Sandwich Keeb68 Layout Macro Rework and Configurator Data (#16803)
* keeb68.h: use QMK 3-character notation * physically arrange layout macro Moves the keycodes for Equals and Right Bracket to their proper places on the Number and Tab rows, respectively. Also refactors the keymaps to use QMK-native keycode aliases, grid alignment, and four-space indent. * move `keymaps/grv_esc/readme.md` to `keymaps/default/` The file contents say "default keymap". * enable Community Layouts support * add QMK Configurator data * touch-up `rules.mk`
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6 changed files with 119 additions and 37 deletions
83
keyboards/sandwich/keeb68/info.json
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83
keyboards/sandwich/keeb68/info.json
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{
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"keyboard_name": "Keeb68 (PSE)",
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"url": "",
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"maintainer": "SandwichRising",
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"layouts": {
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"LAYOUT_65_ansi": {
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"layout": [
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{"label":"ESC", "x":0, "y":0},
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{"label":"!", "x":1, "y":0},
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{"label":"@", "x":2, "y":0},
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{"label":"#", "x":3, "y":0},
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{"label":"$", "x":4, "y":0},
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{"label":"%", "x":5, "y":0},
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{"label":"^", "x":6, "y":0},
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{"label":"&", "x":7, "y":0},
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{"label":"*", "x":8, "y":0},
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{"label":"(", "x":9, "y":0},
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{"label":")", "x":10, "y":0},
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{"label":"_", "x":11, "y":0},
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{"label":"+", "x":12, "y":0},
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{"label":"Backspace", "x":13, "y":0, "w":2},
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{"label":"~", "x":15, "y":0},
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{"label":"Tab", "x":0, "y":1, "w":1.5},
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{"label":"Q", "x":1.5, "y":1},
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{"label":"W", "x":2.5, "y":1},
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{"label":"E", "x":3.5, "y":1},
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{"label":"R", "x":4.5, "y":1},
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{"label":"T", "x":5.5, "y":1},
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{"label":"Y", "x":6.5, "y":1},
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{"label":"U", "x":7.5, "y":1},
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{"label":"I", "x":8.5, "y":1},
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{"label":"O", "x":9.5, "y":1},
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{"label":"P", "x":10.5, "y":1},
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{"label":"{", "x":11.5, "y":1},
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{"label":"}", "x":12.5, "y":1},
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{"label":"|", "x":13.5, "y":1, "w":1.5},
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{"label":"DEL", "x":15, "y":1},
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{"label":"Caps Lock", "x":0, "y":2, "w":1.75},
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{"label":"A", "x":1.75, "y":2},
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{"label":"S", "x":2.75, "y":2},
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{"label":"D", "x":3.75, "y":2},
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{"label":"F", "x":4.75, "y":2},
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{"label":"G", "x":5.75, "y":2},
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{"label":"H", "x":6.75, "y":2},
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{"label":"J", "x":7.75, "y":2},
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{"label":"K", "x":8.75, "y":2},
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{"label":"L", "x":9.75, "y":2},
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{"label":":", "x":10.75, "y":2},
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{"label":"\"", "x":11.75, "y":2},
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{"label":"Enter", "x":12.75, "y":2, "w":2.25},
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{"label":"PG UP", "x":15, "y":2},
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{"label":"Shift", "x":0, "y":3, "w":2.25},
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{"label":"Z", "x":2.25, "y":3},
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{"label":"X", "x":3.25, "y":3},
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{"label":"C", "x":4.25, "y":3},
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{"label":"V", "x":5.25, "y":3},
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{"label":"B", "x":6.25, "y":3},
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{"label":"N", "x":7.25, "y":3},
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{"label":"M", "x":8.25, "y":3},
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{"label":"<", "x":9.25, "y":3},
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{"label":">", "x":10.25, "y":3},
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{"label":"?", "x":11.25, "y":3},
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{"label":"Shift", "x":12.25, "y":3, "w":1.75},
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{"label":"\u2191", "x":14, "y":3},
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{"label":"PG DN", "x":15, "y":3},
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{"label":"Ctrl", "x":0, "y":4, "w":1.25},
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{"label":"Win", "x":1.25, "y":4, "w":1.25},
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{"label":"Alt", "x":2.5, "y":4, "w":1.25},
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{"x":3.75, "y":4, "w":6.25},
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{"label":"Alt", "x":10, "y":4},
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{"label":"Fn", "x":11, "y":4},
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{"label":"Ctrl", "x":12, "y":4},
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{"label":"\u2190", "x":13, "y":4},
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{"label":"\u2193", "x":14, "y":4},
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{"label":"\u2192", "x":15, "y":4}
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]
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}
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}
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}
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@ -18,6 +18,8 @@
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#include "quantum.h"
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#include "quantum.h"
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#define ___ KC_NO
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/* This is a shortcut to help you visually see your layout.
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/* This is a shortcut to help you visually see your layout.
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*
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*
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* The first section contains all of the arguments representing the physical
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* The first section contains all of the arguments representing the physical
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* represents the switch matrix.
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* represents the switch matrix.
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*/
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*/
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#define LAYOUT_65_ansi( \
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#define LAYOUT_65_ansi( \
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K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K46, K0C, K0D, \
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K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K47, K1C, K1D, \
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K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
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K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, \
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K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
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K400, K401, K402, K405, K406, K407, K408, K409, K410, K411, K412, K413 \
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K40, K41, K42, K45, K48, K49, K4A, K4B, K4C, K4D \
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) { \
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) { \
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{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013 }, \
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{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
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{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113 }, \
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{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
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{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213 }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
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{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313 }, \
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{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
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{ K400, K401, K402, KC_NO , KC_NO , K405 , K406, K407, K408, K409, K410, K411, K412, K413 } \
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{ K40, K41, K42, ___, ___, K45, K46, K47, K48, K49, K4A, K4B, K4C, K4D } \
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}
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}
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@ -24,19 +24,17 @@ enum layer_names {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base */
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/* Base */
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[_BASE] = LAYOUT_65_ansi(
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[_BASE] = LAYOUT_65_ansi(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, KC_GRV,
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_BSLS, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_EQL, KC_RBRC,KC_RALT,MO(_FN),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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),
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[_FN] = LAYOUT_65_ansi(
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[_FN] = LAYOUT_65_ansi(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_DEL, KC_PSCREEN,
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_PSCR,
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_______, _______, BL_INC, _______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PAUSE,
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_______, _______, BL_INC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS,
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_______, BL_TOGG, BL_DEC, BL_BRTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
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_______, BL_TOGG, BL_DEC, BL_BRTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, KC_END,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, KC_END,
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_______, RESET, _______, _______,KC_F12, _______,_______,MO(_FN),_______,_______, KC_VOLD, _______
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_______, RESET, _______, _______, _______, MO(_FN), _______, _______, KC_VOLD, _______
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)
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)
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};
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};
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@ -24,19 +24,17 @@ enum layer_names {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base */
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/* Base */
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[_BASE] = LAYOUT_65_ansi(
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[_BASE] = LAYOUT_65_ansi(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, KC_INS,
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_BSLS, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_EQL, KC_RBRC,KC_RALT,MO(_FN),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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),
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[_FN] = LAYOUT_65_ansi(
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[_FN] = LAYOUT_65_ansi(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_DEL, KC_PSCREEN,
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_PSCR,
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_______, _______, BL_INC, _______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PAUSE,
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_______, _______, BL_INC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS,
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_______, BL_TOGG, BL_DEC, BL_BRTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
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_______, BL_TOGG, BL_DEC, BL_BRTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, KC_END,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, KC_END,
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_______, RESET, _______, _______,KC_F12, _______,_______,MO(_FN),_______,_______, KC_VOLD, _______
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_______, RESET, _______, _______, _______, MO(_FN), _______, _______, KC_VOLD, _______
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)
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)
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};
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};
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@ -16,3 +16,5 @@ NKRO_ENABLE = yes # Enable N-Key Rollover
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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AUDIO_ENABLE = no # Audio output
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LAYOUTS = 65_ansi
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