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[Keyboard] adding keyboard: kodachi50 (#7976)

* kodachi50

* Amendeded with collaborator suggestions

* Add a missing key to layer 2 top row

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
This commit is contained in:
worldspawn00 2020-02-07 21:37:46 -06:00 committed by GitHub
parent a1a88b8ac7
commit f44a89ca77
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 148 additions and 0 deletions

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#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x72D4
#define DEVICE_VER 0x0001
#define MANUFACTURER Worldspawn00
#define PRODUCT Kodachi50
#define DESCRIPTION Mirror stagger 50% keyboard
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 7
/* key matrix pins */
#define MATRIX_ROW_PINS { D2, B5, B6, B2, B3, B1, F7, F6 }
#define MATRIX_COL_PINS { D1, D0, D4, C6, D7, E6, B4 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 7
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 10
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

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{
"keyboard_name": "Kodachi50",
"url": "https://qmk.fm/keyboards",
"maintainer": "worldspawn00",
"width": 15,
"height": 4,
"layouts": {
"LAYOUT": {
"layout": [{"label":"Tab", "x":0, "y":0, "w":1.5}, {"label":"Q", "x":1.5, "y":0}, {"label":"W", "x":2.5, "y":0}, {"label":"E", "x":3.5, "y":0}, {"label":"R", "x":4.5, "y":0}, {"label":"T", "x":5.5, "y":0}, {"label":"{", "x":6.5, "y":0}, {"label":"}", "x":7.5, "y":0}, {"label":"Y", "x":8.5, "y":0}, {"label":"U", "x":9.5, "y":0}, {"label":"I", "x":10.5, "y":0}, {"label":"O", "x":11.5, "y":0}, {"label":"P", "x":12.5, "y":0}, {"label":"Backspace", "x":13.5, "y":0, "w":1.5}, {"label":"Caps Lock", "x":0, "y":1, "w":1.25}, {"label":"A", "x":1.25, "y":1}, {"label":"S", "x":2.25, "y":1}, {"label":"D", "x":3.25, "y":1}, {"label":"F", "x":4.25, "y":1}, {"label":"G", "x":5.25, "y":1}, {"label":"|", "x":6.25, "y":1, "w":1.25}, {"label":"Alt", "x":7.5, "y":1, "w":1.25}, {"label":"H", "x":8.75, "y":1}, {"label":"J", "x":9.75, "y":1}, {"label":"K", "x":10.75, "y":1}, {"label":"L", "x":11.75, "y":1}, {"label":"\"", "x":12.75, "y":1}, {"label":"Enter", "x":13.75, "y":1, "w":1.25}, {"label":"Shift", "x":0, "y":2}, {"label":"Z", "x":1, "y":2}, {"label":"X", "x":2, "y":2}, {"label":"C", "x":3, "y":2}, {"label":"V", "x":4, "y":2}, {"label":"B", "x":5, "y":2}, {"label":"~", "x":6, "y":2}, {"label":"_", "x":7, "y":2}, {"label":"+", "x":8, "y":2}, {"label":"N", "x":9, "y":2}, {"label":"M", "x":10, "y":2}, {"label":"<", "x":11, "y":2}, {"label":">", "x":12, "y":2}, {"label":"?", "x":13, "y":2}, {"label":":", "x":14, "y":2}, {"label":"Ctrl", "x":0, "y":3, "w":1.25}, {"label":"Win", "x":1.25, "y":3, "w":1.25}, {"label":"Alt", "x":2.5, "y":3, "w":1.25}, {"x":3.75, "y":3, "w":2.75}, {"x":6.5, "y":3}, {"x":7.5, "y":3, "w":2.25}, {"label":"Win", "x":9.75, "y":3, "w":1.25}, {"label":"Left", "x":11, "y":3}, {"label":"Down", "x":12, "y":3}, {"label":"Up", "x":13, "y":3}, {"label":"Right", "x":14, "y":3}]
}
}
}

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_GRV, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_BSLS,
KC_RCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LALT, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_NO, KC_ENT,
KC_ESC, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MINS, KC_EQL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_PSCR,
KC_MENU, KC_LGUI, KC_LALT, LT(1, KC_SPC), KC_RSFT, KC_BSPC, MO(2), KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT),
[1] = LAYOUT(
KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END),
[2] = LAYOUT(
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
};

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#include "kodachi50.h"

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#pragma once
#include "quantum.h"
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K76, K75, K74, K73, K72, K71, K70, \
K10, K11, K12, K13, K14, K15, K16, K66, K65, K64, K63, K62, K61, K60, \
K20, K21, K22, K23, K24, K25, K35, K26, K56, K55, K54, K53, K52, K51, K50, \
K30, K31, K32, K34, K36, K46, K44, K43, K42, K41, K40 \
) { \
{ K00, K01, K02, K03, K04, K05, K06 }, \
{ K10, K11, K12, K13, K14, K15, K16 }, \
{ K20, K21, K22, K23, K24, K25, K26 }, \
{ K30, K31, K32, KC_NO, K34, K35, K36 }, \
{ K40, K41, K42, K43, K44, KC_NO, K46 }, \
{ K50, K51, K52, K53, K54, K55, K56 }, \
{ K60, K61, K62, K63, K64, K65, K66 }, \
{ K70, K71, K72, K73, K74, K75, K76 } \
}

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# Kodachi50
![Kodachi50](https://i.imgur.com/v1SYb6a.png)
The Kodachi50 is a mirror stagger 50% board.
* Keyboard Maintainer: [worldspawn00](https://github.com/worldspawn00/)
* Hardware Supported: The Kodachi50 PCB and kit.
* Hardware Availability: [PCB & Kit](https://geekhack.org/index.php?topic=100535)
Make example for this keyboard (after setting up your build environment):
make wsk/kodachi50:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes