1
0
Fork 0

- Updated dbroqua layout for Satan keyboard

This commit is contained in:
dbroqua 2016-12-24 14:53:15 +01:00
parent 033f0b92c4
commit db48b28eeb

View file

@ -28,11 +28,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------' * `-----------------------------------------------------------------'
*/ */
[_DEFAULT] = KEYMAP_HHKB( /* Basic QWERTY */ [_DEFAULT] = KEYMAP_HHKB( /* Basic QWERTY */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSPC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, MO(_FN), \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN), \
______, KC_LGUI, KC_LALT, KC_SPC, KC_RALT,KC_RGUI, ______, ______ \ ______, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI, ______, ______ \
), ),
/* FN Layer /* FN Layer
@ -49,11 +49,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------' * `-----------------------------------------------------------------'
*/ */
[_FN] = KEYMAP_HHKB( /* Layer 1 */ [_FN] = KEYMAP_HHKB( /* Layer 1 */
______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \ TG(_SFX), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
KC_CAPS, ______, ______, ______, ______, ______, ______, ______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, ______, ______, \ KC_CAPS, ______, ______, ______, ______, ______, ______, ______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, ______, ______, \
______, KC_VOLD,KC_VOLU,KC_MUTE,______, ______, KC_PAST,KC_PSLS,KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, ______, \ ______, KC_VOLD,KC_VOLU,KC_MUTE,______, ______, KC_PAST,KC_PSLS,KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, ______, \
______, KC_MPRV,KC_MPLY,KC_MNXT,______, ______, KC_PPLS,KC_PMNS,KC_END, KC_PGDN, KC_DOWN, ______, ______, \ ______, KC_MPRV,KC_MPLY,KC_MNXT,______, ______, KC_PPLS,KC_PMNS,KC_END, KC_PGDN, KC_DOWN, ______, ______, \
______, ______, ______, TG(_SFX), KC_MSTP, ______, ______, ______ \ ______, ______, ______, ______, KC_MSTP, ______, ______, ______ \
), ),
/* SFX Layer /* SFX Layer
@ -72,8 +72,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_SFX] = KEYMAP_HHKB( [_SFX] = KEYMAP_HHKB(
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, BL_DEC, BL_INC, BL_TOGG,______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ ______, BL_DEC, BL_INC, BL_TOGG,______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, F(2), F(3), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ ______, F(0), F(1), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, F(4), F(5), F(6), F(7), F(8), F(9), ______, ______, ______, ______, ______, ______, \ ______, F(2), F(3), F(4), F(5), F(6), F(7), ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______ \ ______, ______, ______, ______, ______, ______, ______, ______ \
) )
}; };
@ -96,16 +96,14 @@ enum function_id {
}; };
const uint16_t PROGMEM fn_actions[] = { const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay [0] = ACTION_FUNCTION(RGBLED_TOGGLE),
[1] = ACTION_LAYER_TOGGLE(2), // toggle wasd overlay [1] = ACTION_FUNCTION(RGBLED_STEP_MODE),
[2] = ACTION_FUNCTION(RGBLED_TOGGLE), [2] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
[3] = ACTION_FUNCTION(RGBLED_STEP_MODE), [3] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
[4] = ACTION_FUNCTION(RGBLED_INCREASE_HUE), [4] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
[5] = ACTION_FUNCTION(RGBLED_DECREASE_HUE), [5] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
[6] = ACTION_FUNCTION(RGBLED_INCREASE_SAT), [6] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
[7] = ACTION_FUNCTION(RGBLED_DECREASE_SAT), [7] = ACTION_FUNCTION(RGBLED_DECREASE_VAL)
[8] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
[9] = ACTION_FUNCTION(RGBLED_DECREASE_VAL)
}; };
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {