/* Copyright 2021 Mechlovin' Studio * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "infinity875.h" #ifdef RGB_MATRIX_ENABLE led_config_t g_led_config = { { //Key Matrix to LED Index {0, 1, 2, 3, 4, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}, {NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED}, {NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED}, {NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED}, {NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED}, {NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED} }, { //LED Index to Physical Positon {0,0}, {14,0}, {28,0}, {42,0}, {56,0}, {67,0}, {70,0}, {84,0}, {98,0}, {112,0}, {126,0}, {140,0}, {154,0}, {168,0}, {182,0}, {196,0}, {210,0}, {224,0}, {224,13}, {196,13}, {182,13}, {154,13}, {112,13}, {84,13}, {56,13}, {28,13}, {0,13}, {0,25}, {0,38}, {0,51}, {0,64}, {28,64}, {56,64}, {84,64}, {112,64}, {154,64}, {182,64}, {196,64}, {224,64}, {224,51}, {224,38}, {224,25}, //{244,64}, {196,64}, {182,64}, {154,64}, {112,64}, {84,64}, {56,64}, {28,64}, {0,64}, }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, } }; #endif