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[Keymap] addition for mjuma in keyboards/planck/keymaps (#10885)

* Add planck layout

* switch gaming toggle to TG

* rename readme
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Mohammad Juma 2021-01-24 07:46:37 -08:00 committed by GitHub
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/* Copyright 2017-2021 M Juma
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
#define TAPPING_TERM 200

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/* Copyright 2017-2021 M Juma
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "muse.h"
enum planck_layers {
_QWERTY,
_LOWER,
_RAISE,
_GAMING,
_ADJUST,
_FN,
_SPACE_FN
};
enum planck_keycodes {
QWERTY = SAFE_RANGE,
GAMING
};
enum taps {
TD_SHIFT_CAPS = 0
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SHIFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
};
// Fillers to make layering more clear
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define FN MO(_FN)
#define SPACE_FN LT(_SPACE_FN, KC_SPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | GEsc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | FN | GUI | Alt |Lower | Space FN |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_GESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
TD(TD_SHIFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
KC_LCTL, FN, KC_LALT, KC_LGUI, LOWER, SPACE_FN, SPACE_FN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | * | 4 | 5 | 6 | - | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | / | 1 | 2 | 3 | + |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | Space | | 0 | . | = | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_planck_grid(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
_______, _______, _______, _______, _______, _______, KC_PAST, KC_4, KC_5, KC_6, KC_PMNS, KC_BSLS,
_______, _______, _______, _______, _______, _______, KC_PSLS, KC_1, KC_2, KC_3, KC_PPLS, MT(MOD_LSFT, KC_ENT),
_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, KC_0, KC_PDOT, KC_PEQL, _______
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | / | { | [ | ] | } | \ | - | = | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | _ | + |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | Space | | Home | PgDn | PgUp | End |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_planck_grid(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
_______, _______, _______, KC_SLSH, KC_LCBR, KC_LBRC, KC_RBRC, KC_RCBR, KC_BSLS, KC_MINS, KC_EQL, KC_PIPE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, MT(MOD_LSFT, KC_ENT),
_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
),
/* fn
* ,-----------------------------------------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | F11 | F12 | F13 | F14 | F15 | |INSERT| Home | PgUp | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | |DELETE| End | PgDn | | Enter|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | Space | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_FN] = LAYOUT_planck_grid(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL,
_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, _______, KC_INS, KC_HOME, KC_PGUP, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______, MT(MOD_LSFT, KC_ENT),
_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______
),
/* Space fn
* ,------------------------------------------------------------------------------------.
* |PRNT SC| | UP | | | | | | | | | |
* |-------+------+------+------+------+-------------+------+------+------+------+------|
* | | LEFT | DOWN | RIGHT| | | LEFT | DOWN | UP | RIGHT| | |
* |-------+------+------+------+------+------|------+------+------+------+------+------|
* | |ALT+1 |ALT+2 |ALT+3 |ALT+4 |ALT+5 |ALT+6 |ALT+7 |ALT+8 |ALT+9 |ALT+10| |
* |-------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | |VOLDWN| |VOL UP| PREV | MUTE |PLY/PS| NEXT |
* `------------------------------------------------------------------------------------'
*/
[_SPACE_FN] = LAYOUT_planck_grid(
KC_PSCR, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______,
_______, LALT(KC_1), LALT(KC_2), LALT(KC_3), LALT(KC_4), LALT(KC_5), LALT(KC_6), LALT(KC_7), LALT(KC_8), LALT(KC_9), LALT(KC_0), _______,
_______, _______, _______, _______, KC_VOLD, _______, _______, KC_VOLU, KC_MPRV, KC_MUTE, KC_MPLY, KC_MNXT
),
/* Gaming Layer
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | FN | GUI | Alt |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_GAMING] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_GESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
TD(TD_SHIFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
KC_LCTL, FN, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | |RESET |DEBUG | | | | |DMREC1|DMREC2| | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | |GAMING| | | | | |DMPLY1|DMPLY2|Audoff|Aud on| |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | |DMRSTP| |Musoff|Mus on|MusMod|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | |AG_TOG| | | | |Voice-|Voice+| |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_planck_grid(
_______, RESET, DEBUG, _______, _______, _______, _______, DM_REC1, DM_REC2, _______, _______, _______,
_______, TG(_GAMING), ___, _______, _______, _______, _______, DM_PLY1, DM_PLY2, AU_OFF, AU_ON, _______,
_______, _______, _______, _______, _______, _______, _______, DM_RSTP, _______, MU_OFF, MU_ON, MU_MOD,
_______, _______, _______, AG_TOGG, _______, _______, _______, _______, _______, MUV_DE, MUV_IN, _______
)
};
/* Layer Change Code
* Runs everytime the layer gets changed
*/
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool muse_mode = false;
uint8_t last_muse_note = 0;
uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
void dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 1:
if (active) {
muse_mode = true;
} else {
muse_mode = false;
}
}
}
void matrix_scan_user(void) {
#ifdef AUDIO_ENABLE
if (muse_mode) {
if (muse_counter == 0) {
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
if (muse_note != last_muse_note) {
stop_note(compute_freq_for_midi_note(last_muse_note));
play_note(compute_freq_for_midi_note(muse_note), 0xF);
last_muse_note = muse_note;
}
}
muse_counter = (muse_counter + 1) % muse_tempo;
}
#endif
}
/* Controls which keycodes are processed when in music mode
* Return: false if key should be honored in music mode
*/
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}

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# M Juma Planck Layout
## Layers
```ascii
Keymap: 32 Layers Layer: action code matrix
----------------- ---------------------
stack of layers array_of_action_code[row][column]
____________ precedence _______________________
/ / | high / ESC / F1 / F2 / F3 ....
31 /___________// | /-----/-----/-----/-----
30 /___________// | / TAB / Q / W / E ....
29 /___________/ | /-----/-----/-----/-----
: _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
: / : : : : : / | : / : : : :
2 /___________// | 2 `--------------------------
1 /___________// | 1 `--------------------------
0 /___________/ V low 0 `--------------------------
```
### Qwerty
```ascii
,-----------------------------------------------------------------------------------.
| Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| GEsc | A | S | D | F | G | H | J | K | L | ; | " |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | FN | GUI | Alt |Lower | Space FN |Raise | Left | Down | Up |Right |
`-----------------------------------------------------------------------------------'
```
#### Qwerty Layer Features
- [Grave Escape](https://docs.qmk.fm/#/feature_grave_esc)
- [Tap Dance](https://docs.qmk.fm/#/feature_tap_dance) Left Shift
- Tap => Shift
- Double Tap => Capslock
- [Mod-Tap](https://docs.qmk.fm/#/mod_tap) Enter
- Tap => Enter
- Hold => Right Shift
- [Layer Toggle](https://docs.qmk.fm/#/feature_layers) Space
- Tap => Space
- Hold => Activate ***Space Function*** Layer
### Raise
```ascii
,-----------------------------------------------------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | | | | | | * | 4 | 5 | 6 | - | \ |
|------+------+------+------+------+------|------+------+------+------+------+------|
| | | | | | | / | 1 | 2 | 3 | + |Enter |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | Space | | 0 | . | = | |
`-----------------------------------------------------------------------------------'
```
### Lower
```ascii
,-----------------------------------------------------------------------------------.
| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | | | / | { | [ | ] | } | \ | - | = | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| | | | | | | | | | _ | + |Enter |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | Space | | Home | PgDn | PgUp | End |
`-----------------------------------------------------------------------------------'
```
### Function
```ascii
,-----------------------------------------------------------------------------------.
| | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | F11 | F12 | F13 | F14 | F15 | |INSERT| Home | PgUp | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| | | | | | | |DELETE| End | PgDn | | Enter|
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | Space | | | | | |
`-----------------------------------------------------------------------------------'
```
### Space Function
```ascii
,------------------------------------------------------------------------------------.
|PRNT SC| | UP | | | | | | | | | |
|-------+------+------+------+------+-------------+------+------+------+------+------|
| | LEFT | DOWN | RIGHT| | | LEFT | DOWN | UP | RIGHT| | |
|-------+------+------+------+------+------|------+------+------+------+------+------|
| |ALT+1 |ALT+2 |ALT+3 |ALT+4 |ALT+5 |ALT+6 |ALT+7 |ALT+8 |ALT+9 |ALT+10| |
|-------+------+------+------+------+------+------+------+------+------+------+------|
| | | | |VOLDWN| |VOL UP| PREV | MUTE |PLY/PS| NEXT |
`------------------------------------------------------------------------------------'
```
### Gaming
```ascii
,-----------------------------------------------------------------------------------.
| Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Esc | A | S | D | F | G | H | J | K | L | ; | " |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | FN | GUI | Alt |Lower | Space |Raise | Left | Down | Up |Right |
`-----------------------------------------------------------------------------------'
```
### Adjust (Lower + Raise)
```ascii
,-----------------------------------------------------------------------------------.
| |RESET |DEBUG | | | | |DMREC1|DMREC2| | | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| |GAMING| | | | | |DMPLY1|DMPLY2|Audoff|Aud on| |
|------+------+------+------+------+------|------+------+------+------+------+------|
| | | | | | | |DMRSTP| |Musoff|Mus on|MusMod|
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | |AG_TOG| | | | |Voice-|Voice+| |
`-----------------------------------------------------------------------------------'
```
#### Adjust Layer Features
```text
RESET: Put the keyboard into bootloader mode for flashing
DEBUG: Toggle debug mode
EEP_RST: Reinitializes the keyboards EEPROM (persistent memory)
AG_TOG: Toggle Alt and GUI swap on both sides (Mac)
DM_REC1: Start recording Macro 1
DM_REC2: Start recording Macro 2
DM_PLY1: Replay Macro 1
DM_PLY2: Replay Macro 2
DM_RSTP: Finish the macro that is currently being recorded.
AU_ON: Audio mode on
AU_OFF: Audio mode off
AU_TOG: Toggles Audio mode
MU_ON: Turn music mode on
MU_OFF: Turn music mode off
MU_TOG: Toggle music mode
MU_MOD: Cycle through the music modes:
CHROMATIC_MODE: Chromatic scale, row changes the octave
GUITAR_MODE: Chromatic scale, but the row changes the string (+5 st)
VIOLIN_MODE: Chromatic scale, but the row changes the string (+7 st)
MAJOR_MODE: Major scale
In Music Mode:
LCTL: start a recording
LALT: stop recording/stop playing
LGUI: play recording
KC_UP: speed-up playback
KC_DOWN: slow-down playback
```
## Compilation
Use the docker image to compile this keyboard layout by running the following from the root of the repo:
```sh
util/docker_build.sh planck/rev6:mjuma
```
## Flashing
Flashing on linux can be done through the docker image
```sh
sudo util/docker_build.sh planck/rev6:mjuma:flash
```
or on Windows using the [QMK Toolbox](https://github.com/qmk/qmk_toolbox)

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SRC += muse.c
DYNAMIC_MACRO_ENABLE = yes
TAP_DANCE_ENABLE = yes