// Copyright 2021 Nicolas Druoton (druotoni) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once // layer name : must be 3 chars #define LAYER_NAME_0 "ABC" #define LAYER_NAME_1 "NAV" #define LAYER_NAME_2 "SPE" enum layer_number { _QWERTY = 0, _LOWER, _RAISE }; void render_gears(void); void render_layer_frame(gui_state_t t); void update_layer_frame(layer_state_t state);