switch_get_action(key_t key);
|
||||
|
||||
#endif
|
||||
|
|
@ -20,59 +20,44 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* Layer x001: Poker with Arrow */
|
||||
LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL),
|
||||
/* Layer 1: Poker with Arrow */
|
||||
KEYMAP_ANSI(
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
|
||||
/* Layer x010: Poker with Esc */
|
||||
TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT),
|
||||
/* Layer 2: Poker with Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x011: Poker with Arrow and Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
|
||||
/*
|
||||
* Poker Momentary Fn Layer
|
||||
*/
|
||||
/* Layer x100: Poker Default + Fn'd */
|
||||
TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS),
|
||||
/* Layer 3: Poker Default + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x101: Poker with Arrow + Fn'd */
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT),
|
||||
|
||||
/* Layer 4: Poker Default + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
|
||||
/* Layer x110: Poker with Esc + Fn'd */
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END),
|
||||
/* Layer 5: Poker Default + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x111: Poker with Arrow and Esc + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
|
||||
TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS),
|
||||
|
||||
/* colemak */
|
||||
[8] = KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
|
@ -101,9 +86,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
*/
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
/* Poker Layout */
|
||||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
|
||||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
|
||||
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
|
||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
|
||||
[0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc)
|
||||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space)
|
||||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q)
|
||||
[2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn
|
||||
[3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn
|
||||
};
|
||||
|
||||
|
|
|
@ -70,8 +70,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
*/
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
/* Poker Layout */
|
||||
[0] = ACTION_LAYER_STACK_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
|
||||
[1] = ACTION_LAYER_STACK_TOGGLE(2), // FN1 Poker Esc toggle(Q)
|
||||
[2] = ACTION_LAYER_STACK(3), // FN2 Poker Fn
|
||||
[0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
|
||||
[1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q)
|
||||
[2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn
|
||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue