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[Keyboard] Add Viktus SP Mini (#14069)

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
J.Flanagan 2021-08-29 14:18:56 -05:00 committed by GitHub
parent f87cd8e8a0
commit ef7fdee6c8
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9 changed files with 581 additions and 0 deletions

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x5644
#define PRODUCT_ID 0x534D
#define DEVICE_VER 0x0001
#define MANUFACTURER Viktus_Design
#define PRODUCT SP_Mini
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 8
// wiring of each half
#define MATRIX_ROW_PINS { F0, B5, B4, D7, D6 }
#define MATRIX_COL_PINS { B6, C6, C7, D4, D2, D3, D5 } // no B7 on left hand
#define MATRIX_ROW_PINS_RIGHT { F0, B5, B4, D7, D6 }
#define MATRIX_COL_PINS_RIGHT { B6, C6, C7, D4, D2, D3, D5, B7 }
#define DIODE_DIRECTION COL2ROW
/* Split Defines */
#define SPLIT_USB_DETECT
#define MASTER_LEFT
#define USE_I2C
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* ws2812 RGB LED */
#define RGB_DI_PIN E6
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
//#define RGBLIGHT_SPLIT
#define RGBLED_NUM 24 // Number of LEDs
#define RGBLED_SPLIT { 12, 12 }
#define ENCODERS_PAD_A {F4}
#define ENCODERS_PAD_B {F1}
//#define ENCODERS_PAD_A_RIGHT {F4}
//#define ENCODERS_PAD_B_RIGHT {F1}
#define ENCODER_RESOLUTIONS { 8, 8 }
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

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{
"keyboard_name": "sp_mini",
"url": "",
"maintainer": "jrfhoutx",
"width": 16,
"height": 5.5,
"layouts": {
"LAYOUT_all": {
"layout": [
{"x":0, "y":0},
{"x":1.25, "y":0},
{"x":2.25, "y":0},
{"x":3.25, "y":0},
{"x":4.25, "y":0},
{"x":5.25, "y":0},
{"x":6.25, "y":0},
{"x":7.75, "y":0},
{"x":8.75, "y":0},
{"x":9.75, "y":0},
{"x":10.75, "y":0},
{"x":11.75, "y":0},
{"x":12.75, "y":0},
{"x":13.75, "y":0},
{"x":15, "y":0},
{"x":0, "y":1.25},
{"label":"Esc", "x":1.25, "y":1.25},
{"label":"Q", "x":2.25, "y":1.25},
{"label":"W", "x":3.25, "y":1.25},
{"label":"E", "x":4.25, "y":1.25},
{"label":"R", "x":5.25, "y":1.25},
{"label":"T", "x":6.25, "y":1.25},
{"label":"Y", "x":7.75, "y":1.25},
{"label":"U", "x":8.75, "y":1.25},
{"label":"I", "x":9.75, "y":1.25},
{"label":"O", "x":10.75, "y":1.25},
{"label":"P", "x":11.75, "y":1.25},
{"label":"Delete", "x":12.75, "y":1.25},
{"label":"Back", "x":13.75, "y":1.25},
{"x":15, "y":1.25},
{"x":0, "y":2.25},
{"label":"Tab", "x":1.25, "y":2.25, "w":1.25},
{"label":"A", "x":2.5, "y":2.25},
{"label":"S", "x":3.5, "y":2.25},
{"label":"D", "x":4.5, "y":2.25},
{"label":"F", "x":5.5, "y":2.25},
{"label":"G", "x":6.5, "y":2.25},
{"label":"H", "x":8, "y":2.25},
{"label":"J", "x":9, "y":2.25},
{"label":"K", "x":10, "y":2.25},
{"label":"L", "x":11, "y":2.25},
{"label":"\"", "x":12, "y":2.25},
{"label":"Enter", "x":13, "y":2.25, "w":1.75},
{"x":15, "y":2.25},
{"x":0, "y":3.25},
{"label":"Shift", "x":1.25, "y":3.25, "w":1.75},
{"label":"Z", "x":3, "y":3.25},
{"label":"X", "x":4, "y":3.25},
{"label":"C", "x":5, "y":3.25},
{"label":"V", "x":6, "y":3.25},
{"label":"B", "x":7, "y":3.25},
{"label":"N", "x":8.5, "y":3.25},
{"label":"M", "x":9.5, "y":3.25},
{"label":"<", "x":10.5, "y":3.25},
{"label":">", "x":11.5, "y":3.25},
{"label":"Shift", "x":12.5, "y":3.25, "w":1.25},
{"label":"\u2191", "x":14, "y":3.5},
{"x":0, "y":4.25},
{"label":"Ctrl", "x":1.25, "y":4.25, "w":1.25},
{"label":"LAlt", "x":2.5, "y":4.25},
{"label":"LGUI", "x":3.5, "y":4.25},
{"label":"Fn1", "x":4.5, "y":4.25, "w":1.25},
{"label":"SPFn1", "x":5.75, "y":4.25, "w":2},
{"label":"BSFn2", "x":8.25, "y":4.25, "w":2.25},
{"label":"Alt", "x":10.5, "y":4.25, "w":1.25},
{"label":"Fn2", "x":11.75, "y":4.25},
{"label":"\u2190", "x":13, "y":4.5},
{"label":"\u2193", "x":14, "y":4.5},
{"label":"\u2192", "x":15, "y":4.5}]
}
}
}

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/* Copyright 2021 jrfhoutx
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum custom_layers {
_BASE,
_FN1,
_FN2,
_FN3,
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
#define KC_FN1 MO(_FN1)
#define KC_FN2 MO(_FN2)
#define SPFN1 LT(_FN1, KC_SPACE)
#define BSFN2 LT(_FN2, KC_BSPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F24, _______, _______,
MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
_______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
_______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN1] = LAYOUT_all(
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______,
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_VOLU, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_SCLN, _______, _______,
_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_VOLD, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, _______, KC_UP,
_______, _______, _______, _______, _______, _______, KC_DEL, KC_0, _______, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN2] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS, _______,
_______, _______, _______, _______, KC_INS, KC_PGUP, KC_HOME, _______, _______, _______, _______, KC_COLN, _______, _______,
_______, _______, _______, _______, KC_DEL, KC_PGDN, KC_END, _______, _______, _______, _______, _______, KC_UP,
_______, _______, _______, _______, _______, KC_DEL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN3] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F24, _______, _______,
MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
_______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
_______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
)
};
void keyboard_pre_init_user(void) {
setPinOutput(F5); // initialize F5 for LED
setPinOutput(F6); // initialize F6 for LED
setPinOutput(F7); // initialize F7 for LED
}
layer_state_t layer_state_set_user(layer_state_t state) {
writePinLow(F5);
writePinLow(F6);
writePinLow(F7);
switch (get_highest_layer(state)) {
case _FN1:
writePinHigh(F5);
break;
case _FN2:
writePinHigh(F6);
break;
case _FN3: // replace 'XXXX' with the layer or function name
writePinHigh(F7);
break;
case KC_F24:
writePinHigh(F7);
writePinHigh(F5);
writePinHigh(F6);
break;
}
return state;
}
bool spongebob_mode = false;
bool spongebob_case = false;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (spongebob_mode) {
switch(keycode) {
case KC_A...KC_Z:
if (record->event.pressed) {
(spongebob_case ^= 1) == 0 ? tap_code16(S(keycode)) : tap_code(keycode);
return false; break;
}
}
}
switch(keycode) {
case KC_F24:
if (record->event.pressed) {
spongebob_mode ^= 1;
}
return false; break;
}
return true;
}

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/* Copyright 2021 jrfhoutx
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum custom_layers {
_BASE,
_FN1,
_FN2,
_FN3,
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
#define KC_FN1 MO(_FN1)
#define KC_FN2 MO(_FN2)
#define SPFN1 LT(_FN1, KC_SPACE)
#define BSFN2 LT(_FN2, KC_BSPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
_______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
_______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN1] = LAYOUT_all(
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______,
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_VOLU, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_SCLN, _______, _______,
_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_VOLD, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, _______, KC_UP,
_______, _______, _______, _______, _______, _______, KC_DEL, KC_0, _______, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN2] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS, _______,
_______, _______, _______, _______, KC_INS, KC_PGUP, KC_HOME, _______, _______, _______, _______, KC_COLN, _______, _______,
_______, _______, _______, _______, KC_DEL, KC_PGDN, KC_END, _______, _______, _______, _______, _______, KC_UP,
_______, _______, _______, _______, _______, KC_DEL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN3] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F24, _______, _______,
MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
_______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
_______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
)
};
void keyboard_pre_init_user(void) {
setPinOutput(F5); // initialize F5 for LED
setPinOutput(F6); // initialize F6 for LED
setPinOutput(F7); // initialize F7 for LED
}
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _FN1:
writePinHigh(F5);
writePinLow(F6);
writePinLow(F7);
break;
case _FN2:
writePinHigh(F6);
writePinLow(F5);
writePinLow(F7);
break;
case _FN3: // replace 'XXXX' with the layer or function name
writePinHigh(F7);
writePinLow(F5);
writePinLow(F6);
break;
case KC_F24:
writePinHigh(F7);
writePinHigh(F5);
writePinHigh(F6);
break;
default:
writePinLow(F5);
writePinLow(F6);
writePinLow(F7);
break;
}
return state;
}
bool spongebob_mode = false;
bool spongebob_case = false;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (spongebob_mode) {
switch(keycode) {
case KC_A...KC_Z:
if (record->event.pressed) {
(spongebob_case ^= 1) == 0 ? tap_code16(S(keycode)) : tap_code(keycode);
return false; break;
}
}
}
switch(keycode) {
case USER00:
if (record->event.pressed) {
spongebob_mode ^= 1;
}
return false; break;
}
return true;
}

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VIA_ENABLE = yes

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# sp_mini
![sp_mini](https://i.imgur.com/ayX0wnXh.jpg)
The SP Mini is a 40% version of the SP-111 created in a collaboration of OneCreativeMind and BlindAssassin111 (Viktus owner). All design done by BlindAssassin111. The layout includes an F Row, left macro column, and arrows. Rotary encoders are supported in the top left and right positions. The board also features three through hole LED indicators and RGB underglow.
The SP Mini has dual ATMEGA32U4 controllers linked with USB Type C. Each PCB half has a single reset button and a standard AVR ISP header.
* Keyboard Maintainer: [jrfhoutx](https://github.com/jrfhoutx)
* Hardware Supported: SP Mini FE (Founder's Edition), SP Mini LC (Low Cal)
* Hardware Availability: Viktus Designs, LLC.
Make example for this keyboard (after setting up your build environment):
make viktus/sp_mini:default
Flashing example for this keyboard:
make viktus/sp_mini:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
SPLIT_KEYBOARD = yes
ENCODER_ENABLE = yes

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/* Copyright 2021 jrfhoutx
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sp_mini.h"
void keyboard_pre_init_kb(void) {
// enable built in pullups to avoid timeouts when right hand not connected
setPinInputHigh(D0);
setPinInputHigh(D1);
keyboard_pre_init_user();
}
#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) { return false; }
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
}
} else if (index == 1) { /* Second encoder */
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
return true;
}
#endif

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/* Copyright 2021 jrfhoutx
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define ___ KC_NO
#define LAYOUT_all( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, R07, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, R17, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R26, R27, \
L30, L31, L32, L33, L34, L35, L36, R31, R32, R33, R34, R35, R36, \
L40, L41, L42, L43, L44, L45, R42, R43, R44, R45, R46, R47 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, L06 }, \
{ L10, L11, L12, L13, L14, L15, L16 }, \
{ L20, L21, L22, L23, L24, L25, L26 }, \
{ L30, L31, L32, L33, L34, L35, L36 }, \
{ L40, L41, L42, L43, L44, L45, ___ }, \
{ R00, R01, R02, R03, R04, R05, R06, R07}, \
{ R10, R11, R12, R13, R14, R15, R16, R17}, \
{ R20, R21, R22, R23, R24, ___, R26, R27}, \
{ ___, R31, R32, R33, R34, R35, R36, ___}, \
{ ___, ___, R42, R43, R44, R45, R46, R47} \
}