From dd378601608849679ead6e2cccb74f7f29c131dc Mon Sep 17 00:00:00 2001 From: Joe Wasson Date: Wed, 27 Jul 2016 08:43:02 -0700 Subject: [PATCH] Add one-hand support. This adds an action, `ACTION_SWAP_HANDS`, that swaps the the keys on the keyboard across a keymap-defined hemisphere in order to support one-hand typing without requiring a separate one-handed layer. See updated `doc/keymap.md` for more information. --- doc/keymap.md | 18 ++++++++++++++++++ tmk_core/common.mk | 4 ++++ tmk_core/common/action.c | 33 +++++++++++++++++++++++++++++++++ tmk_core/common/action.h | 18 ++++++++++++++++++ tmk_core/common/action_code.h | 8 +++++++- 5 files changed, 80 insertions(+), 1 deletion(-) diff --git a/doc/keymap.md b/doc/keymap.md index d1985e567c..1285ad6cd1 100644 --- a/doc/keymap.md +++ b/doc/keymap.md @@ -455,6 +455,24 @@ Turn the backlight on and off without changing level. +### 2.6 Swap-Hands Action +The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command is executed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd` + +The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck: + +``` +const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = { + {{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}}, + {{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}}, + {{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}}, + {{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}}, +}; +``` + +Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column). + + + ## 3. Layer switching Example There are some ways to switch layer with 'Layer' actions. diff --git a/tmk_core/common.mk b/tmk_core/common.mk index aa05b9491d..429c571435 100644 --- a/tmk_core/common.mk +++ b/tmk_core/common.mk @@ -85,6 +85,10 @@ ifeq ($(strip $(BLUETOOTH_ENABLE)), yes) OPT_DEFS += -DBLUETOOTH_ENABLE endif +ifeq ($(strip $(ONEHAND_ENABLE)), yes) + OPT_DEFS += -DONEHAND_ENABLE +endif + ifeq ($(strip $(KEYMAP_SECTION_ENABLE)), yes) OPT_DEFS += -DKEYMAP_SECTION_ENABLE diff --git a/tmk_core/common/action.c b/tmk_core/common/action.c index be6dea2b79..0413b1a997 100644 --- a/tmk_core/common/action.c +++ b/tmk_core/common/action.c @@ -41,6 +41,12 @@ void action_exec(keyevent_t event) dprint("EVENT: "); debug_event(event); dprintln(); } +#ifdef ONEHAND_ENABLE + if (!IS_NOEVENT(event)) { + process_hand_swap(&event); + } +#endif + keyrecord_t record = { .event = event }; #ifndef NO_ACTION_TAPPING @@ -53,6 +59,26 @@ void action_exec(keyevent_t event) #endif } +#ifdef ONEHAND_ENABLE +bool swap_hands = false; + +void process_hand_swap(keyevent_t *event) { + static swap_state_row_t swap_state[MATRIX_ROWS]; + + keypos_t pos = event->key; + swap_state_row_t col_bit = (swap_state_row_t)1<pressed ? swap_hands : + swap_state[pos.row] & (col_bit); + + if (do_swap) { + event->key = hand_swap_config[pos.row][pos.col]; + swap_state[pos.row] |= col_bit; + } else { + swap_state[pos.row] &= ~(col_bit); + } +} +#endif + #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS) bool disable_action_cache = false; @@ -439,6 +465,13 @@ void process_action(keyrecord_t *record, action_t action) break; #endif case ACT_COMMAND: + switch (action.command.id) { +#ifdef ONEHAND_ENABLE + case CMD_SWAP_HANDS: + swap_hands = event.pressed; + break; +#endif + } break; #ifndef NO_ACTION_FUNCTION case ACT_FUNCTION: diff --git a/tmk_core/common/action.h b/tmk_core/common/action.h index e8aa12a7cb..b9bdfe642c 100644 --- a/tmk_core/common/action.h +++ b/tmk_core/common/action.h @@ -65,6 +65,24 @@ bool process_record_quantum(keyrecord_t *record); #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS) extern bool disable_action_cache; #endif + +/* Code for handling one-handed key modifiers. */ +#ifdef ONEHAND_ENABLE +extern bool swap_hands; +extern const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS]; +#if (MATRIX_COLS <= 8) +typedef uint8_t swap_state_row_t; +#elif (MATRIX_COLS <= 16) +typedef uint16_t swap_state_row_t; +#elif (MATRIX_COLS <= 32) +typedef uint32_t swap_state_row_t; +#else +#error "MATRIX_COLS: invalid value" +#endif + +void process_hand_swap(keyevent_t *record); +#endif + void process_record_nocache(keyrecord_t *record); void process_record(keyrecord_t *record); void process_action(keyrecord_t *record, action_t action); diff --git a/tmk_core/common/action_code.h b/tmk_core/common/action_code.h index ca729aaece..95d2cbf3e4 100644 --- a/tmk_core/common/action_code.h +++ b/tmk_core/common/action_code.h @@ -295,6 +295,10 @@ enum backlight_opt { BACKLIGHT_STEP = 3, BACKLIGHT_LEVEL = 4, }; + +enum command_id { + CMD_SWAP_HANDS = 0x14, +}; /* Macro */ #define ACTION_MACRO(id) ACTION(ACT_MACRO, (id)) #define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id)) @@ -306,7 +310,7 @@ enum backlight_opt { #define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8) #define ACTION_BACKLIGHT_LEVEL(level) ACTION(ACT_BACKLIGHT, BACKLIGHT_LEVEL << 8 | (level)) /* Command */ -#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr)) +#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (id)) /* Function */ enum function_opts { FUNC_TAP = 0x8, /* indciates function is tappable */ @@ -314,5 +318,7 @@ enum function_opts { #define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id)) #define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id)) #define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id)) +/* OneHand Support */ +#define ACTION_SWAP_HANDS() ACTION_COMMAND(CMD_SWAP_HANDS, 0) #endif /* ACTION_CODE_H */