Update templates used for new_project.sh (#3558)
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3 changed files with 17 additions and 6 deletions
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@ -52,6 +52,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// #define BACKLIGHT_BREATHING
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// #define BACKLIGHT_BREATHING
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// #define BACKLIGHT_LEVELS 3
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// #define BACKLIGHT_LEVELS 3
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// #define RGB_DI_PIN E2
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// #ifdef RGB_DI_PIN
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// #define RGBLIGHT_ANIMATIONS
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// #define RGBLED_NUM 16
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// #define RGBLIGHT_HUE_STEP 8
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// #define RGBLIGHT_SAT_STEP 8
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// #define RGBLIGHT_VAL_STEP 8
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// #endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 5
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#define DEBOUNCING_DELAY 5
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@ -61,6 +61,7 @@ SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
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MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
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UNICODE_ENABLE = no # Unicode
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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@ -20,15 +20,17 @@
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// This a shortcut to help you visually see your layout.
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// This a shortcut to help you visually see your layout.
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// The following is an example using the Planck MIT layout
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// The following is an example using the Planck MIT layout
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// The first section contains all of the arguments
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// The first section contains all of the arguments representing the physical
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// The second converts the arguments into a two-dimensional array
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// layout of the board and position of the keys
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// The second converts the arguments into a two-dimensional array which
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// represents the switch matrix.
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#define LAYOUT( \
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#define LAYOUT( \
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k00, k01, k02, \
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K00, K01, K02, \
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k10, k11 \
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K10, K11 \
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) \
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) \
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{ \
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{ \
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{ k00, k01, k02 }, \
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{ K00, K01, K02 }, \
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{ k10, KC_NO, k11 }, \
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{ K10, KC_NO, K11 }, \
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}
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}
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#endif
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#endif
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