/* Copyright 2021 Jonavin Eng * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "quantum.h" /* First section contains the physical layout of the board and position of keys. * * Second is a two-dimensional array which represents the switch matrix. */ #define LAYOUT_landscape( \ k50, k40, k30, \ k51, k41, k31, k20, k10, k00, \ k52, k42, k32, k21, k11, k01, \ k53, k43, k33, k22, k12, k02, \ k54, k44, k34, k23, k13, k03, \ \ BACK00, BACK01, BACK02 \ \ ) { \ { BACK00, k00, k01, k02, k03 }, \ { BACK01, k10, k11, k12, k13 }, \ { BACK02, k20, k21, k22, k23 }, \ { k30, k31, k32, k33, k34 }, \ { k40, k41, k42, k43, k44 }, \ { k50, k51, k52, k53, k54 } \ }