/* Copyright 2021 yushakobo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "quantum.h" /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ k00, k01, k02, k03, \ k10, k11, k12, k13, k14, k15, k16, \ k20, k21, k22, k23, k24, k25, k26, \ k33, k34, k35, k36, \ k40, k41, k42, k43, k44, k45, k46, \ k50, k51, k52, k53, k54, k55, k56 \ ) \ {\ { k01, k02, k13, k14, k15, k16 }, \ { k11, k12, k23, k24, k25, k26 }, \ { k21, k22, k33, k34, k35, k36 }, \ { k41, k42, k43, k44, k45, k46 }, \ { k51, k52, k53, k54, k55, k56 }, \ { k00, k03, k10, k20, k40, k50 } \ }