Refactor cospad to current standards and enable support for backlight keycodes (#5582)
This commit is contained in:
parent
eda924d7dc
commit
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6 changed files with 253 additions and 224 deletions
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@ -15,8 +15,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#ifndef CONFIG_H
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#pragma once
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#define CONFIG_H
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#include "config_common.h"
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#include "config_common.h"
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@ -32,42 +31,43 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define MATRIX_ROWS 6
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 4
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#define MATRIX_COLS 4
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// ROWS: Top to bottom, COLS: Left to right
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5 }
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#define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5 }
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#define MATRIX_COL_PINS { F0, F1, E6, C7 }
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#define MATRIX_COL_PINS { F0, F1, E6, C7 }
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#define UNUSED_PINS
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#define UNUSED_PINS
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#define BACKLIGHT_PIN F7
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/* COL2ROW or ROW2COL */
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define DIODE_DIRECTION COL2ROW
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/* define if matrix has ghost */
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/* Backlight configuration */
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//#define MATRIX_HAS_GHOST
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#define BACKLIGHT_PIN F7
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#define BACKLIGHT_LEVELS 1
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/* Set 0 if debouncing isn't needed */
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/* Underlight configuration */
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#define RGB_DI_PIN F6
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#define RGBLED_NUM 4
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#define RGBLIGHT_ANIMATIONS
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 5
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#define DEBOUNCING_DELAY 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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//#define LOCKING_SUPPORT_ENABLE
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//#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#define LOCKING_RESYNC_ENABLE
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/* Backlight configuration
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*/
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#define BACKLIGHT_LEVELS 4
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/* Underlight configuration
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*/
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#define RGB_DI_PIN F6
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 4 // Number of LEDs
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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/*
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/*
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* Feature disable options
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* Feature disable options
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* These options are also useful to firmware size reduction.
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* These options are also useful to firmware size reduction.
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@ -86,4 +86,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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//#define NO_ACTION_FUNCTION
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#endif
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/* Bootmagic Lite key configuration */
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// #define BOOTMAGIC_LITE_ROW 0
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// #define BOOTMAGIC_LITE_COLUMN 0
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@ -1,37 +1,33 @@
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/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "cospad.h"
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#include "cospad.h"
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#include "led.h"
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extern inline void cospad_bl_led_on(void);
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#ifdef BACKLIGHT_ENABLE
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extern inline void cospad_bl_led_off(void);
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extern inline void cospad_bl_led_togg(void);
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void matrix_init_kb(void) {
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void backlight_init_ports(void) {
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// put your keyboard start-up code here
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setPinOutput(F7);
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// runs once when the firmware starts up
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matrix_init_user();
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led_init_ports();
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};
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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matrix_scan_user();
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};
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void led_init_ports(void) {
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// * Set our LED pins as output
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DDRB |= (1<<2);
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DDRF |= (1<<7);
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// * Setting BL LEDs to init as off
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PORTF |= (1<<7);
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}
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}
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void led_set_kb(uint8_t usb_led) {
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void backlight_set(uint8_t level) {
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if (usb_led & (1<<USB_LED_NUM_LOCK)) {
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writePin(F7, !!level);
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// Turn numlock on
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PORTB &= ~(1<<2);
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} else {
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// Turn numlock off
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PORTB |= (1<<2);
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}
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}
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}
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void backlight_task(void) {
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// do nothing - as default implementation of software PWM does not work
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}
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#endif //BACKLIGHT_ENABLE
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@ -1,10 +1,32 @@
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#ifndef COSPAD_H
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#define COSPAD_H
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/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#include "quantum.h"
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#define ___ KC_NO
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// readability
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/* This a shortcut to help you visually see your layout.
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#define XXX KC_NO
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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/* COSPAD ortho matrix layout
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/* COSPAD ortho matrix layout
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* ,-------------------.
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* ,-------------------.
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@ -21,40 +43,6 @@
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* | 50 | 51 | 52 | 53 |
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* | 50 | 51 | 52 | 53 |
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* `-------------------'
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* `-------------------'
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*/
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*/
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/* COSPAD gamepad matrix layout
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* ,-------------------.
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* | 00 | 01 | 02 | 03 |
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* |----|----|----|----|
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* | 10 | 11 | 12 | 13 |
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* |----|----|----|----|
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* | 20 | 21 | 22 | |
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* |----|----|----| 23 |
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* | 30 | 31 | 32 | |
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* |----|----|----|----|
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* | 40 | 41 | 42 | 43 |
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* |----|----|----|----|
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* | 50 | 51 | 52 | 53 |
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* `-------------------'
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*/
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/* COSPAD numpad matrix layout
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* ,-------------------.
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* | 00 | 01 | 02 | 03 |
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* |----|----|----|----|
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* | 10 | 11 | 12 | 13 |
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* |----|----|----|----|
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* | 20 | 21 | 22 | |
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* |----|----|----| 23 |
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* | 30 | 31 | 32 | |
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* |----|----|----|----|
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* | 40 | 41 | 42 | |
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* |----|----|----| 43 |
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* | 50 | 52 | |
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* `-------------------'
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*/
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// The first section contains all of the arguments
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// The second converts the arguments into a two-dimensional array
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#define LAYOUT_ortho_6x4( \
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#define LAYOUT_ortho_6x4( \
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k00, k01, k02, k03, \
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k00, k01, k02, k03, \
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k10, k11, k12, k13, \
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k10, k11, k12, k13, \
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@ -72,6 +60,21 @@
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{k50, k51, k52, k53} \
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{k50, k51, k52, k53} \
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}
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}
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/* COSPAD gamepad matrix layout
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* ,-------------------.
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* | 00 | 01 | 02 | 03 |
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* |----|----|----|----|
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* | 10 | 11 | 12 | 13 |
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* |----|----|----|----|
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* | 20 | 21 | 22 | |
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* |----|----|----| 23 |
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* | 30 | 31 | 32 | |
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* |----|----|----|----|
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* | 40 | 41 | 42 | 43 |
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* |----|----|----|----|
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* | 50 | 51 | 52 | 53 |
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* `-------------------'
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*/
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#define LAYOUT_gamepad_6x4( \
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#define LAYOUT_gamepad_6x4( \
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k00, k01, k02, k03, \
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k00, k01, k02, k03, \
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k10, k11, k12, k13, \
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k10, k11, k12, k13, \
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{k00, k01, k02, k03}, \
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{k00, k01, k02, k03}, \
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{k10, k11, k12, k13}, \
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{k10, k11, k12, k13}, \
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{k20, k21, k22, k23}, \
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{k20, k21, k22, k23}, \
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{k30, k31, k32, KC_NO}, \
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{k30, k31, k32, ___}, \
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{k40, k41, k42, k43}, \
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{k40, k41, k42, k43}, \
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{k50, k51, k52, k53} \
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{k50, k51, k52, k53} \
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}
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}
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/* COSPAD numpad matrix layout
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* ,-------------------.
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* | 00 | 01 | 02 | 03 |
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* |----|----|----|----|
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* | 10 | 11 | 12 | 13 |
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* |----|----|----|----|
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* | 20 | 21 | 22 | |
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* |----|----|----| 23 |
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* | 30 | 31 | 32 | |
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* |----|----|----|----|
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* | 40 | 41 | 42 | |
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* |----|----|----| 43 |
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* | 50 | 52 | |
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* `-------------------'
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*/
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#define LAYOUT_numpad_6x4( \
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#define LAYOUT_numpad_6x4( \
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k00, k01, k02, k03, \
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k00, k01, k02, k03, \
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k10, k11, k12, k13, \
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k10, k11, k12, k13, \
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{k00, k01, k02, k03}, \
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{k00, k01, k02, k03}, \
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{k10, k11, k12, k13}, \
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{k10, k11, k12, k13}, \
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{k20, k21, k22, k23}, \
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{k20, k21, k22, k23}, \
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{k30, k31, k32, KC_NO}, \
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{k30, k31, k32, ___}, \
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{k40, k41, k42, k43}, \
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{k40, k41, k42, k43}, \
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{k50, KC_NO, k52, KC_NO} \
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{k50, ___, k52, ___} \
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}
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}
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void matrix_init_user(void);
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void matrix_scan_user(void);
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inline void cospad_bl_led_on(void) { PORTF &= ~(1<<7); }
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// Add backwards compatibility for existing keymaps
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inline void cospad_bl_led_off(void) { PORTF |= (1<<7); }
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#define cospad_bl_led_on backlight_enable
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#define cospad_bl_led_off backlight_disable
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inline void cospad_bl_led_togg(void) {
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#define cospad_bl_led_togg backlight_toggle
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uint8_t bl_mask = PORTF&(1<<7);
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if (bl_mask) {
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PORTF &= ~(1<<7);
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} else {
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PORTF |= (1<<7);
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}
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}
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#endif
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"height": 6,
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"height": 6,
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"layouts": {
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"layouts": {
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"LAYOUT_numpad_6x4": {
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"LAYOUT_numpad_6x4": {
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"key_count": 21,
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"layout": [
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"layout": [
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{"label":"Esc", "x":0, "y":0},
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{"label":"Esc", "x":0, "y":0},
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{"label":"Tab", "x":1, "y":0},
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{"label":"Tab", "x":1, "y":0},
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},
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},
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"LAYOUT_gamepad_6x4": {
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"LAYOUT_gamepad_6x4": {
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"key_count": 23,
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"layout": [
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"layout": [
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{"label":"k00", "x":5, "y":0},
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{"label":"k00", "x":0, "y":0},
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{"label":"k01", "x":5, "y":1},
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{"label":"k01", "x":1, "y":0},
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{"label":"k02", "x":5, "y":2},
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{"label":"k02", "x":2, "y":0},
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{"label":"k03", "x":5, "y":3},
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{"label":"k03", "x":3, "y":0},
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{"label":"k10", "x":4, "y":0},
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{"label":"k10", "x":0, "y":1},
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{"label":"k11", "x":4, "y":1},
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{"label":"k11", "x":1, "y":1},
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{"label":"k12", "x":4, "y":2},
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{"label":"k12", "x":2, "y":1},
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{"label":"k13", "x":4, "y":3},
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{"label":"k13", "x":3, "y":1},
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{"label":"k20", "x":3, "y":0},
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{"label":"k20", "x":0, "y":2},
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{"label":"k21", "x":3, "y":1},
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{"label":"k21", "x":1, "y":2},
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{"label":"k22", "x":3, "y":2},
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{"label":"k22", "x":2, "y":2},
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{"label":"k30", "x":2, "y":0},
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{"label":"k30", "x":0, "y":3},
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{"label":"k31", "x":2, "y":1},
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{"label":"k31", "x":1, "y":3},
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{"label":"k32", "x":2, "y":2},
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{"label":"k32", "x":2, "y":3},
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{"label":"k23", "x":2, "y":3, "w":2},
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{"label":"k23", "x":3, "y":2, "h":2},
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{"label":"k40", "x":1, "y":0},
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{"label":"k40", "x":0, "y":4},
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{"label":"k41", "x":1, "y":1},
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{"label":"k41", "x":1, "y":4},
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{"label":"k42", "x":1, "y":2},
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{"label":"k42", "x":2, "y":4},
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{"label":"k43", "x":1, "y":3},
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{"label":"k43", "x":3, "y":4},
|
||||||
{"label":"k50", "x":0, "y":0},
|
{"label":"k50", "x":0, "y":5},
|
||||||
{"label":"k51", "x":0, "y":1},
|
{"label":"k51", "x":1, "y":5},
|
||||||
{"label":"k52", "x":0, "y":2},
|
{"label":"k52", "x":2, "y":5},
|
||||||
{"label":"k53", "x":0, "y":3}
|
{"label":"k53", "x":3, "y":5}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
|
||||||
"LAYOUT_ortho_6x4": {
|
"LAYOUT_ortho_6x4": {
|
||||||
"layout": [{"label":"Esc", "x":0, "y":0}, {"label":"Tab", "x":1, "y":0}, {"label":"Fn", "x":2, "y":0}, {"label":"Back", "x":3, "y":0}, {"label":"Num Lock", "x":0, "y":1}, {"label":"/", "x":1, "y":1}, {"label":"*", "x":2, "y":1}, {"label":"-", "x":3, "y":1}, {"label":"7", "x":0, "y":2}, {"label":"8", "x":1, "y":2}, {"label":"9", "x":2, "y":2}, {"label":"+", "x":3, "y":2}, {"label":"4", "x":0, "y":3}, {"label":"5", "x":1, "y":3}, {"label":"6", "x":2, "y":3}, {"x":3, "y":3}, {"label":"1", "x":0, "y":4}, {"label":"2", "x":1, "y":4}, {"label":"3", "x":2, "y":4}, {"label":"Enter", "x":3, "y":4}, {"label":"0", "x":0, "y":5}, {"x":1, "y":5}, {"label":".", "x":2, "y":5}, {"x":3, "y":5}]
|
"key_count": 24,
|
||||||
|
"layout": [
|
||||||
|
{"label":"k00", "x":0, "y":0},
|
||||||
|
{"label":"k01", "x":1, "y":0},
|
||||||
|
{"label":"k02", "x":2, "y":0},
|
||||||
|
{"label":"k03", "x":3, "y":0},
|
||||||
|
{"label":"k10", "x":0, "y":1},
|
||||||
|
{"label":"k11", "x":1, "y":1},
|
||||||
|
{"label":"k12", "x":2, "y":1},
|
||||||
|
{"label":"k13", "x":3, "y":1},
|
||||||
|
{"label":"k20", "x":0, "y":2},
|
||||||
|
{"label":"k21", "x":1, "y":2},
|
||||||
|
{"label":"k22", "x":2, "y":2},
|
||||||
|
{"label":"k23", "x":3, "y":2},
|
||||||
|
{"label":"k30", "x":0, "y":3},
|
||||||
|
{"label":"k31", "x":1, "y":3},
|
||||||
|
{"label":"k32", "x":2, "y":3},
|
||||||
|
{"label":"k33", "x":3, "y":3},
|
||||||
|
{"label":"k40", "x":0, "y":4},
|
||||||
|
{"label":"k41", "x":1, "y":4},
|
||||||
|
{"label":"k42", "x":2, "y":4},
|
||||||
|
{"label":"k43", "x":3, "y":4},
|
||||||
|
{"label":"k50", "x":0, "y":5},
|
||||||
|
{"label":"k51", "x":1, "y":5},
|
||||||
|
{"label":"k52", "x":2, "y":5},
|
||||||
|
{"label":"k53", "x":3, "y":5}
|
||||||
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,15 +1,16 @@
|
||||||
#include QMK_KEYBOARD_H
|
#include QMK_KEYBOARD_H
|
||||||
#include "led.h"
|
|
||||||
|
|
||||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||||
// entirely and just use numbers.
|
// entirely and just use numbers.
|
||||||
#define _BL 0
|
enum layers {
|
||||||
#define _FL 1
|
_BL = 0,
|
||||||
|
_FL
|
||||||
|
};
|
||||||
|
|
||||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
/* Keymap _BL: (Base Layer) Default Layer
|
/* Keymap _BL: (Base Layer) Default Layer
|
||||||
* ,-------------------.
|
* ,-------------------.
|
||||||
* |Esc |TAB | FN | BS |
|
* |Esc |TAB | FN | BS |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
|
@ -24,57 +25,36 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
* | 0 | . | |
|
* | 0 | . | |
|
||||||
* `-------------------'
|
* `-------------------'
|
||||||
*/
|
*/
|
||||||
|
[_BL] = LAYOUT_numpad_6x4(
|
||||||
[_BL] = LAYOUT_numpad_6x4(
|
|
||||||
KC_ESC, KC_TAB, MO(_FL), KC_BSPC, \
|
KC_ESC, KC_TAB, MO(_FL), KC_BSPC, \
|
||||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
|
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
|
||||||
KC_P7, KC_P8, KC_P9, \
|
KC_P7, KC_P8, KC_P9, \
|
||||||
KC_P4, KC_P5, KC_P6, KC_PPLS, \
|
KC_P4, KC_P5, KC_P6, KC_PPLS, \
|
||||||
KC_P1, KC_P2, KC_P3, \
|
KC_P1, KC_P2, KC_P3, \
|
||||||
KC_P0, KC_PDOT, KC_PENT),
|
KC_P0, KC_PDOT, KC_PENT
|
||||||
|
),
|
||||||
|
|
||||||
/* Keymap _FL: Function Layer
|
/* Keymap _FL: Function Layer
|
||||||
* ,-------------------.
|
* ,-------------------.
|
||||||
* |RGBT|TAB | FN | BS |
|
* |RGBT| | | |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* |RGBM|RGBP|BTOG| - |
|
* |RGBM|RGBP|BTOG| |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* |HUD |HUI |BON | |
|
* |HUD |HUI |BON | |
|
||||||
* |----|----|----| + |
|
* |----|----|----| |
|
||||||
* |SAD |SAI |BOFF| |
|
* |SAD |SAI |BOFF| |
|
||||||
* |----|----|----|----|
|
* |----|----|----|----|
|
||||||
* |VAD |VAS | 3 | |
|
* |VAD |VAS |BSTP| |
|
||||||
* |----|----|----| En |
|
* |----|----|----| |
|
||||||
* | 0 |RST | |
|
* | |RST | |
|
||||||
* `-------------------'
|
* `-------------------'
|
||||||
*/
|
*/
|
||||||
[_FL] = LAYOUT_numpad_6x4(
|
[_FL] = LAYOUT_numpad_6x4(
|
||||||
RGB_TOG, KC_TAB, KC_TRNS, KC_BSPC, \
|
RGB_TOG, _______, _______, _______, \
|
||||||
RGB_MOD, RGB_M_P, BL_TOGG, KC_PMNS, \
|
RGB_MOD, RGB_M_P, BL_TOGG, _______, \
|
||||||
RGB_HUD, RGB_HUI, BL_ON, \
|
RGB_HUD, RGB_HUI, BL_ON, \
|
||||||
RGB_SAD, RGB_SAI, BL_OFF, KC_PPLS, \
|
RGB_SAD, RGB_SAI, BL_OFF, _______, \
|
||||||
RGB_VAD, RGB_VAI, KC_P3, \
|
RGB_VAD, RGB_VAI, BL_STEP, \
|
||||||
KC_P0, RESET, KC_PENT),
|
_______, RESET, _______
|
||||||
|
),
|
||||||
};
|
};
|
||||||
|
|
||||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
||||||
switch (keycode) {
|
|
||||||
case BL_TOGG:
|
|
||||||
if (record->event.pressed) {
|
|
||||||
cospad_bl_led_togg();
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
case BL_ON:
|
|
||||||
if (record->event.pressed) {
|
|
||||||
cospad_bl_led_on();
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
case BL_OFF:
|
|
||||||
if(record->event.pressed) {
|
|
||||||
cospad_bl_led_off();
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
default:
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
|
|
||||||
# MCU name
|
# MCU name
|
||||||
#MCU = at90usb1287
|
|
||||||
MCU = atmega32u4
|
MCU = atmega32u4
|
||||||
|
|
||||||
# Processor frequency.
|
# Processor frequency.
|
||||||
|
@ -40,27 +39,43 @@ F_USB = $(F_CPU)
|
||||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||||
|
|
||||||
|
|
||||||
|
# Bootloader selection
|
||||||
|
# Teensy halfkay
|
||||||
|
# Pro Micro caterina
|
||||||
|
# Atmel DFU atmel-dfu
|
||||||
|
# LUFA DFU lufa-dfu
|
||||||
|
# QMK DFU qmk-dfu
|
||||||
|
# atmega32a bootloadHID
|
||||||
|
BOOTLOADER = atmel-dfu
|
||||||
|
|
||||||
|
|
||||||
# Boot Section Size in *bytes*
|
# Boot Section Size in *bytes*
|
||||||
# Teensy halfKay 512
|
# Teensy halfKay 512
|
||||||
# Teensy++ halfKay 1024
|
# Teensy++ halfKay 1024
|
||||||
# Atmel DFU loader 4096
|
# Atmel DFU loader 4096
|
||||||
# LUFA bootloader 4096
|
# LUFA bootloader 4096
|
||||||
# USBaspLoader 2048
|
# USBaspLoader 2048
|
||||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
# OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||||
|
|
||||||
|
|
||||||
# Build Options
|
# Build Options
|
||||||
# comment out to disable the options.
|
# comment out to disable the options.
|
||||||
#
|
#
|
||||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
|
||||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||||
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||||
|
BACKLIGHT_CUSTOM_DRIVER = yes
|
||||||
RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality (+4870)
|
RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality (+4870)
|
||||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality (+1150)
|
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
|
||||||
MIDI_ENABLE = no # MIDI controls
|
|
||||||
AUDIO_ENABLE = no
|
|
||||||
UNICODE_ENABLE = no # Unicode
|
UNICODE_ENABLE = no # Unicode
|
||||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||||
|
AUDIO_ENABLE = no # Audio output on port C6
|
||||||
|
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
||||||
|
HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)
|
||||||
|
|
||||||
|
|
||||||
|
LAYOUTS = numpad_6x4 ortho_6x4
|
||||||
|
|
Loading…
Reference in a new issue