Refactor of lets_split_eh to enable RGB split animations (#6411)
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7 changed files with 23 additions and 52 deletions
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@ -15,8 +15,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#pragma once
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#include "config_common.h"
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@ -35,8 +34,3 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* serial.c configuration for split keyboard */
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//#define SOFT_SERIAL_PIN D0
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#endif
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@ -16,13 +16,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef EH_CONFIG_H
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#define EH_CONFIG_H
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// To let configuration know this is of type EH, which will force I2C irregardless of user config
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#define EH
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// The 'EH' only uses I2C
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#define USE_I2C
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#pragma once
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#include "config_common.h"
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@ -40,10 +34,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* ws2812 RGB LED */
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#define RGB_DI_PIN B2
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#define RGBLED_NUM 6 // Number of LEDs (each hand)
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#define RGBLED_NUM 12 // Number of LEDs (each hand)
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#define RGBLED_SPLIT { 6, 6 }
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#define RGBLIGHT_ANIMATIONS
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/* Split Defines */
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#define SPLIT_HAND_PIN D3
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#define SOFT_SERIAL_PIN D0
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#endif
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// The 'EH' has previously forced use of I2C so this default has been kept
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// however users can undef to use serial
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#define USE_I2C
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@ -1,14 +1 @@
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#include "lets_split_eh.h"
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void matrix_init_kb(void) {
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// JTAG disable for PORT F. write JTD bit twice within four cycles.
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MCUCR |= (1<<JTD);
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MCUCR |= (1<<JTD);
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// Undo init of RX LED, we use that port currently
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// DDRB &= ~(1<<0);
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matrix_init_user();
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};
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@ -1,5 +1,4 @@
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#ifndef EH_H
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#define EH_H
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#pragma once
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#include "lets_split_eh.h"
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@ -23,5 +22,3 @@
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}
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#define LAYOUT_ortho_4x12 LAYOUT
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#endif
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@ -1,4 +1,4 @@
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BOOTLOADER = atmel-dfu
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BACKLIGHT_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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@ -4,11 +4,13 @@
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 3
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#define _RAISE 4
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#define _FUNCTION 15
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#define _ADJUST 16
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enum layers {
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_QWERTY,
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_LOWER,
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_RAISE,
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_FUNCTION,
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_ADJUST,
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};
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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@ -77,9 +79,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* |Taskmg| | | | | | | |RGBVAI|RGBSAI|RGBHUI|caltde|
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* |Taskmg| | | | | | |RGBMOD|RGBVAI|RGBSAI|RGBHUI|caltde|
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | |RGBVAD|RGBSAD|RGBHUD|RGBTOG|
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* | | | | | | | |RGBRMO|RGBVAD|RGBSAD|RGBHUD|RGBTOG|
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | |BLSTEP|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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@ -87,8 +89,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT( \
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TSKMGR, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, RGB_SAI, RGB_HUI, CALTDEL, \
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_______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, RGB_SAD, RGB_HUD, RGB_TOG, \
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TSKMGR, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_VAI, RGB_SAI, RGB_HUI, CALTDEL, \
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_______, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_VAD, RGB_SAD, RGB_HUD, RGB_TOG, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_STEP, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET \
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),
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@ -116,7 +118,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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uint32_t layer_state_set_user(uint32_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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@ -1,5 +1,4 @@
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#ifndef LETS_SPLIT_EH_H
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#define LETS_SPLIT_EH_H
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#pragma once
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#include "quantum.h"
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@ -23,5 +22,3 @@
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)
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#define LAYOUT_kc_ortho_4x12 LAYOUT_kc
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#endif
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