#include "ergodox_ez.h" #include "debug.h" #include "action_layer.h" /* * Keyboard: Ergodox * Keymap: replicaJunction * Version: 1.0 * * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus. * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now * have both keyboards, so I've designed these layouts in an effort to make switching between the * two as easy as possible. * * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found * here: https://colemakmods.github.io/mod-dh/ */ #define BASE 0 // default layer #define CODH 1 // Colemak #define QWRT 2 // QWERTY layer #define SYMB 3 // symbols #define MDIA 4 // media keys #define UTIL 5 // keyboard utilities #define NUMP 6 // numpad #define GAME 7 // mouse overlay for gaming #define _______ KC_TRNS // Simple alias that just makes the keymaps a bit easier to look at const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * Keymap: Colemak-ModDH * * ,--------------------------------------------------. ,--------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | ~SYMB| 6 | 7 | 8 | 9 | 0 | ' | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | \ | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | = | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | - | * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------| * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | LGui | [ | ] |CtlShf| SYMB | | Left | Up | Down | Right| \ | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | LCtrl| LAlt | | MDIA | RAlt | * ,------|------|------| |------+------+------. * | Ctl/ | Alt/ | Home | | PgUp | | SYMB/| * | BkSp | Del |------| |------| Enter| Space| * | | | NUMP | | PgDn | | | * `--------------------' `--------------------' */ [CODH] = KEYMAP( // left hand KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, KC_BSLS,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME, KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G, KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO), KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(SYMB), KC_LCTL, KC_LALT, KC_HOME, CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(NUMP), // right hand TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_QUOT, KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_EQL, KC_M, KC_N, KC_E, KC_I, KC_O, KC_MINS, KC_BSLS, KC_K, KC_H, KC_DOT, KC_COMM,KC_SLSH,KC_RSFT, KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS, MO(MDIA), KC_RALT, KC_PGUP, KC_PGDN, KC_ENT, LT(SYMB,KC_SPC) ), /* * Keymap: Dvorak layout * * The right index backspace is a nod to my TypeMatrix keyboard, which has * Backspace in the center. * * ,--------------------------------------------------. ,--------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | ~SYMB| 6 | 7 | 8 | 9 | 0 | / | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | \ | ' | , | . | P | Y | Home | | BkSp | F | G | C | R | L | = | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | Tab | A | O | E | U | I |------| |------| D | H | T | N | S | - | * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------| * | LShft | ; | Q | J | K | X | | | | B | M | W | V | Z | RShft | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | LGui | [ | ] |CtlShf| SYMB | | Left | Up | Down | Right| \ | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | LCtrl| LAlt | | MDIA | RAlt | * ,------|------|------| |------+------+------. * | Ctl/ | Alt/ | Home | | PgUp | | SYMB/| * | BkSp | Del |------| |------| Enter| Space| * | | | NUMP | | PgDn | | | * `--------------------' `--------------------' */ // BASE [BASE] = KEYMAP( // left hand KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, KC_BSLS,KC_QUOT,KC_COMM, KC_DOT, KC_P, KC_Y, KC_HOME, KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_LSFT,KC_SCLN,KC_Q, KC_J, KC_K, KC_X, ALL_T(KC_NO), KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(SYMB), KC_LCTL, KC_LALT, KC_HOME, CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(NUMP), // right hand TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH, KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_BSLS, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS, MO(MDIA), KC_RALT, KC_PGUP, KC_PGDN, KC_ENT, LT(SYMB,KC_SPC) ), /* * Keymap: QWERTY layout. * * This is optimized for gaming, not typing, so there aren't as many macros * as the Dvorak layer. Some of the keys have also been moved to "game- * like" locations, such as making the spacebar available to the left thumb, * and repositioning the arrow keys at the bottom right corner. * * ,--------------------------------------------------. ,--------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | |~SYMB | 6 | 7 | 8 | 9 | 0 | - | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | LShift | Q | W | E | R | T | +L1 | | BkSp | Y | U | I | O | P | ] | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' | * |--------+------+------+------+------+------| FN2 | | ~L1 |------+------+------+------+------+--------| * | LShft | Z | X | C | V | B | | | | N | M | , | . | Up | RShft | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | LCtrl| ` | \ |CtlShf| SYMB | | SYMB | / | Left | Down | Right| * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | LCtrl| LAlt | | MDIA | ~GAME| * ,------|------|------| |------+------+------. * | | | Home | | PgUp | | SYMB/ * | Space| LAlt |------| |------| Enter| Space| * | | | End | | PgDn | | | * `--------------------' `--------------------' */ [QWRT] = KEYMAP( // Layer1: QWERTY // left hand KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, KC_LSFT,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME, KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO), KC_LCTL,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(SYMB), KC_LCTL,KC_LALT, KC_HOME, KC_SPC, KC_LALT, KC_END, // right hand TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC, KC_BSPC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_MINS, KC_END, KC_N, KC_M, KC_COMM,KC_DOT, KC_UP ,KC_RSFT, MO(SYMB),KC_UP, KC_LEFT,KC_DOWN,KC_RGHT, MO(MDIA),TG(GAME), KC_PGUP, KC_PGDN,KC_ENT,LT(SYMB,KC_SPC) ), /* * Keymap: Symbol / navigation Layer * * Inspired by Atreus. * Note the two keys on the left thumb cluster. These change the "default" layer between key layouts. * The RESET button also resets the Teensy, but note bug #164. * * ,--------------------------------------------------. ,--------------------------------------------------. * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | | ! | @ | Up | { | } | | | | | Home | Up | End | | F12 | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | # | / | | | \ | $ |------| |------| | Left | Down | Right| | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | [ | ] | ( | ) | & | | | | | PgUp | | PgDn | | | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | | | | | SYMB | | | | | | | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * |Dvorak|QWERTY| | | RESET| * ,------|------|------| |------+------+------. * | | |Colemk| | | | | * | | |------| |------| | SYMB | * | | | | | | | | * `--------------------' `--------------------' */ // SYMBOLS [SYMB] = KEYMAP( // left hand _______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______,KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR,_______, _______,KC_HASH,KC_SLSH,KC_PIPE,KC_BSLS,KC_DLR, _______,KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR,_______, _______,_______,_______,_______,_______, DF(BASE),DF(QWRT), DF(CODH), _______, _______, _______, // right hand _______,KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______,_______,KC_HOME,KC_UP, KC_END, _______,KC_F12, _______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______, _______,_______,KC_PGUP,_______,KC_PGDN,_______,_______, _______,_______,_______,_______,_______, _______, RESET, _______, _______, _______, _______ ), /* Keymap: Media and mouse keys * * ,--------------------------------------------------. ,--------------------------------------------------. * | | | | | | | | | | | | | | | | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | | | | MsUp | | | | | | | | | | | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | | | | | | | | | | | Prev | Next | | | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | | | | | | * ,------|------|------| |------+------+------. * | | | | | | |Brwser| * | | |------| |------| |Back | * | | | | | | | | * `--------------------' `--------------------' */ // MEDIA AND MOUSE [MDIA] = KEYMAP( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_BTN2, _______, _______, _______, _______, _______, _______, // right hand _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, KC_MPRV, KC_MNXT, _______, _______, KC_VOLU, KC_VOLD, KC_MUTE, _______, _______, _______, _______, _______, _______, _______, KC_WBAK ), /* * Keymap: Number pad. * * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases. * * ,--------------------------------------------------. ,--------------------------------------------------. * | | | | | | | | | | | | | | | | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | | | | | | | | | | | 7 | 8 | 9 | * | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | | | | | |------| |------| | 4 | 5 | 6 | + | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | | | | | | | | | | 1 | 2 | 3 | / | | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | | | | | | | 0 | . | 0 | = | | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | | | | | | * ,------|------|------| |------+------+------. * | | | | | | | | * | | |------| |------| | Enter| * | | | | | | | | * `--------------------' `--------------------' */ [NUMP] = KEYMAP( // left hand _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______, _______, _______,_______,_______, // right hand _______,_______,_______,_______,_______,_______,_______, _______,KC_UP, KC_P7, KC_P8, KC_P9, KC_PAST,KC_F12, KC_DOWN,KC_P4, KC_P5, KC_P6, KC_PPLS,_______, _______,KC_AMPR,KC_P1, KC_P2, KC_P3, KC_PSLS,_______, KC_P0, KC_PDOT,KC_P0, KC_EQL, _______, _______, _______, _______, _______, _______, KC_PENT ), /* * Keymap: Gaming * * This is mostly a mouse overlay for the right hand while the left hand uses the QWERTY layout. * * ,--------------------------------------------------. ,--------------------------------------------------. * | | | | | | | | | | | | | | | | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | | | | | | | | | | | | | | | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | | | | | | |MClick| | | | | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | | | | | ~GAME| * ,------|------|------| |------+------+------. * | | | | | | | | * | | |------| |------|RClick|LClick| * | | | | | | | | * `--------------------' `--------------------' */ [GAME] = KEYMAP( // left hand _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______, _______, _______,_______,_______, // right hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN3, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN2, KC_BTN1 ), }; const uint16_t PROGMEM fn_actions[] = { [1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols) }; const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { // MACRODOWN only works in this function switch(id) { case 0: if (record->event.pressed) { register_code(KC_RSFT); } else { unregister_code(KC_RSFT); } break; } return MACRO_NONE; }; // Runs just one time when the keyboard initializes. void matrix_init_user(void) { }; // Runs constantly in the background, in a loop. void matrix_scan_user(void) { uint8_t layer = biton32(layer_state); ergodox_board_led_off(); ergodox_right_led_1_off(); ergodox_right_led_2_off(); ergodox_right_led_3_off(); switch (layer) { case BASE: ergodox_right_led_1_on(); break; case QWRT: ergodox_right_led_2_on(); case SYMB: ergodox_right_led_3_on(); break; case GAME: ergodox_right_led_1_on(); ergodox_right_led_2_on(); default: // none break; } };