// Copyright 2021 Nicolas Druoton (druotoni) // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H #include "gui_state.h" #include "navi_logo.h" #include "fast_random.h" #include "draw_helper.h" #define LOGO_SIZE 128 // glitch stuff #define GLITCH_FRAME_NUMBER 11 uint8_t current_glitch_index = 0; int current_glitch_time = 150; uint32_t glitch_timer = 0; static void render_logo_clean(void) { // your logo here static const char PROGMEM raw_logo[] = { 0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 128, 128, 192, 192, 204, 222, 222, 204, 192, 192, 128, 0, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 192, 240, 248, 28, 14, 7, 3, 249, 252, 255, 15, 7, 3, 225, 241, 241, 241, 241, 225, 3, 7, 15, 255, 252, 249, 3, 7, 14, 28, 248, 240, 192, 192, 227, 231, 206, 28, 56, 112, 99, 15, 31, 60, 120, 240, 225, 227, 3, 3, 227, 225, 240, 120, 60, 31, 15, 103, 112, 56, 28, 206, 231, 227, 192, 0, 1, 1, 0, 0, 0, 56, 120, 96, 192, 192, 192, 96, 127, 63, 0, 0, 63, 127, 96, 192, 192, 192, 96, 120, 56, 0, 0, 0, 1, 1, 0, }; oled_write_raw_P(raw_logo, sizeof(raw_logo)); } void render_glitch_bar(uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint8_t iProb) { // random horizontal scanlines for (uint8_t i = 0; i < height; i++) { bool bGenerateGlitch = (fastrand() % 100) < iProb; if (bGenerateGlitch) { drawline_hr(x, y + i, width, true); } } } void render_misc_glitch(uint8_t algo) { char c = 0; switch (algo) { case 7: // invert for (uint8_t i = 0; i < LOGO_SIZE; i++) { c = get_oled_char(i); oled_write_raw_byte(~(c), i); } break; case 8: // wobble for (uint8_t i = 0; i < LOGO_SIZE; i++) { if (i < LOGO_SIZE - 1) { copy_pixel(i + 1, -1, 85); copy_pixel(LOGO_SIZE - 1 - 1 - i, 1, 170); } } break; } } static void render_logo_glitch(void) { #ifdef WITH_GLITCH // get a random glitch index uint8_t glitch_prob = get_glitch_probability(); get_glitch_index(&glitch_timer, ¤t_glitch_time, ¤t_glitch_index, 0, 150, glitch_prob, GLITCH_FRAME_NUMBER); // no glitch if (current_glitch_index <= 3) { render_logo_clean(); return; } // glitch time ! switch (current_glitch_index) { case 4: move_block(1, 11, 24, 3, 5); move_block(2, 19, 14, 3, 4); move_block(9, 22, 7, 4, 4); return; case 5: move_block(6, 25, 20, 7, 4); move_block(0, 8, 32, 8, 7); return; case 6: move_block(3, 7, 27, 4, -3); move_block(13, 23, 19, 4, -4); return; case 7: case 8: render_misc_glitch(current_glitch_index); return; case 9: render_glitch_bar(0, 0, 32, 32, 25); return; case 10: draw_static(0, 0, 32, 32, true, 0); return; } #endif } void render_logo(gui_state_t t) { if (t == _IDLE) { // on idle : glitch time ! render_logo_glitch(); return; } // standart logo render_logo_clean(); }