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[Docs] RGB Animation documentation on reducing memory footprint (#5813)

* Improve Animation docs with example

 - example to reduce flash footprint of animations using RGBLIGHT_EFFECT_ defines

* Re-order the effects list

* Update docs/feature_rgblight.md

Co-Authored-By: yanfali <yanfali@gmail.com>

* Update docs/feature_rgblight.md

Co-Authored-By: yanfali <yanfali@gmail.com>

* Update docs/feature_rgblight.md

Co-Authored-By: yanfali <yanfali@gmail.com>

* Introduce line breaks

* Add title for animation speed section

* Organize Animation Defines Into Groups

* Use the RGB EFFECT recommended by mtei in docs

 - has the most modes, and STATIC_LIGHT can't really be disabled.

* Use more accurate titles for effects and animation

 - accidentally put a toggle in settings
This commit is contained in:
Yan-Fa Li 2019-05-10 09:50:53 -07:00 committed by Drashna Jaelre
parent 6464dfc91d
commit febaf9dec4

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@ -37,9 +37,9 @@ QMK uses [Hue, Saturation, and Value](https://en.wikipedia.org/wiki/HSL_and_HSV)
<img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250"/> <img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250"/>
Changing the **Hue** cycles around the circle. Changing the **Hue** cycles around the circle.<br>
Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color. Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.<br>
Changing the **Value** sets the overall brightness. Changing the **Value** sets the overall brightness.<br>
## Keycodes ## Keycodes
@ -77,8 +77,7 @@ Your RGB lighting can be configured by placing these `#define`s in your `config.
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep| |`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added| |`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
## Animations ## Effects and Animations
Not only can this lighting be whatever color you want, Not only can this lighting be whatever color you want,
if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal: if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
@ -100,29 +99,54 @@ Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstrat
Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol. Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.
The following options can be used to tweak the various animations: ### Effect and Animation Toggles
Use these defines to add or remove animations from the firmware. When you are running low on flash space, it can be helpful to disable animations you are not using.
|Define |Default |Description |
|------------------------------------|-------------|-------------------------------------------------------------------------------------|
|`RGBLIGHT_ANIMATIONS` |*Not defined*|Enable all additional animation modes. |
|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|Enable alternating animation mode. |
|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|Enable breathing animation mode. |
|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|Enable christmas animation mode. |
|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|Enable knight animation mode. |
|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|Enable rainbow mood animation mode. |
|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|Enable rainbow swirl animation mode. |
|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|Enable RGB test animation mode. |
|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|Enable snake animation mode. |
|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|Enable static gradient mode. |
### Effect and Animation Settings
The following options are used to tweak the various animations:
|Define |Default |Description | |Define |Default |Description |
|------------------------------------|-------------|-------------------------------------------------------------------------------------| |------------------------------------|-------------|-------------------------------------------------------------------------------------|
|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|If defined, enable breathing animation mode. |
|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|If defined, enable rainbow mood animation mode. |
|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|If defined, enable rainbow swirl animation mode. |
|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|If defined, enable snake animation mode. |
|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|If defined, enable knight animation mode. |
|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|If defined, enable christmas animation mode. |
|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|If defined, enable static gradient mode. |
|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|If defined, enable RGB test animation mode. |
|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|If defined, enable alternating animation mode. |
|`RGBLIGHT_ANIMATIONS` |*Not defined*|If defined, enables all additional animation modes |
|`RGBLIGHT_EFFECT_BREATHE_CENTER` |*Not defined*|If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 | |`RGBLIGHT_EFFECT_BREATHE_CENTER` |*Not defined*|If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 |
|`RGBLIGHT_EFFECT_BREATHE_MAX` |`255` |The maximum brightness for the breathing mode. Valid values are 1 to 255 | |`RGBLIGHT_EFFECT_BREATHE_MAX` |`255` |The maximum brightness for the breathing mode. Valid values are 1 to 255 |
|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
|`RGBLIGHT_EFFECT_KNIGHT_LENGTH` |`3` |The number of LEDs to light up for the "Knight" animation |
|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by |
|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM` |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel |
|`RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL`|`1000` |How long to wait between light changes for the "Christmas" animation, in milliseconds| |`RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL`|`1000` |How long to wait between light changes for the "Christmas" animation, in milliseconds|
|`RGBLIGHT_EFFECT_CHRISTMAS_STEP` |`2` |The number of LEDs to group the red/green colors by for the "Christmas" animation | |`RGBLIGHT_EFFECT_CHRISTMAS_STEP` |`2` |The number of LEDs to group the red/green colors by for the "Christmas" animation |
|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM` |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel |
|`RGBLIGHT_EFFECT_KNIGHT_LENGTH` |`3` |The number of LEDs to light up for the "Knight" animation |
|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by |
|`RGBLIGHT_RAINBOW_SWIRL_RANGE` |`360` |Range adjustment for the rainbow swirl effect to get different swirls | |`RGBLIGHT_RAINBOW_SWIRL_RANGE` |`360` |Range adjustment for the rainbow swirl effect to get different swirls |
|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
### Example Usage to Reduce Memory Footprint
1. Remove `RGBLIGHT_ANIMATIONS` from `config.h`.
1. Selectively add the animations you want to enable. The following would enable two animations and save about 4KiB:
```diff
#undef RGBLED_NUM
-#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
```
### Animation Speed
You can also modify the speeds that the different modes animate at: You can also modify the speeds that the different modes animate at: