Keymap / userspace update (#5358)
* Update userspace with common config.h * Add my dz60, satan and xd75 keyboard keymaps * Fixing executable bits changed during last upstream merge * Cleanup unnecessary files and defines * Remove unnecessary defines from userspace config * Add underglow controls to dz60 function layer * Fixing merge conflicts * Fixing exectable bits changed during merge * Userspace update
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9d915ed051
commit
ff95c60e46
4 changed files with 133 additions and 23 deletions
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@ -19,6 +19,7 @@
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = LAYOUT_planck_grid_wrapper(QWERTY_4x12),
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[_GAME] = LAYOUT_planck_grid_wrapper(GAME_4x12),
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[_LW] = LAYOUT_planck_grid_wrapper(LOWER_4x12),
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[_NV] = LAYOUT_planck_grid_wrapper(NAV_4x12),
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[_NP] = LAYOUT_planck_grid_wrapper(NUMPAD_4x12),
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@ -39,6 +39,7 @@
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#undef TAPPING_TERM
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#undef IGNORE_MOD_TAP_INTERRUPT
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#define PERMISSIVE_HOLD
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#define TAPPING_TOGGLE 1
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#define TAPPING_TERM 200
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#define IGNORE_MOD_TAP_INTERRUPT
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@ -17,16 +17,81 @@
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#include "jarred.h"
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#include "version.h"
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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bool lowerPressed, raisePressed;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case LOWER:
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case RAISE:
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// Both lower and raise activate the same layer
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if (record->event.pressed) {
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layer_on(_LW);
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} else {
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layer_off(_LW);
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}
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// But keep track of each to active adjust layer
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if (keycode == LOWER) {
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lowerPressed = record->event.pressed;
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} else {
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raisePressed = record->event.pressed;
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}
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// When both are pressed, activate adjust
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if (lowerPressed && raisePressed) {
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layer_on(_NP);
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} else {
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layer_off(_NP);
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}
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break;
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case NUMPAD:
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if (record->event.pressed) {
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layer_on(_NP);
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} else {
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layer_off(_NP);
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}
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break;
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case NAVI:
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if (record->event.pressed) {
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layer_on(_NV);
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} else {
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layer_off(_NV);
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// Release mods set by ALT_TAB and CTL_TAB
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unregister_code(KC_LALT);
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unregister_code(KC_LCTL);
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}
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break;
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case VRSN: // Prints firmware version
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if (record->event.pressed) {
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send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE), MACRO_TIMER);
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}
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return false;
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break;
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case ALT_TAB:
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if (record->event.pressed) {
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register_code(KC_LALT);
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tap_code(KC_TAB);
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}
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break;
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case CTL_TAB:
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if (record->event.pressed) {
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register_code(KC_LCTL);
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tap_code(KC_TAB);
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}
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break;
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}
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return true;
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return process_record_keymap(keycode, record);
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}
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@ -14,37 +14,66 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// TODO: Add Alt-Tab to nav + W layer
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#ifndef USERSPACE
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#define USERSPACE
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#include "quantum.h"
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enum userspace_custom_keycodes {
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VRSN = SAFE_RANGE // Prints QMK Firmware and board info
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VRSN = SAFE_RANGE, // Prints QMK Firmware and board info
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ALT_TAB,
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CTL_TAB,
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// Layer keys
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NAVI,
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LOWER,
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RAISE,
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NUMPAD
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};
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// Layers
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#define _QW 0
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#define _LW 1
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#define _NV 2
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#define _NP 3
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#define _MS 4 // Mouse
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enum {
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_QW = 0,
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_GAME,
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_LW,
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_NV,
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_NP,
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_MS,
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};
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#define MS_A LT(_MS,KC_A)
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#define WIN_Z LGUI_T(KC_Z)
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#define CTL_SLH RCTL_T(KC_SLSH)
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// Wrappers
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#define LAYOUT_planck_grid_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
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/* Qwerty Layer */
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#define QWERTY_L1 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
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#define QWERTY_L2 MO(_NV), KC_A, KC_S, KC_D, KC_F, KC_G
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#define QWERTY_L3 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B
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#define QWERTY_L4 KC_LCTL, KC_LGUI, MO(_NP), KC_LALT, MO(_LW), KC_SPC
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#define QWERTY_L2 NAVI, KC_A, KC_S, KC_D, KC_F, KC_G
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#define QWERTY_L3 KC_LSFT, WIN_Z, KC_X, KC_C, KC_V, KC_B
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#define QWERTY_L4 KC_LCTL, KC_LGUI, NUMPAD, KC_LALT, LOWER, KC_SPC
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#define QWERTY_R1 KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC
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#define QWERTY_R2 KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT
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#define QWERTY_R3 KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT
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#define QWERTY_R4 KC_ENT, MO(_LW), KC_RALT, MO(_MS), KC_APP, KC_RCTL
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#define QWERTY_R3 KC_N, KC_M, KC_COMM, KC_DOT, CTL_SLH, KC_RSFT
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#define QWERTY_R4 KC_ENT, RAISE, KC_RALT, MO(_MS), KC_APP, KC_RCTL
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#define QWERTY_4_DOX KC_LCTL, LOWER, KC_SPC, KC_ENT, RAISE, KC_RALT
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/* Game Layer */
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#define GAME_L1 _______, _______, _______, _______, _______, _______
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#define GAME_L2 _______, _______, _______, _______, _______, _______
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#define GAME_L3 _______, _______, _______, _______, _______, _______
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#define GAME_L4 _______, _______, KC_LALT, LOWER, KC_SPC, KC_SPC
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#define GAME_R1 _______, _______, _______, _______, _______, _______
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#define GAME_R2 _______, _______, _______, _______, _______, _______
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#define GAME_R3 _______, _______, _______, _______, _______, _______
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#define GAME_R4 _______, _______, _______, _______, _______, _______
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/* Lower / Upper Layer */
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#define LOWER_L1 KC_ESC , KC_1, KC_2, KC_3, KC_4, KC_5
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@ -57,27 +86,33 @@ enum userspace_custom_keycodes {
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#define LOWER_R3 KC_F12, KC_GRV, _______, _______, _______, _______
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#define LOWER_R4 _______, _______, _______, _______, _______, _______
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#define LOWER_4_DOX _______, _______, _______, _______, _______, _______
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/* Navigation Layer */
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#define NAV_L1 _______, _______, _______, KC_LGUI, KC_DEL, KC_BSPC
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#define NAV_L2 _______, _______, _______, KC_LSFT, KC_LCTL, KC_ENT
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#define NAV_L3 _______, _______, _______, _______, _______, _______
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#define NAV_L4 _______, _______, _______, _______, _______, _______
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#define NAV_L4 _______, _______, _______, CTL_TAB, ALT_TAB, _______
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#define NAV_R1 _______, KC_HOME, KC_UP , KC_END , KC_INS, _______
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#define NAV_R2 _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, _______
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#define NAV_R3 _______, KC_PGUP, KC_PGDN, _______, _______, _______
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#define NAV_R4 _______, _______, _______, _______, _______, _______
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#define NAV_R4 _______, KC_APP, _______, _______, _______, _______
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#define NAV_4_DOX CTL_TAB, ALT_TAB, _______, _______, KC_APP, _______
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/* Numpad Layer */
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#define NUMPAD_L1 RGB_TOG, RGB_MOD, _______, _______, RGB_HUD, RGB_HUI
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#define NUMPAD_L1 RGB_TOG, RGB_MOD,RGB_RMOD, _______, RGB_HUD, RGB_HUI
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#define NUMPAD_L2 BL_TOGG, BL_STEP, BL_BRTG, _______, RGB_SAD, RGB_SAI
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#define NUMPAD_L3 _______, _______, _______, _______, RGB_VAD, RGB_VAI
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#define NUMPAD_L4 RESET, VRSN, _______, _______, RGB_SPD, RGB_SPI
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#define NUMPAD_L4 _______, _______, _______, _______, RGB_SPD, RGB_SPI
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#define NUMPAD_R1 _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______
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#define NUMPAD_R2 _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______
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#define NUMPAD_R3 _______, KC_P1, KC_P2, KC_P3, KC_PAST, KC_ENT
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#define NUMPAD_R4 _______, KC_P0, XXXXXXX, KC_PDOT, KC_PSLS, KC_ENT
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#define NUMPAD_R1 DF(_QW),DF(_GAME), _______, _______, _______, RESET
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#define NUMPAD_R2 _______, _______, _______, _______, _______, _______
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#define NUMPAD_R3 VRSN, _______, _______, _______, _______, _______
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#define NUMPAD_R4 _______, _______, _______, _______, _______, _______
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#define NUMPAD_4_DOX _______, _______, _______, _______, _______, _______
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/* Mouse Layer */
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#define MOUSE_L1 _______, _______, _______, _______, _______, _______
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#define MOUSE_R3 _______, _______, _______, _______, _______, _______
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#define MOUSE_R4 KC_BTN2, _______, _______, _______, _______, _______
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#define MOUSE_4_DOX _______, _______, _______, _______, _______, _______
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#define QWERTY_1_12 QWERTY_L1, QWERTY_R1
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#define QWERTY_2_12 QWERTY_L2, QWERTY_R2
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#define QWERTY_3_12 QWERTY_L3, QWERTY_R3
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#define QWERTY_4_12 QWERTY_L4, QWERTY_R4
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#define GAME_1_12 GAME_L1, GAME_R1
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#define GAME_2_12 GAME_L2, GAME_R2
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#define GAME_3_12 GAME_L3, GAME_R3
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#define GAME_4_12 GAME_L4, GAME_R4
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#define LOWER_1_12 LOWER_L1, LOWER_R1
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#define LOWER_2_12 LOWER_L2, LOWER_R2
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#define LOWER_3_12 LOWER_L3, LOWER_R3
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#define MOUSE_4_12 MOUSE_L4, MOUSE_R4
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#define QWERTY_4x12 QWERTY_1_12, QWERTY_2_12, QWERTY_3_12, QWERTY_4_12
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#define GAME_4x12 GAME_1_12, GAME_2_12, GAME_3_12, GAME_4_12
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#define LOWER_4x12 LOWER_1_12, LOWER_2_12, LOWER_3_12, LOWER_4_12
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#define NAV_4x12 NAV_1_12, NAV_2_12, NAV_3_12, NAV_4_12
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#define NUMPAD_4x12 NUMPAD_1_12, NUMPAD_2_12, NUMPAD_3_12, NUMPAD_4_12
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