#pragma once #include "quantum.h" /* This a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT_all( \ K00, K01, K02, K03, K04, K14, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \ K10, K11, K12, K13, K24, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \ K20, K21, K22, K23, K34, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \ K31, K32, K33, K44, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3E, \ K41, K43, K45, K46, K48, K4A, K4C, K4D, K4E \ ) \ { \ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E }, \ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E }, \ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, KC_NO }, \ { KC_NO, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, KC_NO, K3E }, \ { KC_NO, K41, KC_NO, K43, K44, K45, K46, KC_NO, K48, KC_NO, K4A, KC_NO, K4C, K4D, K4E }, \ }