Fix macro docs to be consistent with keyboard template (#4600)
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1 changed files with 88 additions and 70 deletions
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@ -12,23 +12,27 @@ Here is an example `keymap.c` for a two-key keyboard:
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```c
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```c
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enum custom_keycodes {
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enum custom_keycodes {
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MY_CUSTOM_MACRO = SAFE_RANGE
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QMKBEST = SAFE_RANGE,
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};
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QMKBEST:
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if (record->event.pressed) {
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if (record->event.pressed) {
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switch(keycode) {
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// when keycode QMKBEST is pressed
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case MY_CUSTOM_MACRO:
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SEND_STRING("QMK is the best thing ever!");
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SEND_STRING("QMK is the best thing ever!"); // this is our macro!
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} else {
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return false;
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// when keycode QMKBEST is released
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}
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}
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break;
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}
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}
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return true;
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return true;
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};
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = {
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[0] = {
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{MY_CUSTOM_MACRO, KC_ESC}
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{QMKBEST, KC_ESC}
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}
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}
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};
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};
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```
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```
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@ -37,7 +41,7 @@ What happens here is this:
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We first define a new custom keycode in the range not occupied by any other keycodes.
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We first define a new custom keycode in the range not occupied by any other keycodes.
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Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
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Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
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If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
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If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
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We return `false` to indicate to the caller that the key press we just processed need not be processed any further.
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We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
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Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
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Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
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You might want to add more than one macro.
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You might want to add more than one macro.
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@ -45,20 +49,34 @@ You can do that by adding another keycode and adding another case to the switch
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```c
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```c
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enum custom_keycodes {
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enum custom_keycodes {
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MY_CUSTOM_MACRO = SAFE_RANGE,
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QMKBEST = SAFE_RANGE,
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QMKURL,
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MY_OTHER_MACRO
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MY_OTHER_MACRO
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};
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QMKBEST:
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if (record->event.pressed) {
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if (record->event.pressed) {
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switch(keycode) {
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// when keycode QMKBEST is pressed
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case MY_CUSTOM_MACRO:
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SEND_STRING("QMK is the best thing ever!");
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SEND_STRING("QMK is the best thing ever!");
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return false;
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} else {
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case MY_OTHER_MACRO:
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// when keycode QMKBEST is released
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SEND_STRING(SS_LCTRL("ac")); // selects all and copies
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return false;
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}
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}
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break;
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case QMKURL:
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if (record->event.pressed) {
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// when keycode QMKURL is pressed
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SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
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} else {
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// when keycode QMKURL is released
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}
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break;
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case MY_OTHER_MACRO:
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if (record->event.pressed) {
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SEND_STRING(SS_LCTRL("ac")); // selects all and copies
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}
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break;
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}
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}
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return true;
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return true;
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};
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};
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