/* Copyright 2020 yushakobo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include QMK_KEYBOARD_H #ifdef SSD1306OLED #include "ssd1306.h" #endif // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _QWERTY = 0, _COLEMAK, _DVORAK, _LOWER, _RAISE, _ADJUST }; //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h #if defined(SSD1306OLED) || defined(OLED_ENABLE) # if defined(OLED_ENABLE) oled_rotation_t oled_init_user(oled_rotation_t rotation) { if (is_keyboard_master()) { return OLED_ROTATION_0; } else { return OLED_ROTATION_180; } } # else # define oled_write(data,flag) matrix_write(matrix, data) # define oled_write_P(data,flag) matrix_write_P(matrix, data) # endif # ifdef SSD1306OLED void matrix_scan_user(void) { iota_gfx_task(); // this is what updates the display continuously } void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) { if (memcmp(dest->display, source->display, sizeof(dest->display))) { memcpy(dest->display, source->display, sizeof(dest->display)); dest->dirty = true; } } # endif //assign the right code to your layers for OLED display #define L_BASE 0 #define L_LOWER (1<<_LOWER) #define L_RAISE (1<<_RAISE) #define L_ADJUST (1<<_ADJUST) #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER) # ifdef SSD1306OLED static void render_logo(struct CharacterMatrix *matrix) { static const char helix_logo[] PROGMEM ={ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, 0}; oled_write_P(helix_logo, false); } # endif # ifdef SSD1306OLED static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) { # else static void render_rgbled_status(bool full) { # endif # ifdef RGBLIGHT_ENABLE char buf[30]; if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) { if (full) { snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ", rgblight_get_mode(), rgblight_get_hue()/RGBLIGHT_HUE_STEP, rgblight_get_sat()/RGBLIGHT_SAT_STEP, rgblight_get_val()/RGBLIGHT_VAL_STEP); } else { snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode()); } oled_write(buf, false); } # endif } # ifdef SSD1306OLED static void render_layer_status(struct CharacterMatrix *matrix) { # else static void render_layer_status(void) { # endif // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below char buf[10]; oled_write_P(PSTR("Layer: "), false); switch (layer_state) { case L_BASE: oled_write_P(PSTR("Default"), false); break; case L_RAISE: oled_write_P(PSTR("Raise"), false); break; case L_LOWER: oled_write_P(PSTR("Lower"), false); break; case L_ADJUST: case L_ADJUST_TRI: oled_write_P(PSTR("Adjust"), false); break; default: oled_write_P(PSTR("Undef-"), false); snprintf(buf,sizeof(buf), "%ld", layer_state); oled_write(buf, false); } oled_write_P(PSTR("\n"), false); } # ifdef SSD1306OLED void render_status(struct CharacterMatrix *matrix) { # else void render_status(void) { # endif // Render to mode icon static const char os_logo[][2][3] PROGMEM = {{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; if (is_mac_mode()) { oled_write_P(os_logo[0][0], false); oled_write_P(PSTR("\n"), false); oled_write_P(os_logo[0][1], false); } else { oled_write_P(os_logo[1][0], false); oled_write_P(PSTR("\n"), false); oled_write_P(os_logo[1][1], false); } oled_write_P(PSTR(" "), false); # ifdef SSD1306OLED render_layer_status(matrix); # else render_layer_status(); # endif // Host Keyboard LED Status led_t led_state = host_keyboard_led_state(); oled_write_P(led_state.num_lock ? PSTR("NUMLOCK") : PSTR(" "), false); oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR(" "), false); oled_write_P(led_state.scroll_lock ? PSTR("SCLK") : PSTR(" "), false); oled_write_P(PSTR("\n"), false); # ifdef SSD1306OLED render_rgbled_status(true, matrix); # else render_rgbled_status(true); oled_write_P(PSTR("\n"), false); # endif } # ifdef SSD1306OLED # if OLED_UPDATE_INTERVAL > 0 uint16_t oled_update_timeout; # endif void iota_gfx_task_user(void) { struct CharacterMatrix matrix; # if DEBUG_TO_SCREEN if (debug_enable) { return; } # endif #if OLED_UPDATE_INTERVAL > 0 if (timer_elapsed(oled_update_timeout) < OLED_UPDATE_INTERVAL) { return; } oled_update_timeout = timer_read(); #endif matrix_clear(&matrix); if (is_keyboard_master()) { render_status(&matrix); } else { render_logo(&matrix); render_rgbled_status(false, &matrix); render_layer_status(&matrix); } matrix_update(&display, &matrix); } # else bool oled_task_user(void) { # if DEBUG_TO_SCREEN if (debug_enable) { return; } # endif if (is_keyboard_master()) { render_status(); } else { render_helix_logo(); render_rgbled_status(false); render_layer_status(); } return false; } # endif #endif