[budi] tv44 arrow dvorak (#2151)
* [budi] tv44 arrow dvorak * [tv44/budi] Removed qwerty, added readme
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3 changed files with 223 additions and 0 deletions
19
keyboards/tv44/keymaps/budi/config.h
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19
keyboards/tv44/keymaps/budi/config.h
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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// place overrides here
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#define DEBOUNCING_DELAY 2
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#define MOUSEKEY_INTERVAL 10
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#define MOUSEKEY_DELAY 0
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#define MOUSEKEY_TIME_TO_MAX 120
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#define MOUSEKEY_MAX_SPEED 9
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#define MOUSEKEY_WHEEL_DELAY 0
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#define MOUSEKEY_WHEEL_MAX_SPEED 2
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#define MOUSEKEY_WHEEL_TIME_TO_MAX 120
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#define TAPPING_TOGGLE 1
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#define TAPPING_TERM 200
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#define IGNORE_MOD_TAP_INTERRUPT
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#define FORCE_NKRO
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#endif
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196
keyboards/tv44/keymaps/budi/keymap.c
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keyboards/tv44/keymaps/budi/keymap.c
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#include "tv44.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#include "timer.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _DV 0
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#define _NM 1
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#define _NV 2
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#define _G1 3
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#define _G2 4
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#define _FN 5
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// Requires KC_TRNS/_______ for the trigger key in the destination layer
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#define NM_SP LT(_NM, KC_SPC)
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#define NV_SP LT(_NV, KC_SPC)
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// Custom macros
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#define LC_ESC LCTL_T(KC_ESC) // Tap for Esc, Hold for L-CTRL
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#define RC_ENT RCTL_T(KC_ENT) // Tap for Enter, Hold for R-CTRL
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// Curly braces have their own keys. These are defined to make them not mess up
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// the grid in layer 2.
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#define L_CURB LSFT(KC_LBRC)
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#define R_CURB LSFT(KC_RBRC)
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// Hypers
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#define HYP0 HYPR(KC_0)
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#define HYP1 HYPR(KC_1)
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#define HYP2 HYPR(KC_2)
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#define HYP3 HYPR(KC_3)
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#define HYP4 HYPR(KC_4)
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#define HYP5 HYPR(KC_5)
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#define HYP6 HYPR(KC_6)
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#define HYP7 HYPR(KC_7)
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#define HYP8 HYPR(KC_8)
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#define HYP9 HYPR(KC_9)
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define xxxxxxx KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* DVORAK
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* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
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* | TAB | ' | , | . | P | Y | F | G | C | R | L | BACKSPACE |
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* |---------`------`------`------`------`------`------`------`------`------`------`------------|
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* | LCTL | A | O | E | U | I | D | H | T | N | S | ENTER |
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* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
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* | LSHFT | ; | Q | J | K | X | B | M | W | V | Z | RSHFT |
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* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
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* | MO FN | GUI | ALT | NM / SPACE | NV / SPACE | RALT | / | \ | ESC |
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* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
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*/
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[_DV] = KEYMAP_ARROW(
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
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KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_ENT,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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MO(_FN), KC_LGUI, KC_LALT, NM_SP, NV_SP, KC_RALT, KC_SLSH, KC_BSLS, KC_ESC
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),
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/* NUMBERS
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* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | DELETE |
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* |---------`------`------`------`------`------`------`------`------`------`------`------------|
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* | LCTL | ! | @ | [ | { | ( | ) | } | ] | ? | | | ENTER |
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* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
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* | LSFT | ` | ~ | # | $ | % | ^ | & | * | _ | = | + |
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* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
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* | | GUI | LALT |-----TRNS-----| SPACE | RALT | / | \ | - |
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* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
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*/
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[_NM] = KEYMAP_ARROW(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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_______, KC_EXLM, KC_AT, KC_LBRC, L_CURB, KC_LPRN, KC_RPRN, R_CURB, KC_RBRC, KC_QUES, KC_PIPE, _______,
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_______, KC_GRV, KC_TILD, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_EQL, KC_PLUS,
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_______, _______, _______, _______, _______, _______, KC_SLSH, KC_BSLS, KC_MINS
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),
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/* NAVIGATION
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* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
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* | ESC | MWU | MWL | MU | MWR | | | HOME | UP | END | PGUP | DELETE |
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* |---------`------`------`------`------`------`------`------`------`------`------`------------|
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* | LCTL | MWD | ML | MD | MR | | | LEFT | DOWN | RIGHT| PGDN | MB2 |
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* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
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* | LSFT | HYP1 | HYP2 | HYP3 | HYP4 | HYP5 | HYP6 | HYP7 | HYP8 | HYP9 | HYP0 | VOLUP |
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* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
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* | | GUI | LALT | MB1 |----TRNS----| MUTE | PLAY | STOP | VOLDN |
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* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
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*/
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[_NV] = KEYMAP_ARROW(
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KC_ESC, KC_WH_U, KC_WH_L, KC_MS_U, KC_WH_R, xxxxxxx, xxxxxxx, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_DEL,
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_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, xxxxxxx, xxxxxxx, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_BTN2,
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_______, HYP1, HYP2, HYP3, HYP4, HYP5, HYP6, HYP7, HYP8, HYP9, HYP0, KC_VOLU,
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_______, _______, _______, KC_BTN1, _______, KC_MUTE, KC_MPLY, KC_MSTP, KC_VOLD
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),
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/* GAME 1
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* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
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* | TAB | ' | , | . | P | Y | F | G | C | R | L | BACKSPACE |
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* |---------`------`------`------`------`------`------`------`------`------`------`------------|
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* | LCTL | A | O | E | U | I | D | H | T | N | S | ENTER |
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* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
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* | LSFT | ; | Q | J | K | X | B | M | W | V | Z | RSFT |
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* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
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* | - | = | LALT | MO G2 | SPACE | RALT | | | MO FN |
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* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
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*/
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[_G1] = KEYMAP_ARROW(
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
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_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_ENT,
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_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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KC_MINS, KC_EQL, _______, MO(_G2), KC_SPC, KC_RALT, xxxxxxx, xxxxxxx, MO(_FN)
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),
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/* GAME 2
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* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | F1 | F2 | F3 | F4 | F5 | DELETE |
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* |---------`------`------`------`------`------`------`------`------`------`------`------------|
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* | LCTL | 6 | 7 | 8 | 9 | 0 | F6 | F7 | F8 | F9 | F10 | ENTER |
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* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
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* | LSFT | ` | / | [ | ] | \ | F11 | F12 | F13 | F14 | F15 | RSFT |
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* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
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* | MB 3 | MB 4 | LALT |----TRNS------| SPACE | MB5 | | | MO FN |
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* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
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*/
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[_G2] = KEYMAP_ARROW(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_DEL,
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_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
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_______, KC_GRV, KC_SLSH, KC_LBRC, KC_RBRC, KC_BSLS, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, _______,
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KC_BTN3, KC_BTN4, _______, _______, _______, KC_BTN5, xxxxxxx, xxxxxxx, _______
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),
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/* FUNCTIONS
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* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
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* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | DELETE |
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* |---------`------`------`------`------`------`------`------`------`------`------`------------|
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* | LCTL | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | |
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* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
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* | LSFT | _DV | _G1 | | | | | | | | | |
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* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
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* |---TRNS---| CAPS | LALT | | | RALT | | RESET |--TRNS-|
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* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
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*/
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[_FN] = KEYMAP_ARROW(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL,
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_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, xxxxxxx,
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_______, TO(_DV), TO(_G1), xxxxxxx, xxxxxxx, xxxxxxx, KC_PWR, KC_SLEP, KC_WAKE, xxxxxxx, xxxxxxx, xxxxxxx,
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_______, KC_CAPS, _______, xxxxxxx, xxxxxxx, KC_RALT, xxxxxxx, RESET, _______
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)
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/* Transparent
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* ,---------+------+------+------+------+------+------+------+------+------+------+------------.
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* | | | | | | | | | | | | |
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* |---------`------`------`------`------`------`------`------`------`------`------`------------|
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* | | | | | | | | | | | | |
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* |----------`------`------`------`------`------`------`------`------`------`------`-----------|
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* | | | | | | | | | | | | |
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* |-----------`------`------`------`------`------`-------`------`------`------`------`---------|
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* | | | | | | | | | |
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* `---------+----------+----------+-----^^^------+----^^^-----+-------+-------+-------+-------'
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*/
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// [_TR] = KEYMAP_ARROW(
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// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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// _______, _______, _______, _______, _______, _______, _______, _______, _______
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// )
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};
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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8
keyboards/tv44/keymaps/budi/readme.md
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8
keyboards/tv44/keymaps/budi/readme.md
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# Budi's TV44 Arrow layout
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- Dvorak main layer
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- Somewhat easy bracket access for devs, vim-friendly :)
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- Dedicated gaming layers cuz u don't wanna mess with apm
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- Mainly for windows, but with translated alt/cmd on os, it's good to go
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ASCII graphics shamelessly stolen from tong92's layout :)
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