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[Keyboard] adding keyboard: gothic50 (#7983)

* gothic50

* Update keyboards/wsk/gothic50/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic50/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic50/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic50/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Updated with collaborator suggestions

* Fixing layout for configurator

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
worldspawn00 2020-02-07 21:32:14 -06:00 committed by GitHub
parent b62829031d
commit df029f9660
8 changed files with 200 additions and 0 deletions

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#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x04EF
#define DEVICE_VER 0x0001
#define MANUFACTURER Worldspawn00
#define PRODUCT Gothic50
#define DESCRIPTION Expanded Ergo Keyboard
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
/* key matrix pins */
#define MATRIX_ROW_PINS { B5, B4, D7, D6 }
#define MATRIX_COL_PINS { E6, F0, F1, C7, C6, B6, D4, D5, D3, D2, D1, D0, B7, B0 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN F7
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 10
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
#define GRAVE_ESC_CTRL_OVERRIDE

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#include "gothic50.h"

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#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1D, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, \
k30, k31, k32, k34, k35, k37, k39, k3A, k3B, k3C, k3D \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, KC_NO, k1D }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D }, \
{ k30, k31, k32, KC_NO, k34, k35, KC_NO, k37, KC_NO, k39, k3A, k3B, k3C, k3D } \
}

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{
"keyboard_name": "Gothic50",
"url": "https://qmk.fm/keyboards",
"maintainer": "worldspawn00",
"width": 16.5,
"height": 4.25,
"layouts": {
"LAYOUT": {
"layout": [{"label":"Tab", "x":0, "y":0}, {"label":"Q", "x":1, "y":0}, {"label":"W", "x":2, "y":0}, {"label":"E", "x":3, "y":0}, {"label":"R", "x":4, "y":0}, {"label":"T", "x":5, "y":0}, {"label":"Y", "x":8.25, "y":0}, {"label":"U", "x":9.25, "y":0}, {"label":"I", "x":10.25, "y":0}, {"label":"O", "x":11.25, "y":0}, {"label":"P", "x":12.25, "y":0}, {"label":"{", "x":13.25, "y":0}, {"label":"}", "x":14.25, "y":0}, {"x":15.5, "y":0}, {"label":"Caps Lock", "x":0, "y":1, "w":1.25}, {"label":"A", "x":1.25, "y":1}, {"label":"S", "x":2.25, "y":1}, {"label":"D", "x":3.25, "y":1}, {"label":"F", "x":4.25, "y":1}, {"label":"G", "x":5.25, "y":1}, {"label":"H", "x":8.5, "y":1}, {"label":"J", "x":9.5, "y":1}, {"label":"K", "x":10.5, "y":1}, {"label":"L", "x":11.5, "y":1}, {"label":":", "x":12.5, "y":1}, {"label":"Enter", "x":13.5, "y":1, "w":1.75}, {"x":15.5, "y":1}, {"label":"Shift", "x":0, "y":2, "w":1.75}, {"label":"Z", "x":1.75, "y":2}, {"label":"X", "x":2.75, "y":2}, {"label":"C", "x":3.75, "y":2}, {"label":"V", "x":4.75, "y":2}, {"label":"B", "x":5.75, "y":2}, {"x":8, "y":2}, {"label":"N", "x":9, "y":2}, {"label":"M", "x":10, "y":2}, {"label":"<", "x":11, "y":2}, {"label":">", "x":12, "y":2}, {"label":"?", "x":13, "y":2}, {"x":15.5, "y":2}, {"x":14.25, "y":2.25}, {"label":"Ctrl", "x":0, "y":3, "w":1.25}, {"label":"Win", "x":1.25, "y":3, "w":1.25}, {"label":"Alt", "x":3.25, "y":3, "w":1.25}, {"x":4.5, "y":3}, {"x":5.5, "y":3, "w":1.25}, {"x":8, "y":3, "w":1.75}, {"label":"Alt", "x":9.75, "y":3}, {"label":"Win", "x":10.75, "y":3, "w":1.25}, {"x":13.25, "y":3.25}, {"x":14.25, "y":3.25}, {"x":15.25, "y":3.25}]
}
}
}

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#include QMK_KEYBOARD_H
// Tap Dance Declarations
enum {
TD_SCAPS = 0
};
#define SCAPS_LG TD(TD_SCAPS)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PSCR, \
LCTL_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, KC_INS, \
SCAPS_LG, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(2), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_DEL, \
KC_APP, KC_LGUI, KC_LALT, MO(1), LT(1,KC_SPC), KC_BSPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
),
[1] = LAYOUT(
KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_PAUS, \
_______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_SCLN, KC_BSLS, KC_MUTE, \
_______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_MPLY, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END \
),
[2] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RESET, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______,\
_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT \
)
};
void matrix_init_user(void) {
// set CapsLock LED to output and low
setPinOutput(F6);
writePinLow(F6);
// set NumLock LED to output and low
setPinOutput(F5);
writePinLow(F5);
// set ScrollLock LED to output and low
setPinOutput(F4);
writePinLow(F4);
}
layer_state_t layer_state_set_user(layer_state_t state)
{
writePin(F4, (state & 0x1));
writePin(F5, (state & 0x2));
writePin(F6, (state & 0x4));
return state;
}
// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// double tap for caps
[TD_SCAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
};

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TAP_DANCE_ENABLE = yes

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# Gothic50
![Gothic50](https://i.imgur.com/T2V63c8.png)
An Alice style 40% board with arrowkeys, based on the Fate Arisu layout.
* Keyboard Maintainer: [Worldspawn00](https://github.com/Worldspawn00)
* Hardware Supported: Gothic50 PCB
* Hardware Availability: https://geekhack.org/index.php?topic=102180.0
Make example for this keyboard (after setting up your build environment):
make wsk/gothic50:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs)

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# atmega32a bootloadHID
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs