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qmk_firmware/keyboards/preonic/keymaps/era1112/keymap.c
Era James 98da119293
era1112 keymap for preonic (#16064)
Added the keymap I have been using as a daily driver for the last month.

* good firmware 26 jan, best clicky mode stability so far

* modified to reflect master branch coding style

* further modified to reflect master branch coding style

* improving clicky stability, tuned down clicky delay duration

* changed name of keymap folder to use lowercase letters
2022-03-10 12:07:37 -08:00

365 lines
13 KiB
C

// Copyright 2022 Era James(@Era1112)
// SPDX - License - Identifier: GPL - 2.0 - or -later
#include QMK_KEYBOARD_H // Default statement
#define HSV_RETRO_CONSOLE 36, 150, 255 //HSV_YELLOW = 43, 255, 255
//----------- RGB Default Settings -----------//
//--------------------------------------------//
#ifdef RGBLIGHT_ENABLE
void keyboard_post_init_user(void) {
rgblight_enable_noeeprom(); // Enables RGB, without saving settings
rgblight_sethsv_noeeprom(HSV_RETRO_CONSOLE);
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
}
#endif // RGBLIGHT_ENABLE
//----------- Layer names -----------//
//-----------------------------------//
enum preonic_layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST,
};
//----------- Sounds -----------//
//------------------------------//
#ifdef AUDIO_ENABLE
float capslockToggleSound[][2] = SONG(STARTUP_SOUND);
float dynamicBufferRecordSound[][2] = SONG(STARTUP_SOUND);
float dynamicBufferFullSound[][2] = SONG(GOODBYE_SOUND);
#endif // AUDIO_ENABLE
//----------- Called when dynamic buffer full -----------//
//-------------------------------------------------------//
void backlight_toggle(void) {
#ifdef AUDIO_ENABLE
PLAY_SONG(dynamicBufferFullSound);
#endif // AUDIO_ENABLE
}
//----------- Tapdance prelims -----------//
//----------------------------------------//
typedef enum {
TD_NONE,
TD_UNKNOWN,
TD_1_TAP,
TD_1_HOLD,
TD_2_TAP,
TD_2_HOLD,
} td_state_t;
typedef struct {
bool is_press_action;
td_state_t state;
} td_tap_t;
td_state_t cur_dance(qk_tap_dance_state_t* state);
/* Return an integer that corresponds to what kind of tap dance should be executed.
*
* How to figure out tap dance state: interrupted and pressed.
*
* Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
* under the tapping term. This is typically indicitive that you are trying to "tap" the key.
*
* Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
* has ended, but the key is still being pressed down. This generally means the key is being "held".
*
* One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
* feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
* For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
*
* Good places to put an advanced tap dance:
* z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
*
* Criteria for "good placement" of a tap dance key:
* Not a key that is hit frequently in a sentence
* Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
* in a web form. So 'tab' would be a poor choice for a tap dance.
* Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
* letter 'p', the word 'pepper' would be quite frustating to type.
*
* For the third point, there does exist the 'TD_DOUBLE_SINGLE_TAP', however this is not fully tested
*
*/
td_state_t cur_dance(qk_tap_dance_state_t* state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) {
return TD_1_TAP;
// Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
} else {
return TD_1_HOLD;
}
} else if (state->count == 2) {
// TD_DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
// action when hitting 'pp'. Suggested use case for this return value is when you want to send two
// keystrokes of the key, and not the 'double tap' action/macro.
if (state->pressed) return TD_2_HOLD;
else return TD_2_TAP;
} else {
return TD_UNKNOWN;
}
}
//----------- 2tap capslock --------------//
//----------------------------------------//
void twoCapsLock_finished(qk_tap_dance_state_t* state, void* user_data);
void twoCapsLock_reset(qk_tap_dance_state_t* state, void* user_data);
static td_tap_t twoCapsLock_tap_state = {
.is_press_action = true,
.state = TD_NONE
};
void twoCapsLock_finished(qk_tap_dance_state_t* state, void* user_data) {
twoCapsLock_tap_state.state = cur_dance(state);
switch (twoCapsLock_tap_state.state) {
case TD_NONE: register_code(KC_LSFT); break;
case TD_UNKNOWN: register_code(KC_LSFT); break;
case TD_1_TAP: register_code(KC_LSFT); break;
case TD_1_HOLD: register_code(KC_LSFT); break;
case TD_2_TAP:
register_code(KC_CAPS);
#ifdef AUDIO_ENABLE
PLAY_SONG(capslockToggleSound);
#endif // AUDIO_ENABLE
break;
case TD_2_HOLD: register_code(KC_LSFT); break;
}
}
void twoCapsLock_reset(qk_tap_dance_state_t* state, void* user_data) {
switch (twoCapsLock_tap_state.state) {
case TD_UNKNOWN: unregister_code(KC_LSFT); break;
case TD_NONE: unregister_code(KC_LSFT); break;
case TD_1_TAP: unregister_code(KC_LSFT); break;
case TD_1_HOLD: unregister_code(KC_LSFT); break;
case TD_2_TAP:
unregister_code(KC_CAPS);
#ifdef AUDIO_ENABLE
PLAY_SONG(capslockToggleSound);
#endif // AUDIO_ENABLE
break;
case TD_2_HOLD: unregister_code(KC_LSFT); break;
}
twoCapsLock_tap_state.state = TD_NONE;
}
//----------- Rotary Encoder --------------//
//----------------------------------------//
bool encoder_update_user(uint8_t index, bool clockwise) {
if (layer_state_is(_QWERTY)) {
if (clockwise) {
tap_code(KC_WH_U);
} else {
tap_code(KC_WH_D);
}
}
else if (layer_state_is(_LOWER)) {
if (clockwise) {
tap_code16(S(KC_F3));
} else {
tap_code(KC_F3);
}
} else if (layer_state_is(_RAISE)) {
if (clockwise) {
tap_code16(C(KC_Z));
} else {
tap_code16(C(KC_Y));
}
}
return false;
}
//----------- Custom keycodes ------------//
//----------------------------------------//
enum {
TD_2_CAPSLOCK
};
enum custom_keycodes {
CU_BLNKON = SAFE_RANGE,
CU_BLNKOFF,
CU_RGBON,
CU_RGBOFF,
ENC_MODE
};
static bool blinky = false; // Track blinky behavior on/off for keycode
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_2_CAPSLOCK] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, twoCapsLock_finished, twoCapsLock_reset)
};
//----------- Intercepts and overrides ------------//
//-------------------------------------=-----------//
bool process_record_user(uint16_t keycode, keyrecord_t* record) {
switch (keycode) {
// Turn RGB LEDs off
case CU_RGBOFF:
// If pressed
if (record->event.pressed) {
rgblight_sethsv_noeeprom(HSV_OFF);
return true;
// If released
} else {
return true;
}
// Turn RGB LEDs on
case CU_RGBON:
// If pressed
if (record->event.pressed) {
rgblight_sethsv_noeeprom(HSV_RETRO_CONSOLE);
return true;
// If released
} else {
return true;
}
// Turn blinky LEDs off
case CU_BLNKOFF:
// If pressed
if (record->event.pressed) {
blinky = false;
return true;
// If released
} else {
return true;
}
// Turn blinky LEDs on
case CU_BLNKON:
// If pressed
if (record->event.pressed) {
blinky = true;
return true;
// If released
} else {
return true;
}
// Sound when Dynamic recording started
case DYN_REC_START1:
// If pressed
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(dynamicBufferRecordSound);
#endif // AUDIO_ENABLE
return true; // Let QMK send the press/release events
// If released
} else {
return true; // Let QMK send the press/release events
}
// Sound when Dynamic recording stopped
case DYN_REC_STOP:
// If pressed
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(dynamicBufferFullSound);
#endif // AUDIO_ENABLE
return true; // Let QMK send the enter press/release events
// If released
} else {
return true; // Let QMK send the press/release events
}
// Encoder Click
case ENC_MODE:
if (record->event.pressed) {
if (layer_state_is(_QWERTY)) {
tap_code(KC_BTN1);
return false;
} else if (layer_state_is(_LOWER)) {
return false;
} else if (layer_state_is(_RAISE)) {
return false;
}
}
// Adds blinks if blinky is on
default:
if (blinky == true) {
rgblight_toggle();
}
return true; // Process all other keycodes normally
}
}
//----------- Keymap ------------//
//-------------------------------//
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// main layer
[_QWERTY] = LAYOUT_ortho_5x12 (
// (Non-disabled top row), uncomment and replace if you want preonic-style instead of planck-style
// KC_MINS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TD(TD_2_CAPSLOCK),
ENC_MODE, KC_LCTL, KC_LGUI, KC_LALT, MO(_LOWER), KC_SPC, KC_SPC, MO(_RAISE), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
// lower key
[_LOWER] = LAYOUT_ortho_5x12 (
DYN_MACRO_PLAY1, DYN_REC_START1, DYN_REC_STOP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_BSPC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_QUOT, KC_GRV, KC_LCBR, KC_RCBR, KC_TRNS,
KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_TRNS, KC_BSLS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_ADJUST), KC_HOME, KC_PGDN, KC_PGUP, KC_END
),
// raise key
[_RAISE] = LAYOUT_ortho_5x12 (
DYN_MACRO_PLAY1, DYN_REC_START1, DYN_REC_STOP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DQUO, KC_TILD, KC_LBRC, KC_RBRC, KC_TRNS,
KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_UNDS, KC_PLUS , KC_TRNS, KC_PIPE, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_ADJUST), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_F24
),
// hardware adjust layer, raise+lower
[_ADJUST] = LAYOUT_ortho_5x12 (
AU_ON, AU_OFF, CK_ON, CK_OFF, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
CU_RGBON, CU_RGBOFF, CU_BLNKON, CU_BLNKOFF, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
)
};