Fix waiting_keys and periodical update for delaying layer.
This commit is contained in:
parent
32633a42c7
commit
f609712da3
4 changed files with 90 additions and 151 deletions
222
common/action.c
222
common/action.c
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@ -9,103 +9,20 @@
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#include "debug.h"
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#include "action.h"
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#define Kdebug(s) do { if (debug_keyboard) debug(s); } while(0)
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#define Kdebug_P(s) do { if (debug_keyboard) debug_P(s); } while(0)
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#define Kdebug_hex(s) do { if (debug_keyboard) debug_hex(s); } while(0)
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/*
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*
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* Event/State|IDLE PRESSING DELAYING[f] WAITING[f,k]
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* -----------+------------------------------------------------------------------
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* Fn Down |(L+) -*1 WAITING(Sk) IDLE(Rf,Ps)*7
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* Up |(L-) IDLE(L-)*8 IDLE(L-)*8 IDLE(L-)*8
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* Fnk Down |DELAYING(Sf)* (Rf) WAITING(Sk) IDLE(Rf,Ps,Rf)
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* Up |(L-) IDLE(L-/Uf)*8 IDLE(Rf,Uf/L-)*3 IDLE(Rf,Ps,Uf/L-)*3
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* Key Down |PRESSING(Rk) (Rk) WAITING(Sk) IDLE(Rf,Ps,Rk)
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* Up |(Uk) IDLE(Uk)*4 (Uk) IDLE(L+,Ps,Pk)/(Uk)*a
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* |
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* Delay |- - IDLE(L+) IDLE(L+,Ps)
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* Magic Key |COMMAND*5
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*
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* *1: ignore Fn if other key is down.
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* *2: register Fnk if any key is pressing
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* *3: register/unregister delayed Fnk and move to IDLE if code == delayed Fnk, else *8
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* *4: if no keys registered to host
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* *5: unregister all keys
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* *6: only if no keys down
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* *7: ignore Fn because Fnk key and stored key are down.
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* *8: move to IDLE if layer switch(off) occurs, else stay at current state
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* *9: repeat key if pressing Fnk twice quickly(move to PRESSING)
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* *a: layer switch and process waiting key and code if code == wainting key, else unregister key
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*
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* States:
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* IDLE: No key is down except modifiers
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* DELAYING: delay layer switch after pressing Fn with alt keycode
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* WAITING: key is pressed during DELAYING
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*
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* Events:
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* Fn: Fn key without alternative keycode
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* Fnk: Fn key with alternative keycode
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* -: ignore
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* Delay: layer switch delay term is elapsed
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*
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* Actions:
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* Rk: register key
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* Uk: unregister key
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* Rf: register Fn(alt keycode)
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* Uf: unregister Fn(alt keycode)
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* Rs: register stored key
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* Us: unregister stored key
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* Sk: Store key(waiting Key)
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* Sf: Store Fn(delayed Fn)
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* Ps: Process stored key
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* Ps: Process key
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* Is: Interpret stored keys in current layer
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* L+: Switch to new layer(*unregister* all keys but modifiers)
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* L-: Switch back to last layer(*unregister* all keys but modifiers)
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* Ld: Switch back to default layer(*unregister* all keys but modifiers)
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*/
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typedef enum { IDLE, DELAYING, WAITING, PRESSING } kbdstate_t;
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#define NEXT(state) do { \
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Kdebug("NEXT: "); Kdebug_P(state_str(kbdstate)); \
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kbdstate = state; \
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Kdebug(" -> "); Kdebug_P(state_str(kbdstate)); Kdebug("\n"); \
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} while (0)
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static kbdstate_t kbdstate = IDLE;
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static uint8_t fn_state_bits = 0;
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static const char *state_str(kbdstate_t state)
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{
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if (state == IDLE) return PSTR("IDLE");
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if (state == DELAYING) return PSTR("DELAYING");
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if (state == WAITING) return PSTR("WAITING");
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if (state == PRESSING) return PSTR("PRESSING");
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return PSTR("UNKNOWN");
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}
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static bool anykey_sent_to_host(void)
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{
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return (host_has_anykey() || host_mouse_in_use() ||
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host_last_sysytem_report() || host_last_consumer_report());
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}
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static void process(keyevent_t event, action_t action);
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static void register_code(uint8_t code);
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static void unregister_code(uint8_t code);
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static void register_mods(uint8_t mods);
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static void unregister_mods(uint8_t mods);
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static void clear_keyboard(void);
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static void clear_keyboard_but_mods(void);
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static bool sending_anykey(void);
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static void layer_switch(uint8_t new_layer);
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/* tap */
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#define TAP_TIME 200
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#define LAYER_DELAY 200
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static keyevent_t last_event = {};
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static uint16_t last_event_time = 0;
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static uint8_t tap_count = 0;
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@ -115,31 +32,54 @@ uint8_t default_layer = 0;
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uint8_t current_layer = 0;
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keyrecord_t delaying_layer = {};
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keyrecord_t waiting_key = {};
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// TODO: ring buffer: waiting_keys[]
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/*
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#define WAITING_KEYS_BUFFER 3
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static keyrecord_t waiting_keys[WAITING_KEYS_BUFFER] = {};
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static uint8_t waiting_keys_head = 0;
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static uint8_t waiting_keys_tail = 0;
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static void waiting_key_queue(keyevent_t event)
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static bool waiting_keys_enqueue(keyevent_t event, action_t action)
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{
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debug("waiting_keys["); debug_dec(waiting_keys_head); debug("] = ");
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debug_hex16(action.code); debug("\n");
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if (waiting_keys_head < WAITING_KEYS_BUFFER) {
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waiting_keys[waiting_keys_head++] = (keyrecord_t){ .event = event,
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.action = action,
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.mods = host_get_mods() };
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} else {
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return true;
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}
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}
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static void waiting_key_dequeue(keyevent_t event)
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static void waiting_keys_clear(void)
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{
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waiting_keys_head = 0;
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}
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*/
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static bool waiting_keys_has(keypos_t key)
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{
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for (uint8_t i = 0; i < waiting_keys_head; i++) {
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if KEYEQ(key, waiting_keys[i].event.key) return true;
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}
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return false;
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}
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static void waiting_keys_process_in_current_layer(void)
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{
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// TODO: in case of including layer key in waiting keys
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uint8_t tmp_mods = host_get_mods();
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for (uint8_t i = 0; i < waiting_keys_head; i++) {
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/* revive status of mods */
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host_set_mods(waiting_keys[i].mods);
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process(waiting_keys[i].event, keymap_get_action(current_layer,
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waiting_keys[i].event.key.row,
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waiting_keys[i].event.key.col));
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debug("waiting_keys_process_in_current_layer["); debug_dec(i); debug("]\n");
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}
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host_set_mods(tmp_mods);
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waiting_keys_clear();
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}
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static void process(keyevent_t event, action_t action)
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{
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//action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
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debug("action: "); debug_hex16(action.code); debug("\n");
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debug("kind.id: "); debug_hex(action.kind.id); debug("\n");
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debug("kind.param: "); debug_hex16(action.kind.param); debug("\n");
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debug("key.code: "); debug_hex(action.key.code); debug("\n");
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debug("key.mods: "); debug_hex(action.key.mods); debug("\n");
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switch (action.kind.id) {
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/* Key and Mods */
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@ -244,12 +184,12 @@ static void process(keyevent_t event, action_t action)
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break;
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default:
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// with tap key
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debug("tap: "); debug_hex(tap_count); debug("\n");
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if (event.pressed) {
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if (tap_count == 0) {
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if (host_has_anykey()) {
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register_code(action.layer.code);
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} else {
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debug("Delay switching layer("); debug_hex8(action.layer.opt); debug(")\n");
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delaying_layer = (keyrecord_t){
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.event = event,
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.action = action,
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@ -257,12 +197,13 @@ static void process(keyevent_t event, action_t action)
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};
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}
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} else if (tap_count > 0) {
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debug("tap: "); debug_hex(tap_count); debug("\n");
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register_code(action.layer.code);
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}
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} else {
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// tap key
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if (KEYEQ(event.key, delaying_layer.event.key) &&
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timer_elapsed(delaying_layer.event.time) < TAP_TIME) {
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timer_elapsed(delaying_layer.event.time) <= TAP_TIME) {
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uint8_t tmp_mods = host_get_mods();
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host_set_mods(delaying_layer.mods);
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register_code(delaying_layer.action.layer.code);
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@ -321,7 +262,6 @@ static void process(keyevent_t event, action_t action)
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break;
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default:
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// with tap key
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debug("tap: "); debug_hex(tap_count); debug("\n");
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if (event.pressed) {
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if (tap_count == 0) {
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if (host_has_anykey()) {
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@ -334,6 +274,7 @@ static void process(keyevent_t event, action_t action)
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};
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}
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} else if (tap_count > 0) {
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debug("tap: "); debug_hex(tap_count); debug("\n");
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register_code(action.layer.code);
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}
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} else {
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@ -409,18 +350,16 @@ static void process(keyevent_t event, action_t action)
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void action_exec(keyevent_t event)
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{
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/* count tap when key is up */
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if (KEYEQ(event.key, last_event.key) && timer_elapsed(last_event_time) < TAP_TIME) {
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if (!event.pressed) tap_count++;
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} else {
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tap_count = 0;
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}
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/*
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debug("key["); debug_hex8(event.key.row); debug(":"); debug_hex8(event.key.col);
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if (event.pressed) debug("]down\n"); else debug("]up\n");
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*/
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/* When delaying layer switch */
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if (delaying_layer.action.code) {
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/* Layer switch when delay time elapses or waiting key is released */
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if ((timer_elapsed(delaying_layer.event.time) > LAYER_DELAY) ||
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(!event.pressed && KEYEQ(event.key, waiting_key.event.key))) {
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/* Layer switch when tap time elapses or waiting key is released */
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if ((timer_elapsed(delaying_layer.event.time) > TAP_TIME) ||
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(!event.pressed && waiting_keys_has(event.key))) {
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/* layer switch */
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switch (delaying_layer.action.kind.id) {
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case ACT_LAYER_PRESSED:
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@ -433,15 +372,7 @@ void action_exec(keyevent_t event)
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delaying_layer = (keyrecord_t){};
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/* Process waiting keys in new layer */
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if (waiting_key.event.time) {
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uint8_t tmp_mods = host_get_mods();
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host_set_mods(waiting_key.mods);
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process(waiting_key.event, keymap_get_action(current_layer,
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waiting_key.event.key.row,
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waiting_key.event.key.col));
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host_set_mods(tmp_mods);
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waiting_key = (keyrecord_t){};
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}
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waiting_keys_process_in_current_layer();
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}
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/* when delaying layer key is released within delay term */
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else if (!event.pressed && KEYEQ(event.key, delaying_layer.event.key)) {
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@ -450,28 +381,32 @@ void action_exec(keyevent_t event)
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host_set_mods(delaying_layer.mods);
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register_code(delaying_layer.action.layer.code);
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delaying_layer = (keyrecord_t){};
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host_set_mods(tmp_mods);
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/* process waiting keys */
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if (waiting_key.event.time) {
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host_set_mods(waiting_key.mods);
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process(waiting_key.event, waiting_key.action);
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waiting_key = (keyrecord_t){};
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}
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host_set_mods(tmp_mods);
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waiting_keys_process_in_current_layer();
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}
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}
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// not real event. event just to update delaying layer.
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if (IS_NOEVENT(event)) {
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return;
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}
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/* count tap when key is up */
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if (KEYEQ(event.key, last_event.key) && timer_elapsed(last_event.time) <= TAP_TIME) {
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if (!event.pressed) tap_count++;
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} else {
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tap_count = 0;
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}
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action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
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// TODO: all key events(pressed, released) should be recorded?
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/* postpone key-down events while delaying layer */
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if (delaying_layer.action.code) {
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if (event.pressed) {
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// TODO: waiting_keys[]
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waiting_key = (keyrecord_t){
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.event = event,
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.action = action,
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.mods = host_get_mods()
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};
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waiting_keys_enqueue(event, action);
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} else {
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process(event, action);
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}
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@ -481,7 +416,6 @@ void action_exec(keyevent_t event)
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/* last event */
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last_event = event;
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last_event_time = timer_read();
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}
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@ -515,20 +449,6 @@ static void unregister_code(uint8_t code)
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}
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}
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static void register_mods(uint8_t mods)
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{
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if (!mods) return;
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host_add_mods(mods);
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host_send_keyboard_report();
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}
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static void unregister_mods(uint8_t mods)
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{
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if (!mods) return;
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host_del_mods(mods);
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host_send_keyboard_report();
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}
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static void clear_keyboard(void)
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{
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host_clear_mods();
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@ -549,11 +469,17 @@ static void clear_keyboard_but_mods(void)
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#endif
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}
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static bool sending_anykey(void)
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{
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return (host_has_anykey() || host_mouse_in_use() ||
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host_last_sysytem_report() || host_last_consumer_report());
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}
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static void layer_switch(uint8_t new_layer)
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{
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if (current_layer != new_layer) {
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Kdebug("Layer Switch: "); Kdebug_hex(current_layer);
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Kdebug(" -> "); Kdebug_hex(new_layer); Kdebug("\n");
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debug("Layer Switch: "); debug_hex(current_layer);
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debug(" -> "); debug_hex(new_layer); debug("\n");
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current_layer = new_layer;
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clear_keyboard_but_mods(); // To avoid stuck keys
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@ -78,7 +78,14 @@ void keyboard_task(void)
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}
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}
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}
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MATRIX_LOOP_END:
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// call to update delaying layer when no real event
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action_exec((keyevent_t) {
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.key = (keypos_t){ .row = 255, .col = 255 }, // assume this key doesn't exist
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.pressed = false,
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.time = 0,
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});
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MATRIX_LOOP_END:
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#ifdef MOUSEKEY_ENABLE
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// mousekey repeat & acceleration
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@ -37,7 +37,14 @@ typedef struct {
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uint16_t time;
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} keyevent_t;
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#define KEYEQ(keya, keyb) (keya.row == keyb.row && keya.col == keyb.col)
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#define KEYEQ(keya, keyb) (keya.row == keyb.row && keya.col == keyb.col)
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#define IS_NOEVENT(event) (event.time == 0)
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#define NOEVENT (keyevent_t) { \
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.key = (keypos_t){ .row = 255, .col = 255 }, \
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.pressed = false, \
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.time = 0, \
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}
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extern uint8_t current_layer;
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extern uint8_t default_layer;
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@ -224,6 +224,5 @@ action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
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action.code = ACTION_NO;
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break;
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}
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debug("action: "); debug_hex16(action.code); debug("\n");
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return action;
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}
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