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fix instructions for oneshot layer handling on key release (#7554)

* fix instructions for oneshot layer handling on key release

* use ONESHOT_OTHER_KEY_PRESSED instead of ONESHOT_PRESSED

Co-Authored-By: Drashna Jaelre <drashna@live.com>
This commit is contained in:
hmkemppainen 2019-12-08 04:18:05 +02:00 committed by Joel Challis
parent 730a736ef0
commit e676278474

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@ -155,7 +155,7 @@ You can control the behavior of one shot keys by defining these in `config.h`:
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine. Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it. For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.