#pragma once #include "config_common.h" #define VENDOR_ID 0x4B42 #define PRODUCT_ID 0x6068 #define DEVICE_VER 0x0001 #define MANUFACTURER KBDFANS #define PRODUCT MAJA #define MATRIX_ROWS 5 #define MATRIX_COLS 15 #define MATRIX_ROW_PINS { F0, B6, B5, B4, D7 } #define MATRIX_COL_PINS { C6, C7, F7, F6, F5, F4, F1, B0, B1, B2, B3, B7, D2, D3, D5 } #define DIODE_DIRECTION COL2ROW #define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_FLUSH_LIMIT 26 #define DEBOUNCE 3 #define RGB_DISABLE_AFTER_TIMEOUT 0 #define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_KEYPRESSES // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects #define ENABLE_RGB_MATRIX_ALPHAS_MODS // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_BREATHING // #define ENABLE_RGB_MATRIX_BAND_SAT #define ENABLE_RGB_MATRIX_BAND_VAL // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define ENABLE_RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL #define ENABLE_RGB_MATRIX_DUAL_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS #define ENABLE_RGB_MATRIX_RAINDROPS #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #define ENABLE_RGB_MATRIX_HUE_BREATHING #define ENABLE_RGB_MATRIX_HUE_PENDULUM #define ENABLE_RGB_MATRIX_HUE_WAVE #define ENABLE_RGB_MATRIX_PIXEL_RAIN #define ENABLE_RGB_MATRIX_PIXEL_FLOW #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined #define ENABLE_RGB_MATRIX_TYPING_HEATMAP // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // #define ENABLE_RGB_MATRIX_SPLASH // #define ENABLE_RGB_MATRIX_MULTISPLASH // #define ENABLE_RGB_MATRIX_SOLID_SPLASH // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL #define DRIVER_ADDR_1 0b1110100 #define DRIVER_ADDR_2 0b1110110 #define DRIVER_COUNT 2 #define DRIVER_1_LED_TOTAL 36 #define DRIVER_2_LED_TOTAL 31 #define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)