Remove keymap_config extern from default keymaps (#7399)
* Remove keymap_config extern from default keymaps * Revert unicode Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :( Co-Authored-By: fauxpark <fauxpark@gmail.com>
This commit is contained in:
parent
46606e1ea5
commit
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84 changed files with 3 additions and 99 deletions
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@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -16,7 +16,6 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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enum layers {
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_BASE,
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@ -18,7 +18,6 @@ enum custom_keycodes {
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CKEYS_ABOUT,
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};
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extern keymap_config_t keymap_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* BASE (numpad)
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@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* LAYERS
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@ -7,7 +7,6 @@
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#include "ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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extern uint8_t is_master;
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@ -16,7 +16,6 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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enum planck_layers {
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_QWERTY,
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@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Layer shorthand
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#define _BL 0
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@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -84,7 +84,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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};
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// KEYMAP
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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@ -17,7 +17,6 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -4,7 +4,6 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -1,6 +1,5 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define BASE 0
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#define META 1
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@ -64,4 +63,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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)
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};
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -5,7 +5,6 @@
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _BASE 0
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#define _RAISE 1
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _BASE 0
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#define _RAISE 1
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@ -84,4 +83,3 @@ void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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@ -2,7 +2,6 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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_______,_______, _______,_______
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),
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};
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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),
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};
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#include <keymap_colemak.h>
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#include <sendstring_colemak.h>
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extern keymap_config_t keymap_config;
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// Automatic Layer ID:
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enum layer_names {
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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void matrix_init_user(void) {
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}
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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reset_keyboard();
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}
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}
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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uint8_t glow_mode = GLOW_MIN;
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void turn_off_capslock(void);
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extern keymap_config_t keymap_config;
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// layers, ordering is important!
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enum layers {
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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*/
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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#include "ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include "ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _BASE 0
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#define _FN1 1
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Below layout is based upon /u/That-Canadian's planck layout
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#include "split_util.h"
|
||||
#endif
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
@ -109,4 +108,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
void matrix_init_user(void) {
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
extern uint8_t is_master;
|
||||
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
enum layers {
|
||||
_QWERTY,
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
enum plaid_layers {
|
||||
_QWERTY,
|
||||
|
|
|
@ -17,7 +17,6 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "muse.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
enum planck_layers {
|
||||
_QWERTY,
|
||||
|
|
|
@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
@ -42,4 +41,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
_______, _______, _______, _______, _______, _______, RESET
|
||||
)
|
||||
};
|
||||
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
enum layer_names {
|
||||
_QWERTY,
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
#include "keymap_jp.h"
|
||||
#include "../common/oled_helper.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
#include "ssd1306.h"
|
||||
#endif
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#include <stdio.h>
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
enum waldo_layers {
|
||||
_BASE,
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include "ssd1306.h"
|
||||
#endif
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
@ -85,9 +84,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | F1 | F2 | F3 | F4 | F5 | F6 | | | <EFBFBD>ª | | | | |
|
||||
* | F1 | F2 | F3 | F4 | F5 | F6 | | | ª | | | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | F7 | F8 | F9 | F10 | F11 | F12 |-------.-------. ,---------------| <EFBFBD>© | <EFBFBD>« | <EFBFBD>¨ | | | |
|
||||
* | F7 | F8 | F9 | F10 | F11 | F12 |-------.-------. ,---------------| © | « | ¨ | | | |
|
||||
* `-----------------------------------------/ / / \ \ \----------------------------------------'
|
||||
* | | | /-------/ Space / \ Enter \-------\ | | |
|
||||
* | | |/ / / \ \ RAISE \ | | |
|
||||
|
@ -334,4 +333,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
|
@ -302,5 +301,3 @@ void matrix_init_user(void) {
|
|||
RGB_current_config = rgblight_config;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue