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qmk_firmware/keyboards/fluorite/fluorite.h
ihotsuno d9cf6c6730 [Keyboard] 140% keyboard fluorite keymaps (#7473)
* fluorite keymaps

* Update config.h

* Update fluorite.c

I corrected the points that were pointed out.

* Update fluorite.h

I corrected the points that were pointed out.

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* Update keymap.c

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* Update keyboards/fluorite/config.h

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* Update keyboards/fluorite/readme.md

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* Update keyboards/fluorite/rules.mk

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* Update keyboards/fluorite/rules.mk

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* Update keyboards/fluorite/rules.mk

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* Update keyboards/fluorite/readme.md

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* Update keyboards/fluorite/rules.mk

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* Update keyboards/fluorite/rules.mk

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* Update keyboards/fluorite/rules.mk

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* Update keymap.c

I corrected the points that were pointed out.

* Update fluorite.c

I corrected the points that were pointed out.

* Update rules.mk

I corrected the points that were pointed out.

* Update keyboards/fluorite/rules.mk

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* Update keyboards/fluorite/rules.mk

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* Update keymap.c

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* Update fluorite.h

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* Update keymap.c

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* Update keymap.c

I corrected the points.
c:165:68 
XDXXXXX >> XXXXXXX

Reverted,because error log.
ADJUST,

* Update keymap.c

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* Update readme.md

link added

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2019-12-01 14:50:47 -08:00

55 lines
2.6 KiB
C

/* Copyright 2019 Mafuyu Ihotsuno
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, L07, R00, R01, R02, R03, R04, R05, R06, R07, \
L10, L11, L12, L13, L14, L15, L16, L17, R10, R11, R12, R13, R14, R15, R16, R17, \
L20, L21, L22, L23, L24, L25, L26, L27, L28, R20, R21, R22, R23, R24, R25, R26, R27, R28, \
L30, L31, L32, L33, L34, L35, L36, L37, L38, R30, R31, R32, R33, R34, R35, R36, R37, R38, \
L40, L41, L42, L43, L44, L45, L46, L47, L48, R40, R41, R42, R43, R44, R45, R46, R47, R48, \
L50, L51, L52, L53, L54, L55, L56, L57, L58, R50, R51, R52, R53, R54, R55, R56, R57, R58, \
L60, L61, L62, L63, L64, L65, L66, L67, L68, R60, R61, R62, R63, R64, R65, R66, R67, R68, \
L70, L71, L72, L73, L74, L75, L76, L77, L78, R70, R71, R72, R73, R74, R75, R76, R77, R78 \
) \
{ \
{ KC_NO, L00, L01, L02, L03, L04, L05, L06, L07 }, \
{ KC_NO, L10, L11, L12, L13, L14, L15, L16, L17 }, \
{ L20, L21, L22, L23, L24, L25, L26, L27, L28 }, \
{ L30, L31, L32, L33, L34, L35, L36, L37, L38 }, \
{ L40, L41, L42, L43, L44, L45, L46, L47, L48 }, \
{ L50, L51, L52, L53, L54, L55, L56, L57, L58 }, \
{ L60, L61, L62, L63, L64, L65, L66, L67, L68 }, \
{ L70, L71, L72, L73, L74, L75, L76, L77, L78 }, \
{ KC_NO, R07, R06, R05, R04, R03, R02, R01, R00 }, \
{ KC_NO, R17, R16, R15, R14, R13, R12, R11, R10 }, \
{ R28, R27, R26, R25, R24, R23, R22, R21, R20 }, \
{ R38, R37, R36, R35, R34, R33, R32, R31, R30 }, \
{ R48, R47, R46, R45, R44, R43, R42, R41, R40 }, \
{ R58, R57, R56, R55, R54, R53, R52, R51, R50 }, \
{ R68, R67, R66, R65, R64, R63, R62, R61, R60 }, \
{ R78, R77, R76, R75, R74, R73, R72, R71, R70 }, \
}