start updating audio docs
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2 changed files with 3 additions and 5 deletions
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@ -41,7 +41,8 @@ Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://githu
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So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
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So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
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```
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```
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PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style
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PLAY_NOTE_ARRAY(tone_plover, false, LEGATO); // song name, repeat, rest style
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PLAY_SONG(tone_plover); // song name (repeat is false, rest is STACCATO)
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```
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```
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This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime.
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This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime.
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@ -41,10 +41,7 @@ extern backlight_config_t backlight_config;
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#define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
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#define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
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#endif
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#endif
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#ifndef DEFAULT_LAYER_SONGS
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#ifndef DEFAULT_LAYER_SONGS
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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#define DEFAULT_LAYER_SONGS { }
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SONG(COLEMAK_SOUND) \
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SONG(DVORAK_SOUND) \
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}
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#endif
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#endif
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float goodbye_song[][2] = GOODBYE_SONG;
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float goodbye_song[][2] = GOODBYE_SONG;
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float ag_norm_song[][2] = AG_NORM_SONG;
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float ag_norm_song[][2] = AG_NORM_SONG;
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