Generalize Tap Dance Layer functions (#6629)
* made tapdance dual_role general * updated original dual_role functionality * added toggling layer example * Fix dual role and add alias * Update docs about new layer tap dances * Fix up based on feedback
This commit is contained in:
parent
63a0b1241d
commit
f069e9fc09
4 changed files with 20 additions and 8 deletions
12
.vscode/settings.json
vendored
12
.vscode/settings.json
vendored
|
@ -8,10 +8,12 @@
|
||||||
"**/*.hex": true
|
"**/*.hex": true
|
||||||
},
|
},
|
||||||
"files.associations": {
|
"files.associations": {
|
||||||
"*.h": "c",
|
"*.h": "c",
|
||||||
"*.c": "c",
|
"*.c": "c",
|
||||||
"*.cpp": "cpp",
|
"*.cpp": "cpp",
|
||||||
"*.hpp": "cpp",
|
"*.hpp": "cpp",
|
||||||
"xstddef": "c"
|
"xstddef": "c",
|
||||||
|
"type_traits": "c",
|
||||||
|
"utility": "c"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,7 +30,9 @@ Next, you will want to define some tap-dance keys, which is easiest to do with t
|
||||||
After this, you'll want to use the `tap_dance_actions` array to specify what actions shall be taken when a tap-dance key is in action. Currently, there are five possible options:
|
After this, you'll want to use the `tap_dance_actions` array to specify what actions shall be taken when a tap-dance key is in action. Currently, there are five possible options:
|
||||||
|
|
||||||
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
|
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
|
||||||
* `ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)`: Sends the `kc` keycode when tapped once, or moves to `layer`. (this functions like the `TO` layer keycode).
|
* `ACTION_TAP_DANCE_LAYER_MOVE(kc, layer)`: Sends the `kc` keycode when tapped once, or moves to `layer`. (this functions like the `TO` layer keycode).
|
||||||
|
* This is the same as `ACTION_TAP_DANCE_DUAL_ROLE`, but renamed to something that is clearer about its functionality. Both names will work.
|
||||||
|
* `ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer)`: Sends the `kc` keycode when tapped once, or toggles the state of `layer`. (this functions like the `TG` layer keycode).
|
||||||
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
|
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
|
||||||
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
|
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
|
||||||
* `ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
|
* `ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
|
||||||
|
|
|
@ -71,7 +71,7 @@ void qk_tap_dance_dual_role_finished(qk_tap_dance_state_t *state, void *user_dat
|
||||||
if (state->count == 1) {
|
if (state->count == 1) {
|
||||||
register_code16(pair->kc);
|
register_code16(pair->kc);
|
||||||
} else if (state->count == 2) {
|
} else if (state->count == 2) {
|
||||||
layer_move(pair->layer);
|
pair->layer_function(pair->layer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -56,13 +56,19 @@ typedef struct {
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint16_t kc;
|
uint16_t kc;
|
||||||
uint8_t layer;
|
uint8_t layer;
|
||||||
|
void (*layer_function)(uint8_t);
|
||||||
} qk_tap_dance_dual_role_t;
|
} qk_tap_dance_dual_role_t;
|
||||||
|
|
||||||
# define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
|
# define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
|
||||||
{ .fn = {qk_tap_dance_pair_on_each_tap, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset}, .user_data = (void *)&((qk_tap_dance_pair_t){kc1, kc2}), }
|
{ .fn = {qk_tap_dance_pair_on_each_tap, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset}, .user_data = (void *)&((qk_tap_dance_pair_t){kc1, kc2}), }
|
||||||
|
|
||||||
# define ACTION_TAP_DANCE_DUAL_ROLE(kc, layer) \
|
# define ACTION_TAP_DANCE_DUAL_ROLE(kc, layer) \
|
||||||
{ .fn = {qk_tap_dance_dual_role_on_each_tap, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset}, .user_data = (void *)&((qk_tap_dance_dual_role_t){kc, layer}), }
|
{ .fn = { qk_tap_dance_dual_role_on_each_tap, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, .user_data = (void *)&((qk_tap_dance_dual_role_t) { kc, layer, layer_move }), }
|
||||||
|
|
||||||
|
# define ACTION_TAP_DANCE_TOGGLE_LAYER(kc, layer) \
|
||||||
|
{ .fn = { NULL, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, .user_data = (void *)&((qk_tap_dance_dual_role_t) { kc, layer, layer_invert }), }
|
||||||
|
|
||||||
|
# define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)
|
||||||
|
|
||||||
# define ACTION_TAP_DANCE_FN(user_fn) \
|
# define ACTION_TAP_DANCE_FN(user_fn) \
|
||||||
{ .fn = {NULL, user_fn, NULL}, .user_data = NULL, }
|
{ .fn = {NULL, user_fn, NULL}, .user_data = NULL, }
|
||||||
|
@ -73,6 +79,8 @@ typedef struct {
|
||||||
# define ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term) \
|
# define ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term) \
|
||||||
{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, .custom_tapping_term = tap_specific_tapping_term, }
|
{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, .custom_tapping_term = tap_specific_tapping_term, }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
extern qk_tap_dance_action_t tap_dance_actions[];
|
extern qk_tap_dance_action_t tap_dance_actions[];
|
||||||
|
|
||||||
/* To be used internally */
|
/* To be used internally */
|
||||||
|
|
Loading…
Reference in a new issue