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[Keymap] Updating keymaps (#7170)

* Added WOW layer

* Initial commit for this branch. Still a work in progress.

* Added Rorschach keyboard layout.

* Simplified keymap

Removed the media layer to help simplify things. Also corrected some
keymap mistakes in the Qwerty and Colemak layers.

* Added ErgoTravel keymap.

* reverted to previous layout.

* Added Sol keyboard layout.

* Minor changes to keymap.

* more changes

* Added sol graphic by Kagerufu and Cardiactuna

* Added colemak layer because I can.

* more changes to sol layout

* Streamlined Sol layout

* minor tweaks to sol layout

* further revisions to sol keymap.

* Removing deprecated #include statements from my keymaps

* Standardizing keymap `include` lines.

* Minor change to keymap.

Swapped ESC with GRV on all alpha layers.

* Tweaks to Atreus62 Keymap

Added a layer for FPS RPG Loot Shooters.

* Fixed readme.md for Atreus keymap.

Replaced "Keymap" with "Layer" in illustrations for continuity's sake

* More readme.md clean-up

More clarification in the Atreus readme file.

* Next verse, same as the first.

* Changes to Sol layout

Bringing my Sol layout more in line with my other Orthos.

* Fixed keymap GUI.

Replaced left-hand "RGUI" with "LGUI" on all layers as it should be.

* Added ALPS64 keymap

* Formatting corrections

* fixes to config.h and keymap.c

* Fixed errors

This commit fixes a pathing issue in keyboards/orthodox/keymaps/xyverz/config.h
and removes an stupid comma at the end of each LAYOUT stanza in
keyboards/rgbkb/sol/keymaps/xyverz/keymap.c left there by me.

* Fixed orthodox keymap config.h file

I hope this one fixes the problem. *sigh*

* Making suggested changes for PR#6192

Thanks to noroadsleft, fauxpark, and drashna. Still have
more work to do, but at least these suggestions have been applied.

* Fixing build errors

Travis has shown me the error of my ways...

* More fixes and corrections

Those pesky semicolons...

* More Fixes.

* Removing unneeded code snippet.

* fixed omitted semicolons

* Code updates to my keymaps

Updating the code for my Iris, Atreus62, and Atreus keymaps.

* Fixed Atreus62 Keymap

I forgot to add in the aliases for LOWER, RAISE, and ADJUST.

* Added userspace

Also made changes to Atreus62 Keymap to turn the red LEDs off on the ProMicro

* Fixing code that disables LEDs on ProMicros
Also tidied up my ErgoTravel keymap.

* Moving userspace to new branch

Moving my userspace to a new branch for the sake of keeping things
clean on the master branch.

* Added F13-F15 to Atreus62 Layout.

* Update readme.md.

* Updated Phantom keymap to current keymap standards

* Phantom keymap updates

Further updates - tidying and removing cruft.
Thank you zvecr on Discord for the help!

* Standards Updates

Bringing my Kinesis keymap up to current code standards

* Adding a readme

* Bring GH60 code to standard

* Utilizing layouts for 60_ansi and tkl_ansi

Moving my GH60 and Phantom keymaps into layouts/community/

* Alps64 layout removal

Removing my Alps64 keymap now that I've setup my 60_ansi layout.

* Moved Clueboard layout to community/66_ansi.

* Additions to 66_ansi config.h

* Bringing keymaps up to standard.

* More updates to keymaps.

* Syntax updates

* Revert "Syntax updates"

This reverts commit a892b2d9fcc0d4ba8fc22d676d5414120cc2c183.

* Moved WIP keymaps

Moved my WIP keymaps to my wip_keymaps branch to keep my master clean

* Updates requested by noroadsleft

* more changes per noroadsleft

More fixes as requested by noroadsleft. Further tidy-up and
standardization of my keymap code.
This commit is contained in:
Xyverz 2019-10-28 16:09:01 -07:00 committed by noroadsleft
parent 8ab7f1f39e
commit f19c8b2d5d
28 changed files with 1060 additions and 1187 deletions

View file

@ -3,8 +3,6 @@
// Preonic keyboards by Jack Humbert. // Preonic keyboards by Jack Humbert.
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config; extern keymap_config_t keymap_config;
@ -12,13 +10,16 @@ extern keymap_config_t keymap_config;
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them // Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers. // entirely and just use numbers.
#define _DVORAK 0
#define _QWERTY 1 enum layer_names {
#define _COLEMAK 2 _DVORAK,
#define _DVORMAC 3 _QWERTY,
#define _LOWER 4 _COLEMAK,
#define _RAISE 5 _DVORMAC,
#define _ADJUST 16 _LOWER,
_RAISE,
_ADJUST
};
enum planck_keycodes { enum planck_keycodes {
DVORAK = SAFE_RANGE, DVORAK = SAFE_RANGE,
@ -27,7 +28,7 @@ enum planck_keycodes {
DVORMAC, DVORMAC,
LOWER, LOWER,
RAISE, RAISE,
BACKLIT ADJUST
}; };
// Adding macros to make the keymaps below much easier to read. // Adding macros to make the keymaps below much easier to read.
@ -37,6 +38,9 @@ enum planck_keycodes {
#define ALTENT ALT_T(KC_ENT) #define ALTENT ALT_T(KC_ENT)
#define ESCTRL CTL_T(KC_ESC) #define ESCTRL CTL_T(KC_ESC)
#define TABALT ALT_T(KC_TAB) #define TABALT ALT_T(KC_TAB)
#define ADJUST MO(_ADJUST)
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Dvorak Layer /* Dvorak Layer
@ -159,57 +163,31 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
), ),
}; };
void persistent_default_layer_set(uint16_t default_layer) { layer_state_t layer_state_set_user(layer_state_t state) {
eeconfig_update_default_layer(default_layer); return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
default_layer_set(default_layer);
} }
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK: case DVORAK:
if (record->event.pressed) { if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK); set_single_persistent_default_layer(_DVORAK);
}
return false;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
} }
return false; return false;
break;
case DVORMAC: case DVORMAC:
if (record->event.pressed) { if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORMAC); set_single_persistent_default_layer(_DVORMAC);
} }
return false; return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
} }
return true; return true;
}; }

View file

@ -9,7 +9,7 @@ to a final go with this.
I'm using MOD_TAP quite a bit in this keymap. On all layers, R4 pinky keys use mod-tap and are SHIFT when held I'm using MOD_TAP quite a bit in this keymap. On all layers, R4 pinky keys use mod-tap and are SHIFT when held
and their normal keys when tapped. In addition, ESC and TAB are also set as Ctrl and ALT respectively when held, and their normal keys when tapped. In addition, ESC and TAB are also set as Ctrl and ALT respectively when held,
and Enter/ALT on the right thumb key for all layers. and Enter/ALT on the right thumb key for all alpha layers.
I've enabled persistent keymaps for Qwerty, Dvorak and Colemak layers, similar to the default Planck layouts. I've enabled persistent keymaps for Qwerty, Dvorak and Colemak layers, similar to the default Planck layouts.
@ -44,7 +44,7 @@ Control.
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ | | Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
`----------------------------------' `----------------------------------' `----------------------------------' `----------------------------------'
### Keymap 2: Colemak layer ### Layer 2: Colemak layer
,----------------------------------. ,----------------------------------. ,----------------------------------. ,----------------------------------.
| Q | W | F | P | G | | J | L | U | Y | L | | Q | W | F | P | G | | J | L | U | Y | L |
@ -56,7 +56,7 @@ Control.
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ | | Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
`----------------------------------' `----------------------------------' `----------------------------------' `----------------------------------'
### Keymap 3: Dvorak for Mac layout ### Layer 3: Dvorak for Mac layer
,----------------------------------. ,----------------------------------. ,----------------------------------. ,----------------------------------.
| ' | , | . | P | Y | | F | G | C | R | L | | ' | , | . | P | Y | | F | G | C | R | L |
@ -68,7 +68,7 @@ Control.
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ | | Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
`----------------------------------' `----------------------------------' `----------------------------------' `----------------------------------'
### Keymap 4: LOWER layer ### Layer 4: LOWER layer
,----------------------------------. ,----------------------------------. ,----------------------------------. ,----------------------------------.
| ! | @ | # | $ | % | | ^ | & | * | ( | ) | | ! | @ | # | $ | % | | ^ | & | * | ( | ) |
@ -81,7 +81,7 @@ Control.
`----------------------------------' `----------------------------------' `----------------------------------' `----------------------------------'
### Keymap 5: RAISE layer ### Layer 5: RAISE layer
,----------------------------------. ,----------------------------------. ,----------------------------------. ,----------------------------------.
| 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
@ -93,7 +93,7 @@ Control.
| ` | | | | Del |------'`------| Ins | | | | | | ` | | | | Del |------'`------| Ins | | | | |
`----------------------------------' `----------------------------------' `----------------------------------' `----------------------------------'
### Keymap 6: ADJUST layer ### Layer 6: ADJUST layer
,----------------------------------. ,----------------------------------. ,----------------------------------. ,----------------------------------.
| F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 |

View file

@ -27,6 +27,8 @@ CHANGELOG:
position on the RAISE and LOWER layers. Added code to turn off position on the RAISE and LOWER layers. Added code to turn off
the Pro Micro LEDs after flashing. the Pro Micro LEDs after flashing.
0.5 - Converted keymap to LAYOUT standard. 0.5 - Converted keymap to LAYOUT standard.
0.6 - Swapped ESC and GRV in all layers.
0.7 - Brought code up to current standards.
TODO: TODO:
@ -39,66 +41,59 @@ TODO:
// this is the style you want to emulate. // this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard, // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below. enum layer_names { _DVORAK, _QWERTY, _COLEMAK, _WOW, _DESTINY, _LOWER, _RAISE, _ADJUST };
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DVORAK 0
#define _QWERTY 1
#define _COLEMAK 2
#define _WOW 3
#define _LOWER 4
#define _RAISE 5
#define _ADJUST 16
enum atreus52_keycodes { enum atreus52_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK, WOW, DESTINY, LOWER, RAISE, ADJUST };
DVORAK = SAFE_RANGE,
QWERTY,
COLEMAK,
WOW,
LOWER,
RAISE
};
// Aliases to make the keymap clearer. // Aliases to make the keymap clearer.
#define CTL_ENT CTL_T(KC_ENT) #define CTL_ENT CTL_T(KC_ENT)
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = LAYOUT ( /* dvorak */ [_DVORAK] = LAYOUT ( /* dvorak */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
), ),
[_QWERTY] = LAYOUT ( /* qwerty */ [_QWERTY] = LAYOUT ( /* qwerty */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_GRV, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
), ),
[_COLEMAK] = LAYOUT ( /* colemak */ [_COLEMAK] = LAYOUT ( /* colemak */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_GRV, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
), ),
[_WOW] = LAYOUT ( /* Dvorak with minor modifications for playing World of Warcraft */ [_WOW] = LAYOUT ( /* Dvorak with minor modifications for playing World of Warcraft */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LALT, CTL_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LALT, CTL_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT
), ),
[_DESTINY] = LAYOUT ( /* Dvorak with minor modifications for playing Destiny 2 and other FPS Looters */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT
),
[_LOWER] = LAYOUT ( [_LOWER] = LAYOUT (
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE, KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE,
@ -114,76 +109,48 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______
), ),
[_ADJUST] = LAYOUT ( [_ADJUST] = LAYOUT (
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F13, KC_F14, KC_F15, _______, _______, _______, _______, _______, _______,
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, WOW, _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, DESTINY, WOW,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
), ),
}; };
//clang-format on
void matrix_init_user(void) { void matrix_init_user(void) {
#ifdef BOOTLOADER_CATERINA #ifdef BOOTLOADER_CATERINA
// This will disable the red LEDs on the ProMicros // This will disable the red LEDs on the ProMicros
DDRD &= ~(1<<5); setPinInput(D5);
PORTD &= ~(1<<5); writePinLow(D5);
DDRB &= ~(1<<0); setPinInput(B0);
PORTB &= ~(1<<0); writePinLow(B0);
#endif #endif
}; };
void persistent_default_layer_set(uint16_t default_layer) { layer_state_t layer_state_set_user(layer_state_t state) {
eeconfig_update_default_layer(default_layer); return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
default_layer_set(default_layer); };
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { if (record->event.pressed) {
case QWERTY: switch (keycode) {
if (record->event.pressed) { case DVORAK:
persistent_default_layer_set(1UL<<_QWERTY); set_single_persistent_default_layer(_DVORAK);
} return false;
return false; case QWERTY:
break; set_single_persistent_default_layer(_QWERTY);
case COLEMAK: return false;
if (record->event.pressed) { case COLEMAK:
persistent_default_layer_set(1UL<<_COLEMAK); set_single_persistent_default_layer(_COLEMAK);
} return false;
return false; case WOW:
break; set_single_persistent_default_layer(_WOW);
case DVORAK: return false;
if (record->event.pressed) { case DESTINY:
persistent_default_layer_set(1UL<<_DVORAK); set_single_persistent_default_layer(_DESTINY);
} return false;
return false; }
break; }
case WOW: return true;
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_WOW);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return true;
}; };

View file

@ -23,6 +23,13 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
* Moved location of Escape key to Caps Lock position. Moved Caps Lock to same position on Raise/Lower Layers. * Moved location of Escape key to Caps Lock position. Moved Caps Lock to same position on Raise/Lower Layers.
* Put Tilde/Grave in the upper-left corner * Put Tilde/Grave in the upper-left corner
* Added code to turn off the red LEDs on the Pro Micro after flashing. They were annoying me. * Added code to turn off the red LEDs on the Pro Micro after flashing. They were annoying me.
### 0.5
* Converted keymap to LAYOUT standard.
### 0.6
* Swapped ESC and GRV in all layers.
### 0.7
* Brought code up to new standards (as of 27 June 2019).
* Updated this readme file.
### TODO: ### TODO:
@ -34,11 +41,11 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
### Layer 0: Dvorak layer ### Layer 0: Dvorak layer
,-----------------------------------------. ,-----------------------------------------. ,-----------------------------------------. ,-----------------------------------------.
| Grv | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | \ | | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | \ |
|------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------|
| Tab | ' | , | . | P | Y | | F | G | C | R | L | / | | Tab | ' | , | . | P | Y | | F | G | C | R | L | / |
|------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------|
| Esc | A | O | E | U | I | | D | H | T | N | S | - | | Grv | A | O | E | U | I | | D | H | T | N | S | - |
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------| |------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
| Shft | ; | Q | J | K | X | Gui ||Enter | B | M | W | V | Z | Shft | | Shft | ; | Q | J | K | X | Gui ||Enter | B | M | W | V | Z | Shft |
|------+------+------+------+------+------| || |------+------+------+------+------+------| |------+------+------+------+------+------| || |------+------+------+------+------+------|
@ -48,11 +55,11 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
### Layer 1: QWERTY layer ### Layer 1: QWERTY layer
,-----------------------------------------. ,-----------------------------------------. ,-----------------------------------------. ,-----------------------------------------.
| Grv | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | Del | | Tab | Q | W | E | R | T | | Y | U | I | O | P | Del |
|------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------|
| Esc | A | S | D | F | G | | D | H | T | N | S | ' | | Grv | A | S | D | F | G | | D | H | T | N | S | ' |
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------| |------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
| Shft | Z | X | C | V | B | Gui ||Enter | N | M | , | . | / | Shft | | Shft | Z | X | C | V | B | Gui ||Enter | N | M | , | . | / | Shft |
|------+------+------+------+------+------| || |------+------+------+------+------+------| |------+------+------+------+------+------| || |------+------+------+------+------+------|
@ -62,11 +69,11 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
### Keymap 2: Colemak layer ### Keymap 2: Colemak layer
,-----------------------------------------. ,-----------------------------------------. ,-----------------------------------------. ,-----------------------------------------.
| Grv | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------|
| Tab | Q | W | F | P | G | | J | U | U | Y | ; | Del | | Tab | Q | W | F | P | G | | J | U | U | Y | ; | Del |
|------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------|
| Esc | A | R | S | T | D | | H | N | E | I | O | ' | | Grv | A | R | S | T | D | | H | N | E | I | O | ' |
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------| |------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
| Shft | Z | X | C | V | B | Gui ||Enter | K | M | , | . | / | Shft | | Shft | Z | X | C | V | B | Gui ||Enter | K | M | , | . | / | Shft |
|------+------+------+------+------+------| || |------+------+------+------+------+------| |------+------+------+------+------+------| || |------+------+------+------+------+------|
@ -80,14 +87,28 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
|------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------|
| Tab | ' | , | . | P | Y | | F | G | C | R | L | / | | Tab | ' | , | . | P | Y | | F | G | C | R | L | / |
|------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------| |------+------+------+------+------+------|
| Caps | A | O | E | U | I | | D | H | T | N | S | - | | Grv | A | O | E | U | I | | D | H | T | N | S | - |
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------| |------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
| Shft | ; | Q | J | K | X | Alt ||Ctrl/ | B | M | W | V | Z | Shft | | Shft | ; | Q | J | K | X | Alt ||Ctrl/ | B | M | W | V | Z | Shft |
|------+------+------+------+------+------| ||Enter |------+------+------+------+------+------| |------+------+------+------+------+------| ||Enter |------+------+------+------+------+------|
| Ctrl | Alt | Left | Rght | LOWER| BkSp |------'`------| Spc | RAISE| Up | Down | Gui | Ctrl | | Ctrl | Alt | Left | Rght | LOWER| BkSp |------'`------| Spc | RAISE| Up | Down | Gui | Ctrl |
`-----------------------------------------' `-----------------------------------------' `-----------------------------------------' `-----------------------------------------'
### Keymap 4: LOWER layer ### Layer 4: Destiny layer
,-----------------------------------------. ,-----------------------------------------.
| Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | \ |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Tab | ' | , | . | P | Y | | F | G | C | R | L | / |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Grv | A | O | E | U | I | | D | H | T | N | S | - |
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
| Shft | ; | Q | J | K | X | Del ||Enter | B | M | W | V | Z | Shft |
|------+------+------+------+------+------| || |------+------+------+------+------+------|
| Ctrl | Alt | Left | Rght | LOWER| BkSp |------'`------| Spc | RAISE| Up | Down | Gui | Ctrl |
`-----------------------------------------' `-----------------------------------------'
### Keymap 5: LOWER layer
,-----------------------------------------. ,-----------------------------------------. ,-----------------------------------------. ,-----------------------------------------.
| F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 | | F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 |
@ -102,7 +123,7 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
`-----------------------------------------' `-----------------------------------------' `-----------------------------------------' `-----------------------------------------'
### Keymap 5: RAISE layer ### Keymap 6: RAISE layer
,-----------------------------------------. ,-----------------------------------------. ,-----------------------------------------. ,-----------------------------------------.
| F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 | | F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 |
@ -116,7 +137,7 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
| | | Home | End | | Del |------'`------| Ins | | PgUp | PgDn | | | | | | Home | End | | Del |------'`------| Ins | | PgUp | PgDn | | |
`-----------------------------------------' `-----------------------------------------' `-----------------------------------------' `-----------------------------------------'
### Keymap 6: ADJUST layer ### Keymap 7: ADJUST layer
,-----------------------------------------. ,-----------------------------------------. ,-----------------------------------------. ,-----------------------------------------.
| | | | | | | | | | | | | | | | | | | | | | | | | | | |

View file

@ -1,3 +0,0 @@
#pragma once
#define TAPPING_TERM 600 // ms

View file

@ -1,46 +0,0 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Build Options
# change to "no" to disable the options, or define them in the makefile.mk in
# the appropriate keymap folder that will get included automatically
#
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.

View file

@ -1,36 +1,13 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
// Default ECO Layout
// KLE here : http://www.keyboard-layout-editor.com/#/gists/0733eca6b4cb88ff9d7de746803f4039
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config; enum layer_names { _QWERTY, _COLEMAK, _DVORAK, _LOWER, _RAISE, _ADJUST };
// Each layer gets a name for readability, which is then used in the keymap matrix below. enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, ADJUST };
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum planck_keycodes { // Aliases to keep the keymap tidy
QWERTY = SAFE_RANGE, #define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped.
COLEMAK,
DVORAK,
LOWER,
RAISE,
BACKLIT
};
// Aliases to make reading the keymap easier
#define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped.
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty /* Qwerty
@ -143,53 +120,39 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
), ),
}; };
// clang-format on
void persistent_default_layer_set(uint16_t default_layer) { #ifdef AUDIO_ENABLE
eeconfig_update_default_layer(default_layer); float tone_qwerty[][2] = SONG(QWERTY_SOUND);
default_layer_set(default_layer); float tone_dvorak[][2] = SONG(DVORAK_SOUND);
} float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
void matrix_init_user(void) {
#ifdef BOOTLOADER_CATERINA
// This will disable the red LEDs on the ProMicros
setPinInput(D5);
writePinLow(D5);
setPinInput(B0);
writePinLow(B0);
#endif
};
layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); };
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { if (record->event.pressed) {
case QWERTY: switch (keycode) {
if (record->event.pressed) { case QWERTY:
persistent_default_layer_set(1UL<<_QWERTY); set_single_persistent_default_layer(_QWERTY);
} return false;
return false; case COLEMAK:
break; set_single_persistent_default_layer(_COLEMAK);
case COLEMAK: return false;
if (record->event.pressed) { case DVORAK:
persistent_default_layer_set(1UL<<_COLEMAK); set_single_persistent_default_layer(_DVORAK);
} return false;
return false; }
break; }
case DVORAK: return true;
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return true;
} }

View file

@ -1,84 +0,0 @@
#include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _FN1 1
#define _FN2 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
#define KC_ KC_TRNS
#define KC_FN1 MO(_FN1)
#define KC_FN2 MO(_FN2)
#define KC_ESFN1 LT(_FN1, KC_ESC)
#define KC_SPFN1 LT(_FN1, KC_SPACE)
#define KC_SPFN2 LT(_FN2, KC_SPACE)
#define KC_BSFN1 LT(_FN1, KC_BSPC)
#define KC_BSFN2 LT(_FN2, KC_BSPC)
#define KC_RST RESET
#define KC_DBUG DEBUG
#define KC_RTOG RGB_TOG
#define KC_RMOD RGB_MOD
#define KC_RHUI RGB_HUI
#define KC_RHUD RGB_HUD
#define KC_RSAI RGB_SAI
#define KC_RSAD RGB_SAD
#define KC_RVAI RGB_VAI
#define KC_RVAD RGB_VAD
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_kc(
//,----+----+----+----+----+----|----+----+----+----+----+----+----.
TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,SLSH,MINS,
//|----`----`----`----`----`----|----`----`----`----`----`----`----|
ESC , A , O , E , U , I , D , H , T , N , S , ENTER ,
//|-----`----`----`----`----`----|----`----`----`----`----`--------|
LSFT ,SCLN, Q , J , K , X , B , M , W , V , Z , RSFT ,
//|-------`----`----`----`----`----|----`----`----`----`----`------|
LCTL ,LALT,LGUI ,FN2 , BSPC , SPC , FN1 ,RGUI ,RALT , RCTL
//`-----+----+-----+----+--------|--------+-----+-----+-----+------'
),
[_FN1] = LAYOUT_kc(
//,----+----+----+----+----+----|----+----+----+----+----+----+----.
GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,EQL ,
//|----`----`----`----`----`----|----`----`----`----`----`----`----|
CAPS ,RHUI,RSAI,RVAI,VOLU,LBRC,RBRC, , , ,SCLN, ,
//|-----`----`----`----`----`----|----`----`----`----`----`--------|
RMOD ,RHUD,RSAD,RVAD,VOLD,LCBR,RCBR, , , , UP , ,
//|-------`----`----`----`----`----|----`----`----`----`----`------|
RTOG , , , , DEL , INS , ,LEFT ,DOWN , RGHT
//`-----+----+-----+----+--------|--------+-----+-----+-----+------'
),
[_FN2] = LAYOUT_kc(
//,----+----+----+----+----+----|----+----+----+----+----+----+----.
TILD,EXLM, AT ,HASH,DLR ,PERC,CIRC,AMPR,ASTR,LPRN,RPRN,UNDS,PLUS,
//|----`----`----`----`----`----|----`----`----`----`----`----`----|
CAPS , , ,INS ,PGUP,HOME, F1 , F2 , F3 , F4 , F5 , F6 ,
//|-----`----`----`----`----`----|----`----`----`----`----`--------|
, , ,DEL ,PGDN,END , F7 , F8 , F9 ,F10 ,F11 , F12 ,
//|-------`----`----`----`----`----|----`----`----`----`----`------|
, , , , DEL , INS , , , ,
//`-----+----+-----+----+--------|--------+-----+-----+-----+------'
)
};
void matrix_init_user(void) {
// This will disable the red LEDs on the ProMicros
DDRD &= ~(1<<5);
PORTD &= ~(1<<5);
DDRB &= ~(1<<0);
PORTB &= ~(1<<0);
};

View file

@ -1,23 +1,26 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config; extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _COLEMAK 1 enum layer_names {
#define _DVORAK 2 _DVORAK,
#define _LOWER 3 _QWERTY,
#define _RAISE 4 _COLEMAK,
#define _ADJUST 16 _WOW,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes { enum custom_keycodes {
QWERTY = SAFE_RANGE, DVORAK = SAFE_RANGE,
QWERTY,
COLEMAK, COLEMAK,
DVORAK, WOW,
LOWER, LOWER,
RAISE, RAISE,
ADJUST, ADJUST
}; };
#define KC_____ KC_TRNS #define KC_____ KC_TRNS
@ -28,10 +31,23 @@ enum custom_keycodes {
#define KC_QWRT QWERTY #define KC_QWRT QWERTY
#define KC_CLMK COLEMAK #define KC_CLMK COLEMAK
#define KC_DVRK DVORAK #define KC_DVRK DVORAK
#define KC_WOW WOW
#define KC_BSLT ALT_T(KC_BSPC) #define KC_BSLT ALT_T(KC_BSPC)
#define ADJUST MO(_ADJUST)
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = LAYOUT_kc (
GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSLS,
TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,SLSH,
ESC , A , O , E , U , I , D , H , T , N , S ,MINS,
LSFT,SCLN, Q , J , K , X ,LOWR, RASE, B , M , W , V , Z ,RSFT,
LCTL,BSLT,LGUI, ENT ,SPC ,LALT
),
[_QWERTY] = LAYOUT_kc ( [_QWERTY] = LAYOUT_kc (
EQL , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS, EQL , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,
TAB , Q , W , E , R , T , Y , U , I , O , P ,BSLS, TAB , Q , W , E , R , T , Y , U , I , O , P ,BSLS,
@ -48,12 +64,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LCTL,BSPC,LGUI, ENT ,SPC ,LALT LCTL,BSPC,LGUI, ENT ,SPC ,LALT
), ),
[_DVORAK] = LAYOUT_kc ( [_WOW] = LAYOUT_kc (
GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSLS, GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSLS,
TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,SLSH, TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,SLSH,
ESC , A , O , E , U , I , D , H , T , N , S ,MINS, ESC , A , O , E , U , I , D , H , T , N , S ,MINS,
LSFT,SCLN, Q , J , K , X ,LOWR, RASE, B , M , W , V , Z ,RSFT, LSFT,SCLN, Q , J , K , X ,LALT, RGUI, B , M , W , V , Z ,RSFT,
LCTL,BSLT,LGUI, ENT ,SPC ,LALT LOWR,BSPC,LCTL, ENT ,SPC ,RASE
), ),
[_LOWER] = LAYOUT_kc ( [_LOWER] = LAYOUT_kc (
@ -75,7 +91,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_ADJUST] = LAYOUT_kc ( [_ADJUST] = LAYOUT_kc (
F11 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F12 , F11 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F12 ,
____,RST ,____,____,____,____, ____,____,____,____,____,____, ____,RST ,____,____,____,____, ____,____,____,____,____,____,
____,____,____,____,____,____, ____,QWRT,CLMK,DVRK,____,____, ____,____,____,____,____,____, ____,QWRT,CLMK,DVRK,WOW ,____,
____,____,____,____,____,____,____, ____,____,____,____,____,____,____, ____,____,____,____,____,____,____, ____,____,____,____,____,____,____,
____,____,____, ____,____,____ ____,____,____, ____,____,____
) )
@ -86,76 +102,39 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_qwerty[][2] = SONG(QWERTY_SOUND);
#endif #endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
void matrix_init_user(void) { void matrix_init_user(void) {
// This will disable the red LEDs on the ProMicros // This will disable the red LEDs on the ProMicros
DDRD &= ~(1<<5); setPinOutput(D5);
PORTD &= ~(1<<5); writePinLow(D5);
DDRB &= ~(1<<0); setPinOutput(B0);
PORTB &= ~(1<<0); writePinLow(B0);
}; };
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK: case DVORAK:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE set_single_persistent_default_layer(_DVORAK);
PLAY_SONG(tone_dvorak);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
} }
return false; return false;
break; case COLEMAK:
case LOWER:
if (record->event.pressed) { if (record->event.pressed) {
layer_on(_LOWER); set_single_persistent_default_layer(_COLEMAK);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} }
return false; return false;
break; case QWERTY:
case RAISE:
if (record->event.pressed) { if (record->event.pressed) {
layer_on(_RAISE); set_single_persistent_default_layer(_QWERTY);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} }
return false; return false;
break; case WOW:
case ADJUST:
if (record->event.pressed) { if (record->event.pressed) {
layer_on(_ADJUST); set_single_persistent_default_layer(_WOW);
} else {
layer_off(_ADJUST);
} }
return false; return false;
break;
} }
return true; return true;
} }

View file

@ -1,26 +1,20 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config; enum layer_names {
_DVORAK,
#define _DVORAK 0 // Dvorak layer _QWERTY,
#define _QWERTY 1 // Qwerty layer _COLEMAK,
#define _COLEMAK 2 // Colemak layer _KEYPAD,
#define _MEDIA 3 // Media Layer
#define _KEYPAD 4 // Keypad Layer
enum custom_keycodes {
DVORAK = SAFE_RANGE,
QWERTY,
COLEMAK,
MEDIA,
KEYPAD
}; };
enum custom_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK, KEYPAD };
// Aliases to make the keymap more uniform // Aliases to make the keymap more uniform
#define GUI_END GUI_T(KC_END) #define GUI_END GUI_T(KC_END)
#define MED_DEL LT(_MEDIA, KC_DEL)
#define KPD_ENT LT(_KEYPAD, KC_ENT) #define KPD_ENT LT(_KEYPAD, KC_ENT)
// clang-format off
/* /*
Function Keys on All Layers (Keypad toggles): Function Keys on All Layers (Keypad toggles):
@ -46,9 +40,9 @@ enum custom_keycodes {
,--------------.,--------------. ,--------------.,--------------.
| LCtl | LAlt || RGUI | RCtl | | LCtl | LAlt || RGUI | RCtl |
,------|-------|------||------+-------+-------. ,------|-------|------||------+-------+-------.
| | Del | Home || PgUp | Enter | | | | | Home || PgUp | Enter | |
| BkSp | / |------||------| / | Space | | BkSp | Del |------||------| / | Space |
| | Media | End || PgDn | KeyPd | | | | | End || PgDn | KeyPd | |
`---------------------'`----------------------' `---------------------'`----------------------'
QWERTY layer: QWERTY layer:
@ -66,9 +60,9 @@ enum custom_keycodes {
,--------------.,--------------. ,--------------.,--------------.
| LCtl | LAlt || RGUI | RCtl | | LCtl | LAlt || RGUI | RCtl |
,------|-------|------||------+-------+-------. ,------|-------|------||------+-------+-------.
| | Del | Home || PgUp | Enter | | | | | Home || PgUp | Enter | |
| BkSp | / |------||------| / | Space | | BkSp | Del |------||------| / | Space |
| | Media | End || PgDn | KeyPd | | | | | End || PgDn | KeyPd | |
`---------------------'`----------------------' `---------------------'`----------------------'
Colemak layer: Colemak layer:
@ -86,31 +80,11 @@ enum custom_keycodes {
,--------------.,--------------. ,--------------.,--------------.
| LCtl | LAlt || RGUI | RCtl | | LCtl | LAlt || RGUI | RCtl |
,------|-------|------||------+-------+-------. ,------|-------|------||------+-------+-------.
| | Del | Home || PgUp | Enter | | | | | Home || PgUp | Enter | |
| BkSp | / |------||------| / | Space | | BkSp | Del |------||------| / | Space |
| | Media | End || PgDn | KeyPd | | | | | End || PgDn | KeyPd | |
`---------------------'`----------------------' `---------------------'`----------------------'
Media layer:
,-------------------------------------------.,-------------------------------------------.
| F11 | F1 | F2 | F3 | F4 | F5 || F6 | F7 | F8 | F9 | F10 | F12 |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Mute | Vol- | Vol+ | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | Stop | Prev | Play | Next | Sel || | | | | | |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'
Keypad layer: Keypad layer:
,-------------------------------------------.,-------------------------------------------. ,-------------------------------------------.,-------------------------------------------.
| Power | | | | | || | NmLk | KP = | KP / | KP * | | | Power | | | | | || | NmLk | KP = | KP / | KP * | |
@ -145,7 +119,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Left Thumb // Left Thumb
KC_LCTL, KC_LALT, KC_LCTL, KC_LALT,
KC_HOME, KC_HOME,
KC_BSPC, MED_DEL, GUI_END, KC_BSPC, KC_DEL, GUI_END,
// Right Hand // Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KEYPAD), RESET, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KEYPAD), RESET,
@ -171,12 +145,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Left Thumb // Left Thumb
KC_LCTL, KC_LALT, KC_LCTL, KC_LALT,
KC_HOME, KC_HOME,
KC_BSPC, MED_DEL, KC_END, KC_BSPC, KC_DEL, KC_END,
// Right Hand // Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KEYPAD), RESET, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KEYPAD), RESET,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL , KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS ,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_UP, KC_DOWN, KC_LBRC, KC_RBRC, KC_UP, KC_DOWN, KC_LBRC, KC_RBRC,
@ -197,12 +171,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Left Thumb // Left Thumb
KC_LCTL, KC_LALT, KC_LCTL, KC_LALT,
KC_HOME, KC_HOME,
KC_BSPC, MED_DEL, KC_END, KC_BSPC, KC_DEL, KC_END,
// Right Hand // Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KEYPAD), RESET, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KEYPAD), RESET,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_UP, KC_DOWN, KC_LBRC, KC_RBRC, KC_UP, KC_DOWN, KC_LBRC, KC_RBRC,
@ -212,32 +186,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_PGDN, KPD_ENT, KC_SPC KC_PGDN, KPD_ENT, KC_SPC
), ),
[_MEDIA] = LAYOUT (
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, _______, _______, _______, _______, _______,
_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______,
_______, KC_MSTP, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSEL,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
),
[_KEYPAD] = LAYOUT ( [_KEYPAD] = LAYOUT (
// Left Hand // Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
@ -251,7 +199,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______,
_______, _______, _______, _______, _______, _______,
// Right Hand */ // Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_NLCK, KC_PEQL, KC_PSLS, KC_PAST, _______, _______, KC_NLCK, KC_PEQL, KC_PSLS, KC_PAST, _______,
_______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
@ -263,38 +211,26 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______,
_______, _______, KC_P0 _______, _______, KC_P0
) )
}; };
void persistent_default_layer_set(uint16_t default_layer) { // clang-format on
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { if (record->event.pressed) {
case DVORAK: switch (keycode) {
if (record->event.pressed) { case DVORAK:
persistent_default_layer_set(1UL<<_DVORAK); set_single_persistent_default_layer(_DVORAK);
} return false;
return false; case QWERTY:
break; set_single_persistent_default_layer(_QWERTY);
case QWERTY: return false;
if (record->event.pressed) { case COLEMAK:
persistent_default_layer_set(1UL<<_QWERTY); set_single_persistent_default_layer(_COLEMAK);
} return false;
return false; }
break; }
case COLEMAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
}
return true; return true;
}; };
// Runs just one time when the keyboard initializes. // Runs just one time when the keyboard initializes.
void matrix_init_user(void) { void matrix_init_user(void){};
};

View file

@ -10,6 +10,8 @@ I've enabled persistent keymaps for Qwerty, Dvorak and Colemak layers, similar t
Depending on the OS, most of the LEDs are now working in this keymap, but I still have yet to get the Num Pad LED working when switching to the Numpad layer. Depending on the OS, most of the LEDs are now working in this keymap, but I still have yet to get the Num Pad LED working when switching to the Numpad layer.
Removed the Media layer 2018-12-07
## Still to do: ## Still to do:
* Figure out how to make the Numpad LED work properly. * Figure out how to make the Numpad LED work properly.
@ -38,9 +40,9 @@ Depending on the OS, most of the LEDs are now working in this keymap, but I stil
,--------------.,--------------. ,--------------.,--------------.
| LCtl | LAlt || RGUI | RCtl | | LCtl | LAlt || RGUI | RCtl |
,------|-------|------||------+-------+-------. ,------|-------|------||------+-------+-------.
| | Del | Home || PgUp | Enter | | | | | Home || PgUp | Enter | |
| BkSp | / |------||------| / | Space | | BkSp | Del |------||------| / | Space |
| | Media | End || PgDn | KeyPd | | | | | End || PgDn | KeyPd | |
`---------------------'`----------------------' `---------------------'`----------------------'
### Layer 1: QWERTY layer ### Layer 1: QWERTY layer
@ -59,9 +61,9 @@ Depending on the OS, most of the LEDs are now working in this keymap, but I stil
,--------------.,--------------. ,--------------.,--------------.
| LCtl | LAlt || RGUI | RCtl | | LCtl | LAlt || RGUI | RCtl |
,------|-------|------||------+-------+-------. ,------|-------|------||------+-------+-------.
| | Del | Home || PgUp | Enter | | | | | Home || PgUp | Enter | |
| BkSp | / |------||------| / | Space | | BkSp | Del |------||------| / | Space |
| | Media | End || PgDn | KeyPd | | | | | End || PgDn | KeyPd | |
`---------------------'`----------------------' `---------------------'`----------------------'
### Keymap 2: Colemak layer ### Keymap 2: Colemak layer
@ -80,35 +82,12 @@ Depending on the OS, most of the LEDs are now working in this keymap, but I stil
,--------------.,--------------. ,--------------.,--------------.
| LCtl | LAlt || RGUI | RCtl | | LCtl | LAlt || RGUI | RCtl |
,------|-------|------||------+-------+-------. ,------|-------|------||------+-------+-------.
| | Del | Home || PgUp | Enter | | | | | Home || PgUp | Enter | |
| BkSp | / |------||------| / | Space | | BkSp | Del |------||------| / | Space |
| | Media | End || PgDn | KeyPd | | | | | End || PgDn | KeyPd | |
`---------------------'`----------------------' `---------------------'`----------------------'
### layer 3 : Media layer ### layer 3 : Keypad layer
,-------------------------------------------.,-------------------------------------------.
| F11 | F1 | F2 | F3 | F4 | F5 || F6 | F7 | F8 | F9 | F10 | F12 |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Mute | Vol- | Vol+ | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | Stop | Prev | Play | Next | Sel || | | | | | |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'
### Keymap 4: Keypad layer
,-------------------------------------------.,-------------------------------------------. ,-------------------------------------------.,-------------------------------------------.
| Power | | | | | || | NmLk | KP = | KP / | KP * | | | Power | | | | | || | NmLk | KP = | KP / | KP * | |

View file

@ -1,44 +1,28 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config; enum layer_names { _QWERTY, _COLEMAK, _DVORAK, _LOWER, _RAISE, _ADJUST };
// Each layer gets a name for readability, which is then used in the keymap matrix below. enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, ADJUST };
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DVORAK 0
#define _QWERTY 1
#define _COLEMAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum planck_keycodes {
DVORAK = SAFE_RANGE,
QWERTY,
COLEMAK,
LOWER,
RAISE,
BACKLIT
};
// Adding macros to make the keymaps below much easier to read. // Adding macros to make the keymaps below much easier to read.
#define SFTSCLN SFT_T(KC_SCLN) /*
#define SFTSLSH SFT_T(KC_SLSH) Visit https://github.com/qmk/qmk_firmware/blob/master/docs/feature_advanced_keycodes.md#mod-tap
#define SFTZED SFT_T(KC_Z) to read why these macros below are side-aware (LALT, RCTL, etc).
//#define ALTENT ALT_T(KC_ENT) */
//#define ESCTRL CTL_T(KC_ESC) #define CTLSCLN RCTL_T(KC_SCLN)
//#define TABGUI GUI_T(KC_TAB) #define CTLSLSH LCTL_T(KC_SLSH)
#define CTRLQ CTL_T(KC_Q) #define RCTLZED RCTL_T(KC_Z)
#define CTRLV CTL_T(KC_V) #define LCTLZED LCTL_T(KC_Z)
#define ALTJ ALT_T(KC_J) #define ALTDOT RALT_T(KC_DOT)
#define ALTW ALT_T(KC_W) #define ALTX LALT_T(KC_X)
#define CTRLX CTL_T(KC_X) #define ALTQ LALT_T(KC_Q)
#define CTRLDOT CTL_T(KC_DOT) #define ALTV RALT_T(KC_V)
#define ALTC ALT_T(KC_C) #define GUICOMM RGUI_T(KC_COMM)
#define ALTCOMM ALT_T(KC_COMM) #define GUIJ LGUI_T(KC_J)
//#define GUIBSPC GUI_T(KC_BSPC) #define GUIC LGUI_T(KC_C)
#define GUIW RGUI_T(KC_W)
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Dvorak /* Dvorak
@ -48,19 +32,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------| |------+------+------+------+------| * |------+------+------+------+------| |------+------+------+------+------|
* | A | O | E | U | I | | D | H | T | N | S | * | A | O | E | U | I | | D | H | T | N | S |
* |------+------+------+------+------| |------+------+------+------+------| * |------+------+------+------+------| |------+------+------+------+------|
* |SFT/ ;|CTL/ Q|ALT/ J| K | X | | B | M |ALT/ W|CTL/ V|SFT/ Z| * |CTL/ ;|ALT/ Q|GUI/ J| K | X | | B | M |GUI/ W|ALT/ V|CTL/ Z|
* `----------------------------------' `----------------------------------' * `----------------------------------' `----------------------------------'
* ,--------------------. ,------,-------------. * ,--------------------. ,------,-------------.
* | LOWER| Gui | | | | Ent |RAISE | * | LOWER| BSPC | | | | Spc |RAISE |
* `-------------| BSpc | | Spc |------+------. * `-------------| SHFT | | Ent |------+------.
* | | | | * | | | |
* `------' `------' * `------' `------'
*/ */
[_DVORAK] = LAYOUT ( \ [_DVORAK] = LAYOUT ( \
KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, \ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, \
KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, \ KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, \
SFTSCLN, CTRLQ, ALTJ, KC_K, KC_X, KC_B, KC_M, ALTW, CTRLV, SFTZED, \ CTLSCLN, ALTQ, GUIJ, KC_K, KC_X, KC_B, KC_M, GUIW, ALTV, RCTLZED, \
LOWER, KC_LGUI, KC_BSPC, KC_SPC, KC_ENT, RAISE \ LOWER, KC_BSPC, KC_LSFT, KC_ENT, KC_SPC, RAISE \
), ),
/* Qwerty /* Qwerty
@ -70,19 +54,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------| |------+------+------+------+------| * |------+------+------+------+------| |------+------+------+------+------|
* | A | S | D | F | G | | H | J | K | L | ; | * | A | S | D | F | G | | H | J | K | L | ; |
* |------+------+------+------+------| |------+------+------+------+------| * |------+------+------+------+------| |------+------+------+------+------|
* |SFT/ Z|CTL/ X|ALT/ C| V | B | | N | M |ALT/ ,|CTL/ .|SFT/ /| * |CTL/ Z|ALT/ X|GUI/ C| V | B | | N | M |GUI/ ,|ALT/ .|CTL/ /|
* `----------------------------------' `----------------------------------' * `----------------------------------' `----------------------------------'
* ,--------------------. ,------,-------------. * ,--------------------. ,------,-------------.
* | LOWER| Gui | | | | Ent |RAISE | * | LOWER| BSPC | | | | Spc |RAISE |
* `-------------| BSpc | | Spc |------+------. * `-------------| SHFT | | Ent |------+------.
* | | | | * | | | |
* `------' `------' * `------' `------'
*/ */
[_QWERTY] = LAYOUT ( \ [_QWERTY] = LAYOUT ( \
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \ KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
SFTZED, CTRLX, ALTC, KC_V, KC_B, KC_N, KC_M, ALTCOMM, CTRLDOT, SFTSLSH, \ LCTLZED, ALTX, GUIC, KC_V, KC_B, KC_N, KC_M, GUICOMM, ALTDOT, CTLSLSH, \
LOWER, KC_LGUI, KC_BSPC, KC_SPC, KC_ENT, RAISE \ LOWER, KC_BSPC, KC_LSFT, KC_ENT, KC_SPC, RAISE \
), ),
/* Colemak /* Colemak
@ -92,19 +76,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------| |------+------+------+------+------| * |------+------+------+------+------| |------+------+------+------+------|
* | A | R | S | T | D | | H | N | E | I | S | * | A | R | S | T | D | | H | N | E | I | S |
* |------+------+------+------+------| |------+------+------+------+------| * |------+------+------+------+------| |------+------+------+------+------|
* |SFT/ Z|CTL/ X|ALT/ C| V | B | | K | M |ALT/ ,|CTL/ .|SFT/ /| * |CTL/ Z|ALT/ X|GUI/ C| V | B | | K | M |GUI/ ,|ALT/ .|CTL/ /|
* `----------------------------------' `----------------------------------' * `----------------------------------' `----------------------------------'
* ,--------------------. ,------,-------------. * ,--------------------. ,------,-------------.
* | LOWER| Gui | | | | Ent |RAISE | * | LOWER| BSPC | | | | Spc |RAISE |
* `-------------| BSpc | | Spc |------+------. * `-------------| SHFT | | Ent |------+------.
* | | | | * | | | |
* `------' `------' * `------' `------'
*/ */
[_COLEMAK] = LAYOUT ( \ [_COLEMAK] = LAYOUT ( \
KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \ KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, \ KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, \
SFTZED, CTRLX, ALTC, KC_V, KC_B, KC_K, KC_M, ALTCOMM, CTRLDOT, SFTSLSH, \ LCTLZED, ALTX, GUIC, KC_V, KC_B, KC_K, KC_M, GUICOMM, ALTDOT, CTLSLSH, \
LOWER, KC_LGUI, KC_BSPC, KC_SPC, KC_ENT, RAISE \ LOWER, KC_BSPC, KC_LSFT, KC_ENT, KC_SPC, RAISE \
), ),
/* Lower /* Lower
@ -168,65 +152,44 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/ */
[_ADJUST] = LAYOUT ( \ [_ADJUST] = LAYOUT ( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_UP, KC_F9, KC_F10, \ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_UP, KC_F9, KC_F10, \
KC_F11, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_F12, \ KC_F11, RESET, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_F12, \
_______, QWERTY, COLEMAK, DVORAK, _______, RESET, _______, _______, _______, _______, \ _______, QWERTY, COLEMAK, DVORAK, _______, RESET, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______ \ _______, _______, _______, _______, _______, _______ \
) )
}; };
// clang-format on
void persistent_default_layer_set(uint16_t default_layer) { #ifdef AUDIO_ENABLE
eeconfig_update_default_layer(default_layer); float tone_qwerty[][2] = SONG(QWERTY_SOUND);
default_layer_set(default_layer); float tone_dvorak[][2] = SONG(DVORAK_SOUND);
}; float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
void matrix_init_user(void) { void matrix_init_user(void) {
// This will disable the red LEDs on the ProMicros #ifdef BOOTLOADER_CATERINA
DDRD &= ~(1<<5); // This will disable the red LEDs on the ProMicros
PORTD &= ~(1<<5); setPinInput(D5);
DDRB &= ~(1<<0); writePinLow(D5);
PORTB &= ~(1<<0); setPinInput(B0);
writePinLow(B0);
#endif
}; };
layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); };
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { if (record->event.pressed) {
case QWERTY: switch (keycode) {
if (record->event.pressed) { case QWERTY:
persistent_default_layer_set(1UL<<_QWERTY); set_single_persistent_default_layer(_QWERTY);
} return false;
return false; case COLEMAK:
break; set_single_persistent_default_layer(_COLEMAK);
case COLEMAK: return false;
if (record->event.pressed) { case DVORAK:
persistent_default_layer_set(1UL<<_COLEMAK); set_single_persistent_default_layer(_DVORAK);
} return false;
return false; }
break; }
case DVORAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return true; return true;
}; }

View file

@ -19,10 +19,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#ifndef CONFIG_USER_H #pragma once
#define CONFIG_USER_H
#include "../../config.h"
/* Use I2C or Serial, not both */ /* Use I2C or Serial, not both */
@ -34,5 +31,3 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MASTER_LEFT #define MASTER_LEFT
// #define _MASTER_RIGHT // #define _MASTER_RIGHT
// #define EE_HANDS // #define EE_HANDS
#endif

View file

@ -1,50 +1,16 @@
/*
This is the keymap for the keyboard
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2017 Art Ortenburger
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config; enum layer_names { _QWERTY, _COLEMAK, _DVORAK, _LOWER, _RAISE, _ADJUST };
// Each layer gets a name for readability, which is then used in the keymap matrix below. enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, ADJUST };
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DVORAK 0
#define _QWERTY 1
#define _COLEMAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum custom_keycodes { // Aliases to keep the keymap tidy
DVORAK = SAFE_RANGE, #define ADJUST MO(_ADJUST)
QWERTY, #define LOWER MO(_LOWER)
COLEMAK, #define RAISE MO(_RAISE)
LOWER,
RAISE,
ADJUST,
};
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = LAYOUT ( \ [_DVORAK] = LAYOUT ( \
@ -85,69 +51,39 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}; };
// clang-format on
void persistent_default_layer_set(uint16_t default_layer) { #ifdef AUDIO_ENABLE
eeconfig_update_default_layer(default_layer); float tone_qwerty[][2] = SONG(QWERTY_SOUND);
default_layer_set(default_layer); float tone_dvorak[][2] = SONG(DVORAK_SOUND);
} float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
void matrix_init_user(void) {
#ifdef BOOTLOADER_CATERINA
// This will disable the red LEDs on the ProMicros
setPinInput(D5);
writePinLow(D5);
setPinInput(B0);
writePinLow(B0);
#endif
};
layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); };
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { if (record->event.pressed) {
case QWERTY: switch (keycode) {
if (record->event.pressed) { case QWERTY:
#ifdef AUDIO_ENABLE set_single_persistent_default_layer(_QWERTY);
PLAY_NOTE_ARRAY(tone_qwerty, false, 0); return false;
#endif case COLEMAK:
persistent_default_layer_set(1UL<<_QWERTY); set_single_persistent_default_layer(_COLEMAK);
} return false;
return false; case DVORAK:
break; set_single_persistent_default_layer(_DVORAK);
case COLEMAK: return false;
if (record->event.pressed) { }
#ifdef AUDIO_ENABLE }
PLAY_NOTE_ARRAY(tone_colemak, false, 0); return true;
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
} }

View file

@ -18,16 +18,9 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#ifndef CONFIG_USER_H #pragma once
#define CONFIG_USER_H
#include "config_common.h"
/* Use I2C or Serial, not both */ // place overrides here
#define USE_SERIAL /* #define SSD1306OLED */
// #define USE_I2C
#define EE_HANDS
#endif

View file

@ -0,0 +1,330 @@
#include QMK_KEYBOARD_H
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef SSD1306OLED
#include "common/ssd1306.h"
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_DVORAK = 0,
_DESTINY,
_QWERTY,
_COLEMAK,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
DVORAK = SAFE_RANGE,
DESTINY,
QWERTY,
COLEMAK,
LOWER,
RAISE,
ADJUST,
BACKLIT,
RGBRST
};
enum macro_keycodes {
KC_SAMPLEMACRO,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = LAYOUT( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_END, KC_PGDN, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, \
KC_RCTL, KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, XXXXXXX, XXXXXXX, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
),
[_DESTINY] = LAYOUT( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_END, KC_PGDN, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, \
KC_RCTL, KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, XXXXXXX, XXXXXXX, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
),
[_QWERTY] = LAYOUT( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_END, KC_PGDN, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_SLSH, \
KC_RCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
),
[_COLEMAK] = LAYOUT( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_END, KC_PGDN, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_SLSH, \
KC_RCTL, KC_A, KC_R, KC_S, KC_T, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, XXXXXXX, XXXXXXX, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
),
[_LOWER] = LAYOUT( \
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, XXXXXXX, XXXXXXX, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_DEL, _______, _______, KC_INS \
),
[_RAISE] = LAYOUT( \
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, XXXXXXX, XXXXXXX, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_DEL, _______, _______, KC_INS \
),
/* ADJUST
* ,------------------------------------------------. ,------------------------------------------------.
* | F11 | F1 | F2 | F3 | F4 | F5 | RESET| | | F6 | F7 | F8 | F9 | F10 | F12 |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | |QWERTY|COLEMK|DVORAK|DESTNY| | | | | PrSc | ScLk | NmLk | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | | Mute | Vol- | Vol+ | | | | |RGBTOG|RGBMOD| HUI | SAI | VAI | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | Prev | Play | Next | | | | | |RGBRMD| HUD | SAD | VAD | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | Home | End | | | | | | PgUp | PgDn | | | |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | Del | | | | Ins |
* `-------------' `-------------'
*/
[_ADJUST] = LAYOUT( \
_______, _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_NLCK, _______, _______, \
KC_CAPS, _______, QWERTY, COLEMAK, DVORAK, DESTINY, XXXXXXX, XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, \
_______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_DEL, _______, _______, KC_INS \
)
};
// define variables for reactive RGB
bool TOG_STATUS = false;
int RGB_current_mode;
// Setting ADJ layer RGB back to default
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode);
#endif
layer_on(layer3);
} else {
layer_off(layer3);
}
}
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
/*
Commenting this out since I removed the layer, but I want this in here for reference.
case FN:
if (record->event.pressed) {
//not sure how to have keyboard check mode and set it to a variable, so my work around
//uses another variable that would be set to true after the first time a reactive key is pressed.
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(15);
#endif
}
layer_on(_FN);
} else {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
#endif
layer_off(_FN);
TOG_STATUS = false;
}
return false;
break;
*/
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
#endif
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
iota_gfx_init(!has_usb()); // turns on the display
#endif
}
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
// hook point for 'led_test' keymap
// 'default' keymap's led_test_init() is empty function, do nothing
// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
__attribute__ ((weak))
void led_test_init(void) {}
void matrix_scan_user(void) {
led_test_init();
iota_gfx_task(); // this is what updates the display continuously
}
void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_FN (1<<_FN)
#define L_ADJ (1<<_ADJ)
static void render_logo(struct CharacterMatrix *matrix) {
static char logo[]={
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
0};
matrix_write(matrix, logo);
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
}
void render_status(struct CharacterMatrix *matrix) {
// Render to mode icon
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
if(keymap_config.swap_lalt_lgui==false){
matrix_write(matrix, logo[0][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[0][1]);
}else{
matrix_write(matrix, logo[1][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[1][1]);
}
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
char buf[40];
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
matrix_write_P(matrix, PSTR("\nLayer: "));
switch (layer_state) {
case L_BASE:
matrix_write_P(matrix, PSTR("Default"));
break;
/* case L_FN:
matrix_write_P(matrix, PSTR("FN"));
break; */
case L_ADJ:
/* case L_ADJ_TRI: */
matrix_write_P(matrix, PSTR("ADJ"));
break;
default:
matrix_write(matrix, buf);
}
// Host Keyboard LED Status
char led[40];
snprintf(led, sizeof(led), "\n%s %s %s",
(IS_HOST_LED_ON(USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
(IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
(IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
matrix_write(matrix, led);
}
void iota_gfx_task_user(void) {
struct CharacterMatrix matrix;
#if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
#endif
matrix_clear(&matrix);
if(is_master){
render_status(&matrix);
}else{
render_logo(&matrix);
}
matrix_update(&display, &matrix);
}
#endif

View file

@ -0,0 +1,132 @@
# Xyverz's Sol Layout
## Layout
### Base modifier layout
```
* ,------------------------------------------------. ,------------------------------------------------.
* | ESC | | | | | | - | | = | | | | | | \ |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Tab | | | | | | [ | | ] | | | | | | / |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Del | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |Shift | | | | | | | | | | | | | |Shift |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Adj | Alt | ` | Left | Rght | Ctrl | Alt | | Alt | Ctrl | Up | Down | / | = | Adj |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | BkSp | Win | | Enter| Space|
* `-------------' `-------------'
```
### Qwerty alphas
```
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | Q | W | E | R | T | | | | Y | U | I | O | P | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | A | S | D | F | G | | | | H | J | K | L | ; | ' |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | Z | X | C | V | B | | | | N | M | , | . | / | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `-------------'
```
### Dvorak alphas
```
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | " | , | . | P | Y | | | | F | G | C | R | L | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | A | O | E | U | I | | | | D | H | T | N | S | - |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | ; | Q | J | K | X | | | | B | M | W | V | Z | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `--------=----'
```
### Colemak alphas
```
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | Q | W | F | P | B | | | | J | L | U | Y | ; | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | A | R | S | T | G | | | | K | N | E | I | O | ' |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | Z | X | C | D | V | | | | M | H | , | . | / | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `-------------'
```
### Adjust (ADJ)
```
* ,------------------------------------------------. ,------------------------------------------------.
* | F11 | F1 | F2 | F3 | F4 | F5 | RESET| | | F6 | F7 | F8 | F9 | F10 | F12 |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | |QWERTY|DVORAK|COLEMK| | | | | | PrSc | ScLk | NmLk | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | | Mute | Vol- | Vol+ | | | | |RGBTOG|RGBMOD| HUI | SAI | VAI | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | Prev | Play | Next | | | | | |RGBRMD| HUD | SAD | VAD | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | Home | End | | | | | | PgUp | PgDn | | | |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | Del | | | | Ins |
* `-------------' `-------------'
```
## Customize
see `qmk_firmware/keyboards/sol/rev1/keymaps/default/rules.mk`
```
# Variables you can set for SOL
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = ne # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
LED_ANIMATIONS = yes # LED animations
LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
UNICODE_ENABLE = no # Unicode
SWAP_HANDS_ENABLE = no # Enable one-hand typing
ENCODER_ENABLE_CUSTOM = yes # Enable rotary encoder
OLED_ENABLE = yes # OLED_ENABLE
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
```
## Compile
go to qmk top directory.
```
$ cd qmk_firmware
```
build
```
$ make sol:xyverz
```
After the initial flash with AVRdudess, you should be able to flash using this:
```
$ make sol:xyverz:flash
```

View file

@ -0,0 +1,51 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
RGBLIGHT_ANIMATIONS = yes # LED animations
LED_MIRRORED = yes # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
UNICODE_ENABLE = no # Unicode
SWAP_HANDS_ENABLE = no # Enable one-hand typing
ENCODER_ENABLE_CUSTOM = no # Enable rotary encoder
AUDIO_ENABLE = no
OLED_ENABLE = yes # OLED_ENABLE
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
# Do not edit past here
ifeq ($(strip $(OLED_ENABLE)), yes)
OPT_DEFS += -DOLED_ENABLE
endif
ifeq ($(strip $(ENCODER_ENABLE_CUSTOM)), yes)
OPT_DEFS += -DENCODER_ENABLE_CUSTOM
SRC += common/knob_v2.c
endif
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
OPT_DEFS += -DRGBLIGHT_FULL_POWER
endif
ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
endif
ifeq ($(strip $(LED_MIRRORED)), yes)
OPT_DEFS += -DLED_MIRRORED
endif

View file

@ -1,24 +1,8 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config; enum layer_names { _QWERTY, _COLEMAK, _DVORAK, _LOWER, _RAISE, _ADJUST };
enum planck_layers { enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, ADJUST };
_QWERTY,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_ADJUST
};
enum planck_keycodes {
DVORAK = SAFE_RANGE,
QWERTY,
COLEMAK,
LOWER,
RAISE,
ADJUST
};
// Aliases for some other things I want to try out // Aliases for some other things I want to try out
#define RAI_ESC LT(_RAISE, KC_ESC) #define RAI_ESC LT(_RAISE, KC_ESC)
@ -26,6 +10,7 @@ enum planck_keycodes {
#define LOW_MIN LT(_LOWER, KC_MINS) // Same as above, but for Dvorak layer #define LOW_MIN LT(_LOWER, KC_MINS) // Same as above, but for Dvorak layer
#define GUIBSPC GUI_T(KC_BSPC) #define GUIBSPC GUI_T(KC_BSPC)
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = LAYOUT( /* 0: Dvorak */ [_DVORAK] = LAYOUT( /* 0: Dvorak */
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
@ -69,52 +54,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_HOME, KC_END, _______, _______, _______, _______, KC_PGUP, KC_PGDN KC_HOME, KC_END, _______, _______, _______, _______, KC_PGUP, KC_PGDN
) )
}; };
// clang-format on
void persistent_default_layer_set(uint16_t default_layer) { layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); };
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { if (record->event.pressed) {
case QWERTY: switch (keycode) {
if (record->event.pressed) { case QWERTY:
persistent_default_layer_set(1UL<<_QWERTY); set_single_persistent_default_layer(_QWERTY);
} return false;
return false; case COLEMAK:
break; set_single_persistent_default_layer(_COLEMAK);
case COLEMAK: return false;
if (record->event.pressed) { case DVORAK:
persistent_default_layer_set(1UL<<_COLEMAK); set_single_persistent_default_layer(_DVORAK);
} return false;
return false; }
break; }
case DVORAK: return true;
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return true;
} }

View file

@ -1,23 +1,15 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
enum layer_names {
_QW,
_DV,
_CM,
_FL,
};
extern keymap_config_t keymap_config; enum planck_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK };
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _DV 1
#define _CM 2
#define _FL 3
// Macro name shortcuts
#define QWERTY M(_QW)
#define DVORAK M(_DV)
#define COLEMAK M(_CM)
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* /*
@ -113,30 +105,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
), ),
}; };
// clang-format on
void persistent_default_layer_set(uint16_t default_layer) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
eeconfig_update_default_layer(default_layer); if (record->event.pressed) {
default_layer_set(default_layer); switch (keycode) {
case DVORAK:
set_single_persistent_default_layer(_DV);
return false;
case QWERTY:
set_single_persistent_default_layer(_QW);
return false;
case COLEMAK:
set_single_persistent_default_layer(_CM);
return false;
}
}
return true;
} }
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case _DV:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DV);
}
break;
case _QW:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QW);
}
break;
case _CM:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_CM);
}
break;
}
return MACRO_NONE;
};

View file

@ -0,0 +1,5 @@
#pragma once
#define TAPPING_TERM 600 // ms
#undef RGBLIGHT_HUE_STEP
#define RGBLIGHT_HUE_STEP 8

View file

@ -2,20 +2,14 @@
// It's based on the default keymap, but Dvorak! // It's based on the default keymap, but Dvorak!
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config; enum layer_names {
_QWERTY,
// Each layer gets a name for readability, which is then used in the keymap matrix below. _DVORAK,
// The underscores don't mean anything - you can have a layer called STUFF or any other name. _COLEMAK,
// Layer names don't all need to be of the same length, obviously, and you can also skip them _FL,
// entirely and just use numbers. _CL
#define _QWERTY 0 };
#define _COLEMAK 1
#define _DVORAK 2
#define _FL 3
#define _CL 4
enum planck_keycodes { enum planck_keycodes {
QWERTY = SAFE_RANGE, QWERTY = SAFE_RANGE,
@ -27,6 +21,7 @@ enum planck_keycodes {
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) #define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define FN_CAPS LT(_FL, KC_CAPS) // Tap for Caps Lock, Hold for Function Layer #define FN_CAPS LT(_FL, KC_CAPS) // Tap for Caps Lock, Hold for Function Layer
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _QWERTY: Base Layer (Default Layer) /* Keymap _QWERTY: Base Layer (Default Layer)
* ,-----------------------------------------------------------. ,---. * ,-----------------------------------------------------------. ,---.
@ -107,33 +102,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, \
_______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
}; };
// clang-format on
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { if (record->event.pressed) {
case QWERTY: switch (keycode) {
if (record->event.pressed) { case QWERTY:
persistent_default_layer_set(1UL<<_QWERTY); set_single_persistent_default_layer(_QWERTY);
} return false;
return false; case DVORAK:
break; set_single_persistent_default_layer(_DVORAK);
case COLEMAK: return false;
if (record->event.pressed) { case COLEMAK:
persistent_default_layer_set(1UL<<_COLEMAK); set_single_persistent_default_layer(_COLEMAK);
} return false;
return false; }
break; }
case DVORAK: return true;
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
}
return true;
} }

View file

@ -0,0 +1 @@
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.

View file

@ -1,34 +1,15 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config; enum layer_names { _QWERTY, _COLEMAK, _DVORAK, _LOWER, _RAISE, _ADJUST };
// Each layer gets a name for readability, which is then used in the keymap matrix below. enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, ADJUST };
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
ADJUST
};
// Aliases to keep the keymap tidy // Aliases to keep the keymap tidy
#define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped. #define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped.
#define RGB_SWR RGB_M_SW // Swirl Animation alias #define RGB_SWR RGB_M_SW // Swirl Animation alias
#define RGB_SNK RGB_M_SN // Snake Animation alias #define RGB_SNK RGB_M_SN // Snake Animation alias
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty /* Qwerty
@ -47,7 +28,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,\ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,\
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \
), ),
/* Colemak /* Colemak
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
@ -65,7 +46,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \
), ),
/* Dvorak /* Dvorak
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
@ -83,7 +64,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \ KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \
), ),
/* Lower /* Lower
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
@ -101,7 +82,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \ KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______, \
BL_STEP, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ \ BL_STEP, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ \
), ),
/* Raise /* Raise
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
@ -119,7 +100,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \ KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______, \
BL_STEP, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ \ BL_STEP, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ \
), ),
/* Adjust (Lower + Raise) /* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
@ -137,77 +118,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, RESET, RGB_M_P, RGB_M_B, RGB_M_R, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \ _______, RESET, RGB_M_P, RGB_M_B, RGB_M_R, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
RGB_TOG, RGB_MOD, RGB_SWR, RGB_M_K, RGB_M_G, RGB_HUI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, \ RGB_TOG, RGB_MOD, RGB_SWR, RGB_M_K, RGB_M_G, RGB_HUI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
) )
}; };
// clang-format on
void persistent_default_layer_set(uint16_t default_layer) { #ifdef AUDIO_ENABLE
eeconfig_update_default_layer(default_layer); float tone_qwerty[][2] = SONG(QWERTY_SOUND);
default_layer_set(default_layer); float tone_dvorak[][2] = SONG(DVORAK_SOUND);
} float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
void matrix_init_user(void) { void matrix_init_user(void) {
#ifdef BOOTLOADER_CATERINA #ifdef BOOTLOADER_CATERINA
// This will disable the red LEDs on the ProMicros // This will disable the red LEDs on the ProMicros
DDRD &= ~(1<<5); setPinInput(D5);
PORTD &= ~(1<<5); writePinLow(D5);
DDRB &= ~(1<<0); setPinInput(B0);
PORTB &= ~(1<<0); writePinLow(B0);
#endif #endif
}; };
layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); };
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { if (record->event.pressed) {
case QWERTY: switch (keycode) {
if (record->event.pressed) { case QWERTY:
persistent_default_layer_set(1UL<<_QWERTY); set_single_persistent_default_layer(_QWERTY);
} return false;
return false; case COLEMAK:
break; set_single_persistent_default_layer(_COLEMAK);
case COLEMAK: return false;
if (record->event.pressed) { case DVORAK:
persistent_default_layer_set(1UL<<_COLEMAK); set_single_persistent_default_layer(_DVORAK);
} return false;
return false; }
break; }
case DVORAK: return true;
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
/* case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break; */
}
return true;
} }

View file

@ -8,6 +8,7 @@ This revision includes this documentation and introduction of the individual RGB
## Still to do: ## Still to do:
* Update layout files to match current standards.
* Enjoy this revision; figure out new things later. * Enjoy this revision; figure out new things later.
### Qwerty layer ### Qwerty layer

View file

@ -1,34 +1,15 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config; enum layer_names { _QWERTY, _COLEMAK, _DVORAK, _LOWER, _RAISE, _ADJUST };
// Each layer gets a name for readability, which is then used in the keymap matrix below. enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, ADJUST };
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
ADJUST,
};
// Aliases to keep the keymap tidy // Aliases to keep the keymap tidy
#define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped. #define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped.
#define RGB_SWR RGB_M_SW // Swirl Animation alias #define RGB_SWR RGB_M_SW // Swirl Animation alias
#define RGB_SNK RGB_M_SN // Snake Animation alias #define RGB_SNK RGB_M_SN // Snake Animation alias
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty /* Qwerty
@ -50,7 +31,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \
), ),
/* Colemak /* Colemak
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
@ -71,7 +52,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \
), ),
/* Dvorak /* Dvorak
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
@ -92,7 +73,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \ KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \
), ),
/* Lower /* Lower
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
@ -113,7 +94,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______, \ KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______, \
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, \ _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, \
BL_STEP, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ \ BL_STEP, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ \
), ),
/* Raise /* Raise
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
@ -134,7 +115,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______, \ KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______, \
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, \ _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, \
BL_STEP, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ \ BL_STEP, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ \
), ),
/* Adjust (Lower + Raise) /* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
@ -155,92 +136,42 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, RGB_M_P, RGB_M_B, RGB_M_R, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \ _______, _______, RGB_M_P, RGB_M_B, RGB_M_R, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
RGB_TOG, RGB_MOD, RGB_SWR, RGB_M_K, RGB_M_G, RGB_HUI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, \ RGB_TOG, RGB_MOD, RGB_SWR, RGB_M_K, RGB_M_G, RGB_HUI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
) )
}; };
// clang-format on
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif #endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
void matrix_init_user(void) { void matrix_init_user(void) {
#ifdef BOOTLOADER_CATERINA #ifdef BOOTLOADER_CATERINA
// This will disable the red LEDs on the ProMicros // This will disable the red LEDs on the ProMicros
DDRD &= ~(1<<5); setPinInput(D5);
PORTD &= ~(1<<5); writePinLow(D5);
DDRB &= ~(1<<0); setPinInput(B0);
PORTB &= ~(1<<0); writePinLow(B0);
#endif #endif
}; };
layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); };
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { if (record->event.pressed) {
case QWERTY: switch (keycode) {
if (record->event.pressed) { case QWERTY:
#ifdef AUDIO_ENABLE set_single_persistent_default_layer(_QWERTY);
PLAY_NOTE_ARRAY(tone_qwerty, false, 0); return false;
#endif case COLEMAK:
persistent_default_layer_set(1UL<<_QWERTY); set_single_persistent_default_layer(_COLEMAK);
} return false;
return false; case DVORAK:
break; set_single_persistent_default_layer(_DVORAK);
case COLEMAK: return false;
if (record->event.pressed) { }
#ifdef AUDIO_ENABLE }
PLAY_NOTE_ARRAY(tone_colemak, false, 0); return true;
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
/* case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break; */
}
return true;
} }

View file

@ -1,25 +1,15 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config; enum layer_names {
_QW,
_DV,
_CM,
_FL,
};
enum planck_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK };
// Used for SHIFT_ESC // clang-format off
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _DV 1
#define _CM 2
#define _FL 3
// Macro name shortcuts
#define QWERTY M(_QW)
#define DVORAK M(_DV)
#define COLEMAK M(_CM)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT_tkl_ansi( /* Layer 0: Qwerty */ \ [_QW] = LAYOUT_tkl_ansi( /* Layer 0: Qwerty */ \
@ -59,34 +49,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
), ),
}; };
// clang-format on
enum function_id { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
SHIFT_ESC, if (record->event.pressed) {
}; switch (keycode) {
case DVORAK:
void persistent_default_layer_set(uint16_t default_layer) { set_single_persistent_default_layer(_DV);
eeconfig_update_default_layer(default_layer); return false;
default_layer_set(default_layer); case QWERTY:
set_single_persistent_default_layer(_QW);
return false;
case COLEMAK:
set_single_persistent_default_layer(_CM);
return false;
}
}
return true;
} }
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case _DV:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DV);
}
break;
case _QW:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QW);
}
break;
case _CM:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_CM);
}
break;
}
return MACRO_NONE;
};

View file

@ -0,0 +1 @@
2019-10-16 Updated to bring keymap up to current.