// Copyright 2021 Nicolas Druoton (druotoni) // Copyright 2020 Richard Sutherland (rich@brickbots.com) // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H #include "gui_state.h" #include "fast_random.h" #include "burst.h" #include "draw_helper.h" // burst stuff static int current_burst = 0; static uint16_t burst_timer = 0; // WPM stuff static int current_wpm = 0; static uint16_t wpm_timer = 0; // This smoothing is 40 keystrokes static const float wpm_smoothing = WPM_SMOOTHING; // store values uint8_t burst_scope[SIZE_SCOPE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; uint8_t wpm_scope[SIZE_SCOPE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; // current max wpm int max_wpm = MAX_WPM_INIT; // scope animation stuff #define ANIM_SCOPE_FRAME_DURATION 40 #define ANIM_SLEEP_SCOPE_FRAME_NUMBER 10 uint16_t anim_scope_timer = 0; uint16_t anim_scope_idle_timer = 0; uint16_t anim_sleep_scope_timer = 0; uint8_t anim_sleep_scope_duration[ANIM_SLEEP_SCOPE_FRAME_NUMBER] = {30, 30, 30, 30, 20, 20, 30, 30, 32, 35}; uint8_t current_sleep_scope_frame = 0; uint8_t sleep_scope_frame_destination = ANIM_SLEEP_SCOPE_FRAME_NUMBER - 1; // glitch animation int current_glitch_scope_time = 150; uint32_t glitch_scope_timer = 0; uint8_t current_glitch_scope_index = 0; static void update_wpm(void) { if (wpm_timer > 0) { current_wpm += ((60000 / timer_elapsed(wpm_timer) / WPM_ESTIMATED_WORD_SIZE) - current_wpm) * wpm_smoothing; if (current_wpm > LIMIT_MAX_WPM) { current_wpm = LIMIT_MAX_WPM; } } wpm_timer = timer_read(); } void update_scope(void) { update_wpm(); uint16_t temps_ecoule = timer_elapsed(burst_timer); if (temps_ecoule > BURST_FENETRE) { // 1er frappe après longtemps current_burst = 40; } else { int time_pourcent = ((100 * (temps_ecoule)) / (BURST_FENETRE)); current_burst = 100 - time_pourcent; } burst_timer = timer_read(); } static void update_scope_array(void) { // shift array for (uint8_t i = 0; i < SIZE_SCOPE - 1; i++) { burst_scope[i] = burst_scope[i + 1]; wpm_scope[i] = wpm_scope[i + 1]; } int burst = current_burst; int wpm = current_wpm; // compute max wpm max_wpm = (wpm == 0) ? MAX_WPM_INIT : ((wpm > max_wpm) ? wpm : max_wpm); // current wpm ratio VS max wpm = (100 * wpm) / max_wpm; if (wpm > 100) wpm = 100; // update last slot of the arrays burst_scope[SIZE_SCOPE - 1] = burst; wpm_scope[SIZE_SCOPE - 1] = wpm; // apply decay to burst chart uint8_t pBaisse = 0; for (uint8_t i = 0; i < SIZE_SCOPE - (SIZE_SCOPE / 4); i++) { pBaisse = 2 + ((SIZE_SCOPE - 1 - i)) / 2; burst_scope[i] -= ((burst_scope[i] * pBaisse) / 100); } } static void RenderScopeBlack(void) { // clean central zone draw_rectangle_fill(3, 82, 28, 120, false); // redraw some parts of the frame drawline_hr(1, SCOPE_Y_BOTTOM, 32, 1); drawline_vt(0, SCOPE_Y_BOTTOM - 1, 42, 1); drawline_vt(31, SCOPE_Y_BOTTOM - 1, 47, 1); } static void render_scope_white(void) { static const char PROGMEM raw_logo[] = { 240, 8, 4, 226, 241, 248, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 127, 128, 128, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 128, 128, 127, }; oled_write_raw_P_cursor(0, 10, raw_logo, sizeof(raw_logo)); } static void render_scope_chart(void) { // clean the frame render_scope_white(); uint8_t y_offset = SCOPE_Y_BOTTOM - 3; for (uint8_t i = 0; i < SIZE_SCOPE; i++) { // offset uint8_t x = 3 + i; // new black vertical line for burst uint8_t iCurrentBurst = burst_scope[i]; drawline_vt(x, y_offset, (iCurrentBurst * 4) / 10, 0); // new black point for wpm, white if it's on the burst line uint8_t iCurrentWpm = wpm_scope[i]; uint8_t yWpm = y_offset - ((iCurrentWpm * 4) / 10); oled_write_pixel(x, yWpm, !(iCurrentWpm > iCurrentBurst)); } } void reset_scope(void) { // scope need wakeup anim_sleep_scope_timer = timer_read(); current_sleep_scope_frame = ANIM_SLEEP_SCOPE_FRAME_NUMBER - 1; sleep_scope_frame_destination = 0; } static void render_glitch_square(void) { if (timer_elapsed(anim_scope_idle_timer) > 60) { anim_scope_idle_timer = timer_read(); RenderScopeBlack(); uint8_t color = 0; uint8_t size = 0; for (uint8_t i = 0; i < 4; i++) { size = 4 + (fastrand() % 6); draw_gradient(3 + (fastrand() % 19), 85 + (fastrand() % 20), size, size, 255, 255, 4); size = (fastrand() % 6); color = 100 + (fastrand() % 100); draw_gradient(3 + (fastrand() % 19), 100 + (fastrand() % 20), size, size, color, color, 4); } } } void render_scope_idle(void) { uint8_t glitch_prob = get_glitch_probability(); get_glitch_index(&glitch_scope_timer, ¤t_glitch_scope_time, ¤t_glitch_scope_index, 150, 350, glitch_prob, 2); switch (current_glitch_scope_index) { case 0: RenderScopeBlack(); return; case 1: render_glitch_square(); return; } } static void RenderScopeSleep(void) { if (current_sleep_scope_frame == sleep_scope_frame_destination) { // animation finished render_scope_idle(); return; } if (timer_elapsed(anim_sleep_scope_timer) > anim_sleep_scope_duration[current_sleep_scope_frame]) { anim_sleep_scope_timer = timer_read(); // clean scope RenderScopeBlack(); // render animation render_tv_animation(current_sleep_scope_frame, 3, 80, 25, 48); // update frame number if (sleep_scope_frame_destination > current_sleep_scope_frame) { current_sleep_scope_frame++; } else { current_sleep_scope_frame--; } } } void render_scope(gui_state_t t) { if (timer_elapsed(anim_scope_timer) > ANIM_SCOPE_FRAME_DURATION) { anim_scope_timer = timer_read(); // shift arrays update_scope_array(); // oled_set_cursor(0, 10); if (t == _WAKINGUP) { RenderScopeSleep(); return; } if (t == _IDLE) { sleep_scope_frame_destination = ANIM_SLEEP_SCOPE_FRAME_NUMBER - 1; RenderScopeSleep(); return; } render_scope_chart(); } } static void decay_burst(void) { uint16_t temps_ecoule = timer_elapsed(burst_timer); int poucentageEcoule = 100; if (temps_ecoule <= BURST_FENETRE * 4) { poucentageEcoule = ((100 * (temps_ecoule)) / (BURST_FENETRE * 4)); } current_burst = current_burst - poucentageEcoule; if (current_burst <= 0) current_burst = 0; } static void decay_wpm(void) { if (timer_elapsed(wpm_timer) > 1000) { wpm_timer = timer_read(); current_wpm += (-current_wpm) * wpm_smoothing; } } void decay_scope(void) { decay_burst(); decay_wpm(); }