#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _QWERTY, _LOWER, _RAISE, }; enum custom_keycodes { QWERTY = SAFE_RANGE, LOWER, RAISE, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT( /* Qwerty */ /* * Q W E R T || Y U I O P * A S D F G || H J K L ; * Z X C V B || N M , . / * SFT TAB CTL LW space bksp||ALT Ent RS - ' = */ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P , KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH , KC_LSFT, KC_TAB, KC_LCTL, MO(_LOWER), KC_SPC, KC_BSPC, KC_LALT, KC_ENT, MO(_RAISE), KC_MINS, KC_QUOT, KC_PEQL ), /* * 1 2 3 4 5 || 6 7 8 9 0 * F1 F2 F3 F4 F5 || F6 F7 F8 F9 F10 * F11 F12 ( ) & || ` [ ] + \ * lower insert super shift space bksp|| alt Ent fn . - = */ [_RAISE] = LAYOUT( /* [> RAISE <] */ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0 , KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 , KC_F11, KC_F12, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_LBRC, KC_RBRC, KC_PSLS, KC_BSLS , KC_NO, KC_INS, KC_LGUI, KC_LSFT, KC_SPC, KC_BSPC, KC_LALT, KC_ENT, KC_TRNS, KC_DOT, KC_PMNS, KC_EQL ), /* * ! @ # $ % || ^ & * ( ) * DEL ESC || PGDN PGUP PSCR * CAPS volup ENT reset || UP * voldn super shift space bspc|| alt ent LEFT DOWN RGHT */ [_LOWER] = LAYOUT( /* [> LOWER <] */ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN , KC_DELT, KC_ESC, KC_NO, KC_NO, KC_NO, KC_PGDN, KC_PGUP, KC_PSCR, KC_NO, KC_NO, KC_CAPS, KC_VOLU, KC_NO, KC_ENT, RESET, KC_NO, KC_NO, KC_NO, KC_UP, KC_NO , KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_SPC, KC_BSPC, KC_LALT, KC_ENT, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT ) };