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Merge remote-tracking branch 'origin/master' into develop

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QMK Bot 2021-10-11 09:55:49 +00:00
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/*
Copyright 2021 Dalius Dobravolskas <dalius.dobravolskas@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define UNICODE_SELECTED_MODES UC_MAC, UC_LNX
#define MOUSEKEY_INTERVAL 12
#define MOUSEKEY_MAX_SPEED 6
#define MOUSEKEY_TIME_TO_MAX 50
#define MOUSEKEY_DELAY 20
// It makes sense to use the same delay for the mouseweel
#define MOUSEKEY_WHEEL_DELAY 100
// The default is 100
#define MOUSEKEY_WHEEL_INTERVAL 50
// The default is 40
#define MOUSEKEY_WHEEL_TIME_TO_MAX 100

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/* Copyright 2021 @daliusd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "oneshot.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layers {
_QWERTY,
_SYM,
_NAV,
_NUMB,
_TMUX,
_MOUSE,
_MISC,
_FUNC,
};
enum custom_keycodes {
TM_NEXT = SAFE_RANGE,
TM_PREV,
TM_LEFT,
TM_RIGHT,
TM_NEW,
TM_SLCT,
TM_SRCH,
TM_URL,
OS_CTRL,
OS_ALT,
OS_GUI,
OS_TMUX,
OS_MISC,
OS_FUNC,
};
// Shortcut to make keymap more readable
#define L_NAV MO(_NAV)
#define L_SYM MO(_SYM)
#define L_MOUSE TG(_MOUSE)
#define K_PRINT (QK_LCTL | QK_LSFT | QK_LGUI | KC_4)
enum unicode_names {
SNEK,
EURO,
LT_S_A,
LT_L_A,
LT_S_C,
LT_L_C,
LT_S_E1,
LT_L_E1,
LT_S_E2,
LT_L_E2,
LT_S_I,
LT_L_I,
LT_S_S,
LT_L_S,
LT_S_U1,
LT_L_U1,
LT_S_U2,
LT_L_U2,
LT_S_Z,
LT_L_Z,
LT_OB,
LT_CB,
};
const uint32_t PROGMEM unicode_map[] = {
[SNEK] = 0x1F40D, // 🐍
[EURO] = 0x20ac, // €
[LT_S_A] = 0x105, // ą
[LT_L_A] = 0x104, // Ą
[LT_S_C] = 0x10d, // č
[LT_L_C] = 0x10c, // Č
[LT_S_E1] = 0x119, // ę
[LT_L_E1] = 0x118, // Ę
[LT_S_E2] = 0x117, // ė
[LT_L_E2] = 0x116, // Ė
[LT_S_I] = 0x12f, // į
[LT_L_I] = 0x12e, // Į
[LT_S_S] = 0x161, // š
[LT_L_S] = 0x160, // Š'
[LT_S_U1] = 0x173, // ų
[LT_L_U1] = 0x172, // Ų
[LT_S_U2] = 0x16b, // ū
[LT_L_U2] = 0x16a, // Ū
[LT_S_Z] = 0x17e, // ž
[LT_L_Z] = 0x17d, // Ž
[LT_OB] = 0x201e, // „
[LT_CB] = 0x201c, // “
};
#define K_SNEK X(SNEK)
#define K_EURO X(EURO)
#define K_LT_A XP(LT_S_A, LT_L_A)
#define K_LT_C XP(LT_S_C, LT_L_C)
#define K_LT_E1 XP(LT_S_E1, LT_L_E1)
#define K_LT_E2 XP(LT_S_E2, LT_L_E2)
#define K_LT_I XP(LT_S_I, LT_L_I)
#define K_LT_S XP(LT_S_S, LT_L_S)
#define K_LT_U1 XP(LT_S_U1, LT_L_U1)
#define K_LT_U2 XP(LT_S_U2, LT_L_U2)
#define K_LT_Z XP(LT_S_Z, LT_L_Z)
#define K_LT_OB X(LT_OB)
#define K_LT_CB X(LT_CB)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
KC_Q ,KC_W ,KC_E ,KC_R ,KC_T, KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
L_NAV , KC_SPC , KC_LSFT , L_SYM
// └────────┘ └────────┘ └────────┘ └────────┘
),
[_SYM] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
KC_EXLM ,KC_AT ,KC_HASH ,KC_DLR ,KC_PERC , KC_CIRC ,KC_AMPR ,KC_ASTR ,KC_LPRN ,KC_RPRN ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
KC_GRV ,KC_PLUS ,KC_LBRC ,KC_RBRC ,K_LT_OB , KC_MINS ,OS_ALT ,OS_CTRL ,OS_GUI ,KC_PIPE ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
K_SNEK ,KC_EQL ,KC_LCBR ,KC_RCBR ,K_LT_CB , KC_UNDS ,KC_QUOT ,KC_DQT ,K_EURO ,KC_BSLS ,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
_______ , _______ , _______ , _______
// └────────┘ └────────┘ └────────┘ └────────┘
),
[_NAV] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
KC_TILDE,L_MOUSE ,OS_FUNC ,OS_MISC ,OS_TMUX , K_LT_A ,K_LT_C ,K_LT_E1 ,K_LT_E2 ,K_LT_I ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
KC_TAB ,OS_GUI ,OS_CTRL ,OS_ALT ,KC_ENT , KC_LEFT ,KC_DOWN ,KC_UP ,KC_RIGHT,KC_END ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
KC_DELT ,KC_BSPC ,KC_ESC ,KC_PGDN ,KC_PGUP , KC_HOME ,K_LT_S ,K_LT_U1 ,K_LT_U2 ,K_LT_Z ,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
_______ , _______ , _______ , _______
// └────────┘ └────────┘ └────────┘ └────────┘
),
[_NUMB] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 , XXXXXXX ,OS_ALT ,OS_CTRL ,OS_GUI ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
KC_DELT ,KC_BSPC ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
_______ , _______ , _______ , _______
// └────────┘ └────────┘ └────────┘ └────────┘
),
[_TMUX] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,TM_URL ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , TM_LEFT ,TM_NEXT ,TM_PREV ,TM_RIGHT,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , TM_NEW ,TM_SLCT ,XXXXXXX ,XXXXXXX ,TM_SRCH ,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX
// └────────┘ └────────┘ └────────┘ └────────┘
),
[_MOUSE] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
XXXXXXX ,L_MOUSE ,KC_MS_U ,KC_BTN3 ,KC_WH_U , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,KC_MS_L ,KC_MS_D ,KC_MS_R ,KC_WH_D , XXXXXXX ,KC_LALT ,KC_LCTL ,KC_LGUI ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,KC_ESC ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
KC_BTN1 , KC_BTN2 , XXXXXXX , XXXXXXX
// └────────┘ └────────┘ └────────┘ └────────┘
),
[_MISC] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
RESET ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_BRID ,KC_BRIU ,XXXXXXX ,KC_PSCR ,K_PRINT ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,DEBUG ,XXXXXXX ,XXXXXXX , KC_MPRV ,KC_MPLY ,XXXXXXX ,KC_MNXT ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_VOLD ,KC_VOLU ,XXXXXXX ,XXXXXXX ,UC_MOD ,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX
// └────────┘ └────────┘ └────────┘ └────────┘
),
[_FUNC] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_F11 ,KC_F12 ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX
// └────────┘ └────────┘ └────────┘ └────────┘
),
};
#define TMUX_PREFIX SS_DOWN(X_LCTL) "b" SS_UP(X_LCTL)
bool is_oneshot_cancel_key(uint16_t keycode) {
switch (keycode) {
case L_SYM:
case L_NAV:
return true;
default:
return false;
}
}
bool is_oneshot_layer_cancel_key(uint16_t keycode) {
switch (keycode) {
case L_SYM:
case L_NAV:
return true;
default:
return false;
}
}
bool is_oneshot_ignored_key(uint16_t keycode) {
switch (keycode) {
case L_SYM:
case L_NAV:
case OS_CTRL:
case OS_ALT:
case OS_GUI:
case OS_TMUX:
case OS_MISC:
case KC_LSFT:
return true;
default:
return false;
}
}
bool is_oneshot_mod_key(uint16_t keycode) {
switch (keycode) {
case OS_CTRL:
case OS_ALT:
case OS_GUI:
return true;
default:
return false;
}
}
oneshot_state os_ctrl_state = os_up_unqueued;
oneshot_state os_alt_state = os_up_unqueued;
oneshot_state os_cmd_state = os_up_unqueued;
oneshot_state os_tmux_state = os_up_unqueued;
oneshot_state os_misc_state = os_up_unqueued;
oneshot_state os_func_state = os_up_unqueued;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
update_oneshot(
&os_ctrl_state, KC_LCTL, OS_CTRL,
keycode, record
);
update_oneshot(
&os_alt_state, KC_LALT, OS_ALT,
keycode, record
);
update_oneshot(
&os_cmd_state, KC_LGUI, OS_GUI,
keycode, record
);
bool handled = true;
handled = update_oneshot_layer(
&os_tmux_state, _TMUX, OS_TMUX,
keycode, record
) & handled;
handled = update_oneshot_layer(
&os_misc_state, _MISC, OS_MISC,
keycode, record
) & handled;
handled = update_oneshot_layer(
&os_func_state, _FUNC, OS_FUNC,
keycode, record
) & handled;
if (!handled) return false;
switch (keycode) {
case TM_LEFT:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX "<");
return false;
case TM_RIGHT:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX ">");
return false;
case TM_NEXT:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX "n");
return false;
case TM_PREV:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX "p");
return false;
case TM_NEW:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX "c");
return false;
case TM_SLCT:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX "[");
return false;
case TM_SRCH:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX "\t");
return false;
case TM_URL:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX SS_LCTL("u"));
return false;
}
return true;
}
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _SYM, _NAV, _NUMB);
}

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/* Copyright 2021 @daliusd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "print.h"
#include "oneshot.h"
void update_oneshot(
oneshot_state *state,
uint16_t mod,
uint16_t trigger,
uint16_t keycode,
keyrecord_t *record
) {
if (keycode == trigger) {
if (record->event.pressed) {
// Trigger keydown
if (*state == os_up_unqueued) {
register_code(mod);
}
*state = os_down_unused;
dprintf("trigger down (on?), mod: %d, ? -> os_down_unused\n", mod);
} else {
// Trigger keyup
switch (*state) {
case os_down_unused:
// If we didn't use the mod while trigger was held, queue it.
*state = os_up_queued;
dprintf("trigger up, mod: %d, os_down_unused -> os_up_queued\n", mod);
break;
case os_down_used:
// If we did use the mod while trigger was held, unregister it.
*state = os_up_unqueued;
unregister_code(mod);
dprintf("trigger up (off), mod: %d, os_down_used -> os_up_unqueued\n", mod);
break;
default:
break;
}
}
} else {
if (record->event.pressed) {
if (is_oneshot_cancel_key(keycode) && *state != os_up_unqueued) {
// Cancel oneshot on designated cancel keydown.
*state = os_up_unqueued;
unregister_code(mod);
dprintf("cancel (off), mod: %d, ? -> os_up_unqueued\n", mod);
}
if (!is_oneshot_ignored_key(keycode)) {
switch (*state) {
case os_up_queued:
*state = os_up_queued_used;
dprintf("key up (off), mod: %d, os_up_queued -> os_up_queued_used\n", mod);
break;
case os_up_queued_used:
*state = os_up_unqueued;
unregister_code(mod);
dprintf("key up (off), mod: %d, os_up_queued_used -> os_up_unqueued\n", mod);
break;
default:
break;
}
}
} else {
if (!is_oneshot_ignored_key(keycode)) {
// On non-ignored keyup, consider the oneshot used.
switch (*state) {
case os_down_unused:
*state = os_down_used;
dprintf("key up, mod: %d, os_down_unused -> os_down_used\n", mod);
break;
case os_up_queued:
*state = os_up_unqueued;
unregister_code(mod);
dprintf("key up (off), mod: %d, os_up_queued -> os_up_unqueued\n", mod);
break;
case os_up_queued_used:
*state = os_up_unqueued;
unregister_code(mod);
dprintf("key up (off), mod: %d, os_up_queued_used -> os_up_unqueued\n", mod);
break;
default:
break;
}
}
}
}
}
bool update_oneshot_layer(
oneshot_state *state,
uint16_t layer,
uint16_t trigger,
uint16_t keycode,
keyrecord_t *record
) {
if (keycode == trigger) {
if (record->event.pressed) {
// Trigger keydown
if (*state == os_up_unqueued) {
layer_on(layer);
}
*state = os_down_unused;
dprintf("trigger down (on?), layer: %d, ? -> os_down_unused\n", layer);
return false;
} else {
// Trigger keyup
switch (*state) {
case os_down_unused:
// If we didn't use the layer while trigger was held, queue it.
*state = os_up_queued;
dprintf("trigger up, layer: %d, os_down_unused -> os_up_queued\n", layer);
return false;
case os_down_used:
// If we did use the layer while trigger was held, turn off it.
*state = os_up_unqueued;
layer_off(layer);
dprintf("trigger up (off), layer: %d, os_down_used -> os_up_unqueued\n", layer);
return false;
default:
break;
}
}
} else {
if (record->event.pressed) {
if (is_oneshot_layer_cancel_key(keycode) && *state != os_up_unqueued) {
// Cancel oneshot layer on designated cancel keydown.
*state = os_up_unqueued;
layer_off(layer);
dprintf("cancel (off), layer: %d, ? -> os_up_unqueued\n", layer);
return false;
}
uint8_t key_layer = read_source_layers_cache(record->event.key);
if (key_layer == layer) {
// On non-ignored keyup, consider the oneshot used.
switch (*state) {
case os_down_unused:
*state = os_down_used;
dprintf("key down, layer: %d, os_down_unused -> os_down_used\n", layer);
return true;
case os_up_queued:
if (is_oneshot_mod_key(keycode)) {
*state = os_up_unqueued;
layer_off(layer);
dprintf("key down, layer: %d, os_up_queued -> os_up_unqueued\n", layer);
return false;
} else {
*state = os_up_queued_used;
dprintf("key down, layer: %d, os_up_queued -> os_up_queued_used\n", layer);
}
return true;
case os_up_queued_used:
*state = os_up_unqueued;
layer_off(layer);
dprintf("key down (off), layer: %d, os_up_queued_used -> os_up_unqueued\n", layer);
return false;
default:
break;
}
}
} else {
// Ignore key ups from other layers
uint8_t key_layer = read_source_layers_cache(record->event.key);
if (key_layer == layer) {
// On non-ignored keyup, consider the oneshot used.
switch (*state) {
case os_up_queued:
*state = os_up_unqueued;
layer_off(layer);
dprintf("key up (off), layer: %d, os_up_queued -> os_up_unqueued\n", layer);
return true;
case os_up_queued_used:
*state = os_up_unqueued;
layer_off(layer);
dprintf("key up (off), layer: %d, os_up_queued_used -> os_up_unqueued\n", layer);
return true;
default:
break;
}
}
}
}
return true;
}

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/* Copyright 2021 @daliusd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include QMK_KEYBOARD_H
// Represents the four states a oneshot key can be in
typedef enum {
os_up_unqueued,
os_up_queued,
os_up_queued_used,
os_down_unused,
os_down_used,
} oneshot_state;
// Custom oneshot mod implementation that doesn't rely on timers. If a mod is
// used while it is held it will be unregistered on keyup as normal, otherwise
// it will be queued and only released after the next non-mod keyup.
void update_oneshot(
oneshot_state *state,
uint16_t mod,
uint16_t trigger,
uint16_t keycode,
keyrecord_t *record
);
// Oneshot implementation for layers
bool update_oneshot_layer(
oneshot_state *state,
uint16_t layer,
uint16_t trigger,
uint16_t keycode,
keyrecord_t *record
);
// To be implemented by the consumer. Layers one shot implementation needs to
// know which keys are used as oneshot mods
bool is_oneshot_mod_key(
uint16_t keycode
);
// To be implemented by the consumer. Defines keys to cancel oneshot mods.
bool is_oneshot_cancel_key(uint16_t keycode);
// To be implemented by the consumer. Defines keys to cancel oneshot layers.
bool is_oneshot_layer_cancel_key(uint16_t keycode);
// To be implemented by the consumer. Defines keys to ignore when determining
// whether a oneshot mod has been used. Setting this to modifiers and layer
// change keys allows stacking multiple oneshot modifiers, and carrying them
// between layers.
bool is_oneshot_ignored_key(uint16_t keycode);

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# My 34 keys layout
This are my principles for layout:
* I am using Callum style layout. Here you can read explanation by
Callum himself and his reasoning for not using mod-tap:
[here](../../../../users/callum/readme.md)
* There should be only one way to type key. Key can be on
different layer but it must maintain its physical location.
* The less features are used the better.
* trilayer is cool.
* There is 🐍 key for no reason.
As well I have added one shot layers compatible with Callum's one
shot keys.
There is simple TMUX layer as well.

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UNICODE_ENABLE = no
UNICODEMAP_ENABLE = yes
#CONSOLE_ENABLE = yes
SRC += oneshot.c

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#undef RGB_DI_PIN
#define RGB_DI_PIN D3
#undef RGBLED_NUM
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLED_NUM 10
#define RGBLIGHT_LAYERS
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
#define RGBLIGHT_SLEEP
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
#define COMBO_COUNT 1
#define IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_TERM 220

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/* Copyright 2021 Shay Merrill
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum lets_split_layers {
_DVORAK,
_QWERTY,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
DVORAK = SAFE_RANGE,
QWERTY
};
#define TO_DV TO(_DVORAK)
#define LOWER MO(_LOWER)
#define LWR LOWER
#define RAISE MO(_RAISE)
#define RAS RAISE
enum combos //match combo_count in config.h
{
EU_ENT,
};
const uint16_t PROGMEM eu_combo[] = {KC_E, KC_U, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[EU_ENT] = COMBO_ACTION(eu_combo),
};
void process_combo_event(uint16_t combo_index, bool pressed) {
switch(combo_index) {
case EU_ENT:
if (pressed) {
tap_code16(KC_ENT);
}
break;
}
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = LAYOUT(
KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_EQL, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_BSLS,
XXXXXXX, KC_ENT, KC_LALT, TT(LWR), KC_LSFT, KC_LCTL, KC_BSPC, KC_SPC, TT(RAS), KC_DEL, KC_LGUI, XXXXXXX
),
[_QWERTY] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LGUI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_LOWER] = LAYOUT(
_______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
_______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_ASTR, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
_______, _______, _______, _______, _______, _______, _______, KC_KP_0, _______, _______, _______, _______ //This kp_0 is blocking the space key.... may want to do something about that.
),
[_RAISE] = LAYOUT(
_______, KC_PSCR, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_VOLU, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX,
KC_CAPS, KC_INS, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_VOLD, KC_F4, KC_F5, KC_F6, KC_F11, XXXXXXX,
_______, KC_NLCK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MUTE, KC_F1, KC_F2, KC_F3, KC_F12, XXXXXXX,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT(
TO_DV, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,
RGB_TOG, RGB_MOD, VLK_TOG, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, DVORAK, _______, _______, _______,
RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
const key_override_t delete_key_override = ko_make_basic(MOD_MASK_SHIFT, KC_BSPACE, KC_DELETE);
// This globally defines all key overrides to be used
const key_override_t **key_overrides = (const key_override_t *[]){
&delete_key_override,
NULL // Null terminate the array of overrides!
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
}
return true;
}
#ifdef RGBLIGHT_ENABLE
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{4, 2, HSV_RED} // Light 2 LEDs, starting with LED 4
);
const rgblight_segment_t PROGMEM my_qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 3, HSV_CHARTREUSE} // Light 3 LEDs, starting with LED 0
);
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{3, 2, HSV_BLUE} // Light LEDs 3-4
);
const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{5, 2, HSV_ORANGE} // Light LEDs 5-6
);
const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{3, 4, HSV_GREEN} // Light 4 LEDs, starting with LED 3
);
//Later layers take precedence. This array corresponds to the magic numbers used in rgblight_set_layer_state(i, onOff)
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_capslock_layer,
my_qwerty_layer, // Overrides other layers
my_lower_layer, // Overrides other layers
my_raise_layer, // Overrides other layers
my_adjust_layer // Overrides other layers
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
rgblight_disable_noeeprom(); // disables RGB, without saving settings
//rgblight_sethsv_noeeprom(HSV_CYAN);
//rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
// rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(0, led_state.caps_lock);
return true;
}
layer_state_t default_layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(1, layer_state_cmp(state, _QWERTY));
return state;
}
#endif
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
#ifdef RGBLIGHT_ENABLE
rgblight_set_layer_state(2, layer_state_cmp(state, _LOWER));
rgblight_set_layer_state(3, layer_state_cmp(state, _RAISE));
rgblight_set_layer_state(4, layer_state_cmp(state, _ADJUST));
#endif
return state;
}

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RGBLIGHT_ENABLE = yes
VELOCIKEY_ENABLE = yes
KEY_OVERRIDE_ENABLE = yes
COMBO_ENABLE = yes
LTO_ENABLE = yes