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qmk_firmware/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c
2021-09-15 22:27:44 -07:00

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This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Authors: This QMK keymap file is a combination of the default
* keymap, led code original copied/edited from ../jetpacktuxedo, some
* copy/paste from QMK documentation code examples (etc).
* Remainder: © 2019, 2020, 2021 by Jos Boersema
*/
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
#include "./user_config.h" // Edit this file to set user preference compile options.
// --------------------------------------^---------------------------------------
/* Configurable keymap for Minivan layouts 44, 45, 46 keys.
* May work for 12×12×12×[11-12] keys as well.
* Configuration in ./user_config.h
*/
/* Overview of the code
*
* The base layers are in separate files;
* process_record_user(), unicode macros are defined in unicode_macros.c;
* accented characters are defined in unicode_weurope.h
*
* Unicode macros facilitate recomputing for re-computing the Dvorak with changed letters
* ('descramble'), and exist because space ran out for * XP(…).
*
* The led color code might be a bit hairy, due to speed/count middle led overlapping layer color.
*
* Preprocessor indentation: # always in column one, #includes and #defines
* are most to the left unless nested, except in the user configuration
* block where room is left for a //. Logical stuff (#if etc) is
* indented from column two, and then in each nesting goes 4 more spaces
* to the right, so in between the normal code indentations. There should
* be a newline above and below logical statements. This makes preprocessor
* statements stand out, while giving more information in each statement.
* C indentation: trying to follow QMK standard.
*
*/
#include QMK_KEYBOARD_H
// Bit masks for the Base layers, to set them as Default, in order to make transparency look back to the right one.
#define _DEF_BASE_MASK 0x1 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
#define _ALT_BASE_MASK 0x2 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
// Below #defines the internal order of the layers.
// Notice this order in layer_state_set_user as well, regarding the led indicators.
enum {
_DEF_BASE, // Default BASE layer (layer at startup). Typically the letters.
# ifndef MINIFAN_SINGLE_LAYOUT
_ALT_BASE, // Alternative BASE layer.
# endif
_DEF_NSY, // numbers and symbols
# ifndef MINIFAN_SINGLE_LAYOUT
_ALT_NSY, // Alternate version of _DEF_NSY
# endif
_MOV, // movement arrows and mouse
_RAR, // keys RARely used, Unicode config, Power keys, Media keys, alternate mode switch, speed/size count, …
# ifndef REMOVE_PAD
_PAD, // Numbers pad. These are different versions of the same numbers, that is 1 (_NSY) ≠ 1 (_PAD).
# endif
# ifndef REMOVE_ACC // Removes this layer entirely, if set.
_ACC, // Accented letters
# endif
# ifndef REMOVE_DRA // Removes this layer entirely, if set.
_DRA, // Unusual symbols and whatever else
# endif
# ifndef REMOVE_BON // Removes this layer entirely, if set.
_BON, // Bonus layer with more Unicode symbols
# endif
_FUN, // function keys, layer switcher, given highest order precedence just in case
} ;
// The default and alternate base layers needs to have a low order
// number, so that the other layers can be accessed on top of it.
// Default Layer is set, according to active Base pair.
// What BASE layer is active.
enum {
_NORMAL_, // BASE layer is _DEF_BASE
_FULL_, // BASE layer is _ALT_BASE
# ifdef DVORAK_DESCRAMBLE // not used with other keymaps
_HALF_, // BASE layer is _ALT_BASE For DVORAK_DESCRAMBLE keymap: does *not* re-compute letters in Unicode
// This is for different Unicode encodings than “Control+U+HEX” (Linux). It will go through what is set on _RAR
# endif
};
// The mechanism is about what layer to return to, once needing to go back to the letters layer (BASE).
# ifndef STARTUP_ALTERNATE // Startup with in default BASE, normal mode.
short alternate = _NORMAL_;
# else // Startup with alternate BASE active
short alternate = _FULL_; //
# endif
//* Shift detection
bool shift_ison = 0; // keep track of the state of shift (Capslock is ignored). There may be more elegant code for this in
// QMK (a function seems to do it?), but this is simple and keeps the issue isolated to this file.
# define TRUE 1
# define FALSE 0
bool _fun_stay = FALSE; // for making _FUN layer not return to BASE after pressing an F-key
bool leds_on; // toggle leds on/off
# ifdef LEDS_OFF_BASE_DEF
bool led_middle_on = TRUE; // Set to off later, if startup setting is off.
# endif
bool isolate_trigger = FALSE; // detects if _FUN layer move was pressed, and no other key (no normal use of Shift).
bool capslock; // keeps track of capslock state
bool numlock; // keeps track of numlock state
//layer_state_t state_recall; // We are calling the function set_led_colors_ from this file as well.
// speed measuring
bool speed_measure = SPEED_INIT_VALUE; // feature activated or not on startup
uint32_t speed_counttime; // counts the time
short speed_countdown = SPEED_COUNTDOWN; // countdown to next computation/effects
int speed; // we store typing result (keys/second) to make reporting less stressful on user, as it doesn't run away after typing
// the value is recorded 10 times higher, to allow another digit of precision, needed to calculate Words-Per-Minute
long int speed_batches = 0; // This counts how many batches of SPEED_COUNTDOWN have been added to wordcount_speed_add
long int speed_add = 0; // This just adds the speed computed for every batch of SPEED_COUNTDOWN, also times 10 for precision
// character and word counting, attempting to count the final text being written
bool sizecount_measure = COUNT_INIT_VALUE; // feature activated or not on startup
long int sizecount_blanks = 0; // This counts spaces/enters as a means of counting words, with manual substraction key
long int sizecount_chars = 0; // This counts characters, substraction for delete/backspace
bool sizecount_word; // remember if the last character was whitespace, so a second does not count a word
bool sizecount_menu = FALSE; // menu mode for configuring sizecount led color & alert system for maximum size.
long int sizecount_max = 0; // the maximum system for count, alert user about relative size/limit
bool sizecount_max_type; // is size counting by word or by character
#define SIZECOUNT_WORD 0 // The type of text size counting: words
#define SIZECOUNT_CHAR 1 // " : characters
/* This file contains mostly the Unicode and special macros.
It contains the function: process_record_user(...)
It has been isolated because the source file got long.
*/
#include "./unicode_macros.c"
// Pre-existing function, run when the keyboard starts up.
void keyboard_post_init_user (void) {
# ifdef RGBLIGHT_ENABLE
// Set side leds on/off startup
# ifdef STARTUP_SIDE_LEDS_OFF
leds_on = FALSE;
# else
leds_on = TRUE;
# endif
// Set up RGB effects on _only_ the first LED
rgblight_set_effect_range (1, 1); // Takes a range: 1st arg is start, 2nd how many
rgblight_sethsv_noeeprom (HSV_WHITE); // Startup color of keyboard.
// Set LED effects to breathing mode
rgblight_mode_noeeprom (RGBLIGHT_EFFECT_BREATHING + 2);
// Init the first and last LEDs to a static color.
setrgb (0, 0, 0, (LED_TYPE *)&led[0]); // Led[0] is led 0
setrgb (0, 0, 0, (LED_TYPE *)&led[2]); // 2nd led
// The logic seems to be to establish the effect first, and then toggle it on/off.
# ifdef STARTUP_MID_LED_OFF
rgblight_disable (); //
# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
led_middle_on = FALSE;
# endif
# endif
isolate_rgblight_set ();
# endif //RGBLIGHT_ENABLE
// Set startup layer
# ifdef STARTUP_ALTERNATE
layer_move (_ALT_BASE);
# else
layer_move (_DEF_BASE);
# endif
_fun_stay = TRUE; // startup with F-keys not returning to Base after stroke (_FUN)
}
// Writes a number as if typed on keyboard. Typically to show a speed/text size measurement.
// If last argument is TRUE it prints a dot . before the last digit
int write_number (long int input, short divide10) {
long int step10;
short digit;
short start = FALSE;
short printed = 0;
char output[2];
output[1] = '\0';
if (0 > input) { // number is negative
send_string ("-"); // minus
printed++;
input *= -1; // turn positive
}
for (step10 = 1000000000; 0 != step10; step10 /= 10) { // assuming 32 bit, ± 10⁹
digit = input / step10;
input = input % step10;
if (!start) { // remove leading zeros
if ((0 != digit) || (1 == step10)) start = TRUE; // If all zeros, always print last zero.
}
if (divide10 && (1 == step10)) { // print with a dot before the last digit
send_string (".");
printed++;
}
if (start) { // print
output[0] = '0' + digit;
send_string (output);
printed++;
}
}
return printed;
}
// This function prevents the middle led from being altered by layer
// switching (showing the layer color, that is), when another
// functionality takes precedent over the middle led.
void middle_led_control (short hsv_h, short hsv_s, short hsv_v ) {
# ifdef RGBLIGHT_ENABLE
if (FALSE == speed_measure) { // only touch middle led if no speed measuring going on
if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
// counting set to a maximum is going on.
rgblight_sethsv_noeeprom (hsv_h, hsv_s, hsv_v); // set it
}
}
# endif
}
// Set middle led color for speed system. Needed in various places.
void speed_led (int speed) {
# ifdef RGBLIGHT_ENABLE
speed /= 10; // argument is in 10 times its value
if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
// counting set to a maximum is going on.
rgblight_sethsv_noeeprom (SPEED_HUE_STEP * speed + SPEED_HUE_START, 255, 128); // full saturation, but half lit
rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set()
}
# endif
}
// do this in one place to handle left/right leds being off here
void isolate_rgblight_set () {
# ifdef RGBLIGHT_ENABLE
if (!leds_on) { // left/right leds are off
// overwrite previously colors
uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
led0r = 0;
led0g = 0;
led0b = 0;
led2r = 0;
led2g = 0;
led2b = 0;
setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
}
rgblight_set ();
# endif
}
// _FUN layer leds.
void indicate_fun_stay (void) {
# ifdef RGBLIGHT_ENABLE
uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
// See also below under _FUN layer led
if (_fun_stay == TRUE) { // normal mode, 0 (100% normal)
led0r = 255; // red
led2r = 255; // Yellow
led2g = 50;
}else{
led0r = 255; // Yellow
led0g = 50; //
led2r = 255; // red
}
setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
isolate_rgblight_set ();
# endif //RGBLIGHT_ENABLE
}
// _RAR layer leds
// It is a function because this is also called when the Base layer OTHER_BASE key is pressed
void indicate_base (void) {
# ifdef RGBLIGHT_ENABLE
uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
// See also below under _FUN layer led
if (_NORMAL_ == alternate) { // normal mode, 0 (100% normal)
led0r = 255; // shine white left led
led0g = 255;
led0b = 255;
rgblight_sethsv_noeeprom (HSV_PURPLE); // This overrides the speed setting.
led2r = 100; // purple
led2b = 100;
}
# ifdef DVORAK_DESCRAMBLE // not used with other keymaps
else if (_HALF_ == alternate) { // alternate mode, 1 (normal unicode)
led0r = 100; // purple
led0b = 100;
rgblight_sethsv_noeeprom (HSV_WHITE); // shine white middle led (still breathes)
led2r = 100; // purple
led2b = 100;
}
# endif
else if (_FULL_ == alternate) { // alternate mode, 1 (recomputed unicode for DVORAK_DESCRAMBLE)
led0r = 100; // purple
led0b = 100;
rgblight_sethsv_noeeprom (HSV_PURPLE);
led2r = 255;// shine white right led
led2g = 255;
led2b = 255;
}
setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
isolate_rgblight_set ();
# endif //RGBLIGHT_ENABLE
}
// Sets led colors for all layers. Including Capslock/Numlock changes. See a computer side activated function for that too:
// led_update_user (…)
void set_led_colors_ (layer_state_t state) {
# ifdef RGBLIGHT_ENABLE
uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
short color_ddl = 28 ;
# ifdef LEDS_OFF_BASE_DEF
// Special case of switching centre led effect on/off
if (!layer_state_cmp (state, _DEF_BASE)) { // letters
//if (rgblight_is_enabled())
if (led_middle_on) { // Follows user setting based on _RAR key.
rgblight_enable_noeeprom (); // Would be easier if middle_led_control (…) could set brightness to dark, but seems to not work.
}
}
# endif
// The order should be the reverse of the #defines of layer number of the layers on top
// because higher layer number is higher priority if activated
/* _DEF_BASE 0 _ALT_BASE 1 _DEF_NSY 2 _ALT_NSY 3 _MOV 4 _RAR 5 _PAD 6 _ACC 7 _DRA 8 _BON 9 _FUN 10 */
if (layer_state_cmp (state, _FUN)) { // F-keys, and layer toggles
middle_led_control (HSV_RED); // purple
indicate_fun_stay (); // Indicates state of _fun_stay, but only when it is being toggled.
return ; // indicate_fun_stay function already does it all.
}
# ifndef REMOVE_BON // Removes this layer entirely, if set.
else if (layer_state_cmp (state, _BON)) { // Bonus layer with encircled numbers and more symbols
// side leds dark
middle_led_control (HSV_YELLOW);
}
# endif // REMOVE_BON
# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
else if (layer_state_cmp (state, _DRA)) { // Unicode drawings and unusual things
led0r = 255; // gold red
led0g = 128; //
led2r = 255; //
led2g = 128; //
middle_led_control( HSV_GOLDENROD );
}
# endif // REMOVE_DRA
# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
else if (layer_state_cmp (state, _ACC)) { // Accented letters (Unicode input layer)
led0g = 150; // With some blue, because it is also a symbol
led0b = 100;
led2g = 150;
led2b = 100;
middle_led_control (HSV_TURQUOISE); // cyan
}
# endif // REMOVE_ACC
# ifndef REMOVE_PAD
else if (layer_state_cmp (state, _PAD)) { // numbers pad layer
if (numlock) {
led0b = 255; // Blue for the numbers part
led2g = 255; // Green for the navigation part
}else{
led0g = 255; // reversed
led2b = 255; //
}
middle_led_control (60, 20, 100); // yellow (low saturation)
}
# endif // REMOVE_PAD
//---
else if (layer_state_cmp (state, _RAR)) { // layer with special keys
indicate_base (); // this function already does it all
return; //
}
//---
else if (layer_state_cmp (state, _MOV)) { // movement layer
led0g = 255;// movement is green, "go forward"
led2g = 255;
middle_led_control(HSV_GREEN);
}
//--- (pair)
else if (layer_state_cmp (state, _ALT_NSY)) { // alternate, numbers/symbols
led0b = 255; // first led follows the corresponding default layer: _DEF_NSY
led2r = color_ddl; // Same as DDL, to which it belongs.
led2g = color_ddl; //
led2b = color_ddl; //
middle_led_control (HSV_BLUE);
}
else if (layer_state_cmp (state, _DEF_NSY)) { // symbols and numbers
led0b = 255; // blue for symbols, like ink (writing)
led2b = 255;
middle_led_control (HSV_BLUE);
}
//--- (pair)
// Alternate BASE layer (alternate)
else if (layer_state_cmp (state, _ALT_BASE)) {
# ifdef LEDS_OFF_BASE_ALT // Alternative Base leds off (always)
rgblight_disable_noeeprom ();
# else // do use leds on Alternative Base layer
# if !defined(BASE_NUMPAD__ALT_BASE) // Normal led colors for regular base layers like Dvorak, Qwerty.
if (capslock) {
led2r = 255; // Brighter version to indicate capslock
led2g = 255; //
led2b = 255; //
} else {
led2r = color_ddl; // A bit of a white not too bright color on right
led2g = color_ddl; //
led2b = color_ddl; //
}
middle_led_control (HSV_TEAL); // seems to be the same as CYAN/AZURE, conflicts with _ACC
# else // Numpad configured on Alternate Base, which should show the state of NumLock
// This is a copy of the _PAD led colors, but less bright
if (numlock) {
led0b = 80; // Blue for the numbers part
led2g = 80; // Green for the navigation part
}else{
led2b = 80; // reversed
led0g = 80; //
}
middle_led_control (60, 20, 100); // light-blue
# endif // BASE_NUMPAD__ALT_BASE
# endif // LEDS_OFF_BASE_ALT
}
// Default layer (generally), normal BASE layer
else if (layer_state_cmp (state, _DEF_BASE)) { // letters
# ifdef LEDS_OFF_BASE_DEF // Default Base leds off (always)
rgblight_disable_noeeprom ();
# else // Do use leds on Default Base
if (capslock) {
led0r = 255; // Brighter version to indicate capslock
led0g = 255; //
led0b = 255; //
} else {
led0r = 28; // A bit of a weak white color on left
led0g = 28; //
led0b = 28; //
}
middle_led_control (HSV_TEAL);
# endif // LEDS_OFF_BASE_DEF
}
//---
// pushes the configuration
setrgb (led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
setrgb (led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
isolate_rgblight_set (); // Activates the led color change, after on/off check.
# endif //RGBLIGHT_ENABLE
}
// Pre-existing QMK function, called when NumLock/CapsLock key is pressed, including on another keyboard.
// This function sets two booleans that keep track of the current capslock/numlock state, for use in layer led colors.
bool led_update_user (led_t led_state) {
if (led_state.num_lock) { // This doesn't look at the keyboard leds or any other actual leds. It seems to look at whether
// or not the computer has numlock in the on/off state.
numlock = TRUE;
}else{
numlock = FALSE;
}
if (led_state.caps_lock) {
capslock = TRUE;
}else{
capslock = FALSE;
}
//layer_state_set_user
set_led_colors_ (state_recall); // Update leds
return true ;
}
// pre-existing function, called when layer changes
layer_state_t layer_state_set_user (layer_state_t state) {
set_led_colors_ (state); // Update leds
state_recall = state; // Recall this, for calling set_led_colors_(…) on Num/Capslock changes in led_update_user(…)
return state;
}
// -------------------------------- layers --------------------------------
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/******************** What base layers to use: **************/
// * Dvorak *
# if defined(BASE_DVORAK__DEF_BASE) || defined(BASE_DVORAK__ALT_BASE)
# include "./base_dvorak.c" // Regular Dvorak.
# endif
// * Dvorak descramble *
# if defined(BASE_DVORAK_DESCRAMBLE__ALT_BASE) // only for Alternate base
# include "./base_dvorak_descramble.c" // Dvorak for when computer is already remapping to Dvorak.
# endif
// * Qwerty *
# if defined(BASE_QWERTY__DEF_BASE) || defined(BASE_QWERTY__ALT_BASE)
# include "./base_qwerty.c" // Regular Qwerty.
# endif
// * Qwerty arrows on Base *
# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE)
# include "./base_qwerty_basearrow.c" // Qwerty + arrows
# endif
// * Colemak *
# if defined(BASE_COLEMAK__DEF_BASE) || defined(BASE_COLEMAK__ALT_BASE)
# include "./base_colemak.c" // Regular Colemak.
# endif
// * Workman *
# if defined(BASE_WORKMAN__DEF_BASE) || defined(BASE_WORKMAN__ALT_BASE)
# include "./base_workman.c" // Regular Workman.
# endif
// * Numpad *
# if defined(BASE_NUMPAD__ALT_BASE)
# include "./base_numpad.c" // Numbers pad
# endif
// * Hebrew *
# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE)
# include "./base_hebrew.c" // Hebrew
# endif
// // ⬇ insert your ./base_YOUR_KEYMAP.c #include here:
// * YOUR KEYMAP *
// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
// # include "./base_YOUR_KEYMAP.c" // Your Keymap.
// # endif
// If your keymap also has a ./base_YOUR_KEYMAP.h configuration/header file, #include it in ./user_config.h
// Look for similar inclusions of base header files, similar to the #includes here.
// You should be able to just copy what you did here, and only change “.c” into “.h”.
// // ⬆
// See the ./bases_*.c file for definition of _DEF_BASE, _DEF_NSY, _ALT_BASE, _ALT_NSY layers, selected in ./user_config.h
/* ⬆⬇ (next layer) */
# ifndef BASESFILE_LAYER_MOV // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _MOV: Movement layer: mouse and hands on navigation
* Also delete/backspace, to navigate and delete together.
*/
[ _MOV ] = LAYOUT_redefined (
/*
Layer _MOV (MOVement, mouse movement on right hand)
triangle layout (mouse right hand):
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
triangle layout, 'arrow' additional hardware key, with arrow cluster (difference marked _):
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
triangle layout, 'arrow' additional hardware key, with arrow cluster and navigation keys:
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp
LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_ //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
flat layout (mouse movement on left hand):
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
flat layout, 'arrow' additional hardware key, with arrow cluster (difference marked _)
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
flat layout, 'arrow' additional hardware key, with arrow cluster and additional navigation keys:
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
flat layout, 'arrow' additional hardware key, with arrow cluster, additional navigation keys, vi(1) layout:
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
*/
/* Inner default navigation/mouse layout. 11 means row 1, column 1, etc.
* Configured for arrows on the right, mouse on the left (BTN* on the left side, that is).
*/
# ifndef ARROWS_TRIANGLE
# define NAVI_11 KC_BTN3 // NAVI for 'navigation cluster', 11 for row 1, column 1, etc.
# define NAVI_12 KC_PGUP
# define NAVI_13 KC_HOME
# define NAVI_14 KC_END
# define NAVI_15 KC_PGDN
# define NAVI_21 KC_BTN1
# define NAVI_22 KC_LEFT
# define NAVI_23 KC_UP
# define NAVI_24 KC_DOWN
# define NAVI_25 KC_RIGHT
# define NAVI_31 KC_BTN2
# define NAVI_32 KC_ACL0
# define NAVI_33 KC_ACL1
# define NAVI_34 KC_ACL2
# define NAVI_35 XXXXXXX
//-----------------------------------------------------------------------------------
// Configured for left handed mouse, with xxx,BTN* on the right most column.
# define MOUS_11 KC_WH_L // MOUS for mouse, etc.
# define MOUS_12 KC_WH_D
# define MOUS_13 KC_WH_U
# define MOUS_14 KC_WH_R
# define MOUS_15 XXXXXXX
# define MOUS_21 KC_MS_L
# define MOUS_22 KC_MS_D
# define MOUS_23 KC_MS_U
# define MOUS_24 KC_MS_R
# define MOUS_25 KC_BTN1
# define MOUS_31 KC_BTN5
# define MOUS_32 KC_BTN4
# define MOUS_33 KC_BTN3
# define MOUS_34 KC_BTN2
# define MOUS_35 XXXXXXX
# endif
// Alternative navigation/mouse layout: arrows in triangle, and left hand on the left 'wasd' location.
// If you want these arrows on the right hand, you may want to edit this, to put right most column left, etc.
# ifdef ARROWS_TRIANGLE
# define NAVI_11 KC_PGDN
# define NAVI_12 KC_UP
# define NAVI_13 KC_PGUP
# define NAVI_14 KC_HOME
# define NAVI_15 KC_BTN3
# define NAVI_21 KC_LEFT
# define NAVI_22 KC_DOWN
# define NAVI_23 KC_RIGHT
# define NAVI_24 KC_END
# define NAVI_25 KC_BTN1
# define NAVI_31 XXXXXXX
# define NAVI_32 KC_ACL2
# define NAVI_33 KC_ACL1
# define NAVI_34 KC_ACL0
# define NAVI_35 KC_BTN2
//------------------------------------------------------------------------------------
// If switching hands to put mouse left, same as for navigation side: switch outer columns by editing here.
# define MOUS_11 XXXXXXX
# define MOUS_12 KC_WH_D
# define MOUS_13 KC_MS_U
# define MOUS_14 KC_WH_U
# define MOUS_15 KC_WH_L
# define MOUS_21 KC_BTN1
# define MOUS_22 KC_MS_L
# define MOUS_23 KC_MS_D
# define MOUS_24 KC_MS_R
# define MOUS_25 KC_WH_R
# define MOUS_31 KC_BTN2
# define MOUS_32 KC_BTN3
# define MOUS_33 KC_BTN4
# define MOUS_34 KC_BTN5
# define MOUS_35 XXXXXXX
# endif
// Default left/right layout, meaning arrows right and mouse left.
# ifndef ARROWS_LEFT
# define LEFT_AA MOUS_11
# define LEFT_AB MOUS_12
# define LEFT_AC MOUS_13
# define LEFT_AD MOUS_14
# define LEFT_AE MOUS_15
# define LEFT_BA MOUS_21
# define LEFT_BB MOUS_22
# define LEFT_BC MOUS_23
# define LEFT_BD MOUS_24
# define LEFT_BE MOUS_25
# define LEFT_CA MOUS_31
# define LEFT_CB MOUS_32
# define LEFT_CC MOUS_33
# define LEFT_CD MOUS_34
# define LEFT_CE MOUS_35
# define RGHT_AA NAVI_11
# define RGHT_AB NAVI_12
# define RGHT_AC NAVI_13
# define RGHT_AD NAVI_14
# define RGHT_AE NAVI_15
# define RGHT_BA NAVI_21
# define RGHT_BB NAVI_22
# define RGHT_BC NAVI_23
# define RGHT_BD NAVI_24
# define RGHT_BE NAVI_25
# define RGHT_CA NAVI_31
# define RGHT_CB NAVI_32
# define RGHT_CC NAVI_33
# define RGHT_CD NAVI_34
# define RGHT_CE NAVI_35
# endif
# ifdef ARROWS_LEFT
# define LEFT_AA NAVI_11
# define LEFT_AB NAVI_12
# define LEFT_AC NAVI_13
# define LEFT_AD NAVI_14
# define LEFT_AE NAVI_15
# define LEFT_BA NAVI_21
# define LEFT_BB NAVI_22
# define LEFT_BC NAVI_23
# define LEFT_BD NAVI_24
# define LEFT_BE NAVI_25
# define LEFT_CA NAVI_31
# define LEFT_CB NAVI_32
# define LEFT_CC NAVI_33
# define LEFT_CD NAVI_34
# define LEFT_CE NAVI_35
# define RGHT_AA MOUS_11
# define RGHT_AB MOUS_12
# define RGHT_AC MOUS_13
# define RGHT_AD MOUS_14
# define RGHT_AE MOUS_15
# define RGHT_BA MOUS_21
# define RGHT_BB MOUS_22
# define RGHT_BC MOUS_23
# define RGHT_BD MOUS_24
# define RGHT_BE MOUS_25
# define RGHT_CA MOUS_31
# define RGHT_CB MOUS_32
# define RGHT_CC MOUS_33
# define RGHT_CD MOUS_34
# define RGHT_CE MOUS_35
# endif
/* Definition of the additional arrow cluster with optional navigation keys, for the 'arrow' hardware layout.
*
* By default what becomes the up-arrow (row 2, 2nd key from right) is a no-action key on this layer,
* which can be displaced without worry.
* Keys that are displaced for the larger arrow cluster with navigation keys, get moved to the second definition
* of KC_BTN2 and KC_BTN3, which is on the non-mouse hand.
*
* Only the version where the triangle arrows are defined for the left hand, or the version where the flat line
* arrows are defined for the right hand, are supported.
*
* There are several configurations, worked down in order to keep this mess under control.
*
* v----------------------not-defined-------------v----------------v
* !MOREKEY2_ARROW_CLUSTER !MOREKEY2_ADD_NAVIGATION !ARROWS_TRIANGLE !ARROWS_LEFT
* defined MOREKEY2_ARROW_CLUSTER ...................... yes yes yes
* defined MOREKEY2_ADD_NAVIGATION yes ....................... yes only for flat arrows
* defined ARROWS_TRIANGLE yes yes ............... no
* defined ARROWS_LEFT yes only for triangle yes ...........
* MOREKEY2_ARROW_CLUSTER MOREKEY2_ADD_NAVIGATION ARROWS_TRIANGLE ARROWS_LEFT
* ^--------------------------defined-------------^----------------^
*
* Definition order:
* 0 no arrow cluster (and therefore no additional navigation keys either)
* 1 triangle arrows with arrow cluster
* 2 '' '' + additional navigation and repositioning displaced keys
* 3 flat arrows with arrow cluster
* 4 '' '' + additional navigation and repositioning displaced keys
*/
/* 0 (Nothing special, just the default keys)*/
// Default layout without arrow cluster. (With a little imagination you can visualize the keyboard.)
# if !defined(MOREKEY2_ARROW_CLUSTER)
// Default
# define _MOV_KEY_ROW2_KEY1 KC_RSFT
# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left.
# define _MOV_KEY_ROW2_KEY3 RGHT_CD
# define _MOV_KEY_ROW2_KEY4 RGHT_CC
// ------------------------------------------
# define _MOV_KEY_ROW1_KEY1 KC_RALT // ''
# define _MOV_KEY_ROW1_KEY2 MORE_key2 // ''
# define _MOV_KEY_ROW1_KEY3 KC__YGUI // '' (etc)
# define _MOV_KEY_ROW1_KEY4 KC_PGDN
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1> // ± is the additional hardware key
# endif
/* 1 (triangle arrows with arrow cluster) */
// Patch in the arrows for arrow triangle layout
# if defined(MOREKEY2_ARROW_CLUSTER) && defined(ARROWS_TRIANGLE)
// Arrow cluster
# define _MOV_KEY_ROW2_KEY2 KC_UP
// ------------------------------------------
# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
# define _MOV_KEY_ROW1_KEY2 KC_DOWN
# define _MOV_KEY_ROW1_KEY3 KC_LEFT
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// The default layout around the arrows
# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE)
// Default keys
# define _MOV_KEY_ROW2_KEY1 KC_RSFT
# define _MOV_KEY_ROW2_KEY3 RGHT_CD
# define _MOV_KEY_ROW2_KEY4 RGHT_CC
// ------------------------------------------
# define _MOV_KEY_ROW1_KEY4 KC_PGDN
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
/* 2 ( '' '' + additional navigation and repositioning displaced keys) */
// Patch in the navigation keys for the arrow in triangle layout.
# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) // Navigation additional keys (arrows implied).
# define _MOV_KEY_ROW2_KEY1 KC_PGDN
# define _MOV_KEY_ROW2_KEY3 KC_PGUP
# define _MOV_KEY_ROW2_KEY4 KC_HOME
// ------------------------------------------
# define _MOV_KEY_ROW1_KEY4 KC_END
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// We have now overwritten the positions of RGHT_CC and RGHT_CD, which could be useful keys.
// You don't want to mess with BTN1 on the other hand, because it needs to select together with mouse moving in many applications.
# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) && defined(ARROWS_LEFT) // ARROWS_LEFT because the wider map is edited
//
// ... spelling this out to keep brain for exploding:
// Overwritten (copied from above):
// #define RGHT_CC MOUS_33
// #define MOUS_33 KC_BTN4
// #define RGHT_CD MOUS_34
// #define MOUS_34 KC_BTN5
// 'BTN4' and 'BTN5' are overwritten.
// Where are KC_BTN2 and KC_BTN3 on the non-mouse hand:
// #define NAVI_15 KC_BTN3
// #define LEFT_AE NAVI_15
// #define NAVI_35 KC_BTN2
// #define LEFT_CE NAVI_35
// 'LEFT_AE' and 'LEFT_CE' provide room.
//
# undef LEFT_AE
# define LEFT_AE KC_BTN4
# undef LEFT_CE
# define LEFT_CE KC_BTN5
# endif
/* 3 (flat arrows with arrow cluster) */
# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(ARROWS_TRIANGLE)
// arrow cluster
# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
# define _MOV_KEY_ROW1_KEY2 KC_DOWN
# define _MOV_KEY_ROW1_KEY3 KC_UP
# define _MOV_KEY_ROW1_KEY4 KC_LEFT
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// The default layout around the arrows
# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE)
// Default
# define _MOV_KEY_ROW2_KEY1 KC_RSFT
# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left.
# define _MOV_KEY_ROW2_KEY3 RGHT_CD
# define _MOV_KEY_ROW2_KEY4 RGHT_CC
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
/* 4 ( '' '' + additional navigation and repositioning displaced keys) */
// The definitions for the additional navigation keys (HOME, etc)
# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE)
// Additional navigation keys: flat
# define _MOV_KEY_ROW2_KEY1 KC_PGDN
# define _MOV_KEY_ROW2_KEY2 KC_END
# define _MOV_KEY_ROW2_KEY3 KC_HOME
# define _MOV_KEY_ROW2_KEY4 KC_PGUP
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// Replace the overwritten key positions:
# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) && !defined(ARROWS_LEFT) // !ARROWS_LEFT because the wider map is edited
//
// Overwritten (copied from above):
// #define RGHT_CC NAVI_33
// #define NAVI_33 KC_ACL1
// #define RGHT_CD NAVI_34
// #define NAVI_34 KC_ACL2
// 'KC_ACL1' and 'KC_ACL2' are overwritten.
// Where are BTN2 and BTN3 on the non-mouse hand:
// #define NAVI_11 KC_BTN3
// #define RGHT_AA NAVI_11
// #define NAVI_31 KC_BTN2
// #define RGHT_CA NAVI_31
// 'RGHT_AA' and 'RGHT_CA' provide room.
// It seems best to count the acceleration keys from right to left/up on the keyboard.
//
# undef RGHT_AA
# define RGHT_AA KC_ACL2
# undef RGHT_CA
# define RGHT_CA KC_ACL1
# endif
// Changes the home row on the right hand to become HJKL (as in Qwerty) vi(1) arrow keys,
// and causes the arrow block to move one key to the left. The key lost on the left is
// put back on the other end (pinky).
// Row 3
# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) // For all hardware variants
// |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// <|,> , , , , , ,
# undef RGHT_BA
# define RGHT_BA KC_LEFT
# undef RGHT_BB
# define RGHT_BB KC_DOWN
# undef RGHT_BC
# define RGHT_BC KC_UP
# undef RGHT_BD
# define RGHT_BD KC_RIGHT
# undef RGHT_BE
# define RGHT_BE KC_BTN1
# endif
// Row 1
# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) && defined(MOREKEY2_ARROW_CLUSTER) // Only for 'arrow' hardware
// arrow cluster
# undef _MOV_KEY_ROW1_KEY1
# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
# undef _MOV_KEY_ROW1_KEY2
# define _MOV_KEY_ROW1_KEY2 KC_UP
# undef _MOV_KEY_ROW1_KEY3
# define _MOV_KEY_ROW1_KEY3 KC_DOWN
# undef _MOV_KEY_ROW1_KEY4
# define _MOV_KEY_ROW1_KEY4 KC_LEFT
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// (If you want to alter something in detail just for your keyboard, it is probably smart to just write in the keycodes (like KC_PGUP) in the final definitions here below.)
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , -*- , , <|,> , , , , , ,
CTO_BASE , LEFT_AA , LEFT_AB , LEFT_AC , LEFT_AD , LEFT_AE , RGHT_AA , RGHT_AB , RGHT_AC , RGHT_AD , RGHT_AE , KC_BSPC ,
KC_LCTL , LEFT_BA , LEFT_BB , LEFT_BC , LEFT_BD , LEFT_BE , RGHT_BA , RGHT_BB , RGHT_BC , RGHT_BD , RGHT_BE , KC_RCTL ,
KC_LSFT , LEFT_CA , LEFT_CB , LEFT_CC , LEFT_CD , LEFT_CE , RGHT_CA , RGHT_CB , _MOV_KEY_ROW2_KEY4 , _MOV_KEY_ROW2_KEY3 , _MOV_KEY_ROW2_KEY2 , _MOV_KEY_ROW2_KEY1 ,
// --------------------------------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, KC_DEL , KC_ENT
# ifndef SPACE_LEFT__ENTER_RIGHT // standard, layer switch on Base
, _______
# else // reversed
, KC_PGUP
# endif
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
# ifndef SPACE_LEFT__ENTER_RIGHT // standard
, KC_PGUP
# else // reversed, layer switch on Base
, _______
# endif
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
, _MOV_KEY_ROW1_KEY4 , _MOV_KEY_ROW1_KEY3
# ifdef MORE_KEY__ARROW
, _MOV_KEY_ROW1_KEY2
# endif
, _MOV_KEY_ROW1_KEY1
// , , , -*- <|,> , , ,
// <1 ±± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_MOV
/* ⬆⬇ */
# ifndef BASESFILE_LAYER_RAR // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _RAR: Various special keys.
* - The key which switches between Default and Alternate base layer.
* - Power keys
* The power keys have to be pressed with Shift, as a safety guard.
* Without shift they write their name, as if someone typed it.
* - Media keys
* - Brightness for screen keys (depends on computer system if it works)
* - Leds of keyboard on/off
* - Unicode input mode
* ☑ precedes the Unicode input modes, as memory aid and tester
* Note that ☑ has no letters in its Unicode, but press with Shift for 🗹
* which does. This matters when testing descramble Dvorak mode.
* - Capslock is on its normal position
* - Insert
* - APP (whatever it is) fakes being next to right GUI (though other layer).
* - The traditional obsolete button like ScrLk/PrtSc are also included, in
* case some program needs them.
* - Speed measuring
* - Text size measuring
* - Some unused spots remaining.
*/
[ _RAR ] = LAYOUT_redefined (
/*
_RAR (RARe keys. Power keys, Unicode mode, Alternate BASE, Media, Brightness, Speed, leds, …)
<pink2<pinky <ring <middl <indexx<indx2| indx2>index>middl>ring> pinky> pink2>
<|> -*- //(toggle) on _FUN
BASE Cnt/Mx Cnull CWmin CRprt Speed | SRprt Play Next Prev Stop RSht(•)
CapsL Power• Wake• Sleep• Pause• ScrLk | PrtSc xxx Vol+ Vol- Mute Insert // • requires Shift
☑ uLNX uBSD uOSX uWIN uWNC | xxx xxx Bri+ Bri- xxx APP // Ü(nicode) tester
----------------------------------------------------------------------------
SLed MLeds RGUI xxx | !Alter xxx LGUI ___ // Middle-led, Side-leds, ! 'alternate'
<|> -*- // (Hold) on BASE
<1 ± <2 ± <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , -*- , <|,> , , , , , ,
CTO_BASE , COUNT_TOG , COUNT_NULL , COUNT_WORDMIN , COUNT_REPORT , SPEED_TOG , SPEED_REPORT , KC_MPLY , KC_MNXT , KC_MPRV , KC_MSTP , KC_RSFT ,
KC_CAPS , C_KC_PWR , C_KC_WAKE , C_KC_SLEP , C_KC_PAUS , KC_SLCK , KC_PSCR , XXXXXXX , KC_VOLU , KC_VOLD , KC_MUTE , KC_INS ,
XP_DRA_CG , UNICODE_MODE_LNX , UNICODE_MODE_BSD , UNICODE_MODE_OSX , UNICODE_MODE_WIN , UNICODE_MODE_WINC , XXXXXXX , XXXXXXX , KC_BRIGHTNESS_UP , KC_BRIGHTNESS_DOWN , XXXXXXX , KC_APP ,
// -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
LEDS_ON
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
, RGBTOG_
# else // Here we don't mess with led effect on/off, so we can use QMK key blindly.
, RGB_TOG
# endif
, KC__XGUI , XXXXXXX
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, OTHER_BASE , XXXXXXX
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
, KC__YGUI
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, _______
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_RAR
/* ⬆⬇ */
# ifndef REMOVE_PAD // This removes all references to _PAD in the code, therefore is not functionally the same as BASESFILE_LAYER_PAD
# ifndef BASESFILE_LAYER_PAD // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
# ifndef NUMPAD_COMMON_SQUARE // Use default _PAD layer, where numbers are aligned as they are on _NSY.
// Conversely, if this is defined, this layer will resembel a numeric keypad.
// See also base_numpad.c
/* Layer _PAD: Numbers pad, for numbers pad version of numbers (computer programs can see the difference).
* Number pad navigation will be more or less useless, but there is a repetition of the Numpad
* keys 4,2,8,6 row 4 for arrows, and 3,1,7,9 row 2 for navigation, to make it a little easier to find.
*/
[ _PAD ] = LAYOUT_redefined (
/*
Layer _PAD Numbers Pad (special symbol versions; regular '1' is not the same as this numpad '1', etc)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|> //(toggle) on _FUN
BASE xxx xxx .DEL 4LEFT 2DOWN | 8UP 6RGHT * xxx xxx Bksp
LCtl 1END 2DOWN 3PGDN 4LEFT 5 | 6RGHT 7HOME 8UP 9PGUP 0INS -
LSht xxx xxx / xxx = | + 3PGDN 1END 7HOME 9PGUP RSht
-*---------------------------------------------------------------------------- //-*- toggle on BASE
LAlt Del Tab ENT | NUML xxx LGUI RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , -*- <|,> , , , , , ,
CTO_BASE , XXXXXXX , XXXXXXX , KC_KP_DOT , KC_KP_4 , KC_KP_2 , KC_KP_8 , KC_KP_6 , KC_KP_ASTERISK , XXXXXXX , XXXXXXX , KC_BSPC ,
KC_LCTL , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_0 , KC_KP_MINUS ,
KC_LSFT , XXXXXXX , XXXXXXX , KC_KP_SLASH , XXXXXXX , KC_KP_EQUAL , KC_KP_PLUS , KC_KP_3 , KC_KP_1 , KC_KP_7 , KC_KP_9 , KC_RSFT ,
// ----------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, _______ // On Base layers this key typically defaults to MO ( _PAD )
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, KC_DEL , KC_TAB , KC_KP_ENTER
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_NUMLOCK , XXXXXXX , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RALT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# else // NUMPAD_COMMON_SQUARE
[ _PAD ] = LAYOUT_redefined (
/*
* Layer _PAD: Option for a different _PAD layer in the common layers system.
* This variety resembles the square layout of a numerical keyboard.
* It is different from one of the Numpad Base layer compile options, in that
* it only has a number pad for the right hand. It is also different in featuring
* modifiers, and the overall layout is sligthly different (Enter, = symbol).
*
* Tab on key 3 left hand is the same as the other _PAD layer option (with the
* numbers in a line, equal to the _NSY layer), to retain the same ability to
* type Control-Tab. It seems better to have RAlt in its usual place, Enter in
* its usual place, than to strictly follow a standard numeric keyboard layout
* (which puts Enter somewhere on the right, row 1). It seems easy enough to
* type Enter on this key as well, even with the right hand. Numlock is also
* in its usual place. Note that Del on the left, row 1, is not a numbers pad
* Delete/Dot key, but standard Delete, also in the usual place.
*
* This is probably the better one of the square layout numpads, unless you have a use
* for the two hands version. This is also available on Base Numpad.
*
Layer _PAD (Number pad, with NumLock on)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
<|>
BASE xxx xxx xxx xxx xxx | = 7 8 9 - Bspc
LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl
LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht
------------------------------------------------------------------------
LAlt Del Tab Ent | NumL 0 . RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… | …
Layer _PAD (Number pad, with NumLock off)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
<|>
BASE xxx xxx xxx xxx xxx | = Home Up PgUp - Bspc
LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl
LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht
-------------------------------------------------------------------------
LAlt Del Tab Ent | NumL Ins Del RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… | …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , -*- <|,> , , , , , ,
CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC ,
KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_RCTL ,
KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_RSFT ,
// -----------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, KC_DEL , KC_TAB , KC_KP_ENTER
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_NUMLOCK , KC_KP_0
// See comment in ./base_numpad.c on the first layout (double handed Base layer), about the next few keys:
// This layer follows that layout Base Numpad.
// ---⬇
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
//, MORE_key2
, KC__YGUI
# endif
// ---⬆
, KC_KP_DOT
, KC_RALT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
),
# endif // NUMPAD_COMMON_SQUARE
# endif // BASESFILE_LAYER_PAD
# endif // REMOVE_PAD
/* ⬆⬇ */
# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
# ifndef BASESFILE_LAYER_ACC // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _ACC: Accented and other unusual characters. It seems this would
* cover Dutch, German, French, Scandinavia, Italy and Spain.
* It should helps with remembering what keys are where, if one
* knows the logic behind it (however flawed it might be).
* This layer has the uncluttered Tab key (whoohoo!).
*
* The logic is ... Versions of the vowels with accents are
* widened vertically on the board, from their
* normal position.
* Grave is a line going up, thus on upper row. é
* Acute is a line going down, thus on lower row. è
* Diaereses is dots going horizontal, thus middle. ë
* Diareses is umlaut which is most frequent if
* including German, thus home row. ë
* There is no room for Caret on the left, thus it is
* on the right, following same-finger logic (O
* is ring finger, etc).
* Caret is on the lower row to make room for versions
* of 'n' and 'c' near their normal position.
* There is no room for ÿŸ on the normal y, because
* íÍ is on it, which is more important, and to
* keep the logic of that block, therefore it is
* as close to it as can be.
* øØ and åÅ follow the same-finger logic (a is left
* hand pinky, etc), and are on remaining spots.
* œŒ and æÆ are also no remaining spots, both close
* to êÊ for the e in there, the œŒ being further
* to the left to follow the same finger logic on
* that right hand side: a on the right, o on the left.
* ¡ and ¿ had no more room on this layer, therefore,
* and because they are unusual, they are on the
* _DRA(wings) layer. They are located under the keys
* that also have ! and ?, respectively.
*
*/
[ _ACC ] = LAYOUT_redefined (
/*
Layer _ACC (ACCented characters, see _RAR layer for input modes)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|> //(toggle) on _FUN
BASE áÁ óÓ éÉ úÚ íÍ | ýÝ ijIJ çÇ øØ åÅ Bksp
RCTL(Tab) äÄ öÖ ëË üÜ ïÏ | ÿŸ œŒ æÆ ñÑ ß μ
LSht àÀ òÒ èÈ ùÙ ìÌ | îÎ ûÛ êÊ ôÔ â RSht
----------------------------------------------------------------------------
LAlt ___ ___ Ent | Spc ___ ___ RAlt
-*- <|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , <|,>-*- , , , , , ,
CTO_BASE , XP_ACC_AA , XP_ACC_AB , XP_ACC_AC , XP_ACC_AD , XP_ACC_AE , XP_ACC_AF , XP_ACC_AG , XP_ACC_AH , XP_ACC_AI , XP_ACC_AJ , KC_BSPC ,
LCTL ( KC_TAB ) , XP_ACC_BA , XP_ACC_BB , XP_ACC_BC , XP_ACC_BD , XP_ACC_BE , XP_ACC_BF , XP_ACC_BG , XP_ACC_BH , XP_ACC_BI , XP_ACC_BJ , XP_ACC_BK ,
KC_LSFT , XP_ACC_CA , XP_ACC_CB , XP_ACC_CC , XP_ACC_CD , XP_ACC_CE , XP_ACC_CF , XP_ACC_CG , XP_ACC_CH , XP_ACC_CI , XP_ACC_CJ , KC_RSFT ,
// ----------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_SPC , _______ , _______
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RALT
// , -*- , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_ACC
# endif // REMOVE_ACC
/* ⬆⬇ */
# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
# ifndef BASESFILE_LAYER_DRA // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _DRA: Drawings, like various Unicode symbols.
*
*/
[ _DRA ] = LAYOUT_redefined (
/*
Layer _DRA (DRAwings, whatever else (rendering width varies in different applications))
<pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|> //(toggle) on _FUN
BASE “„ ”≤ £≥ ∅ ¢ ±ƒ | ❦♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bksp
Tab ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ RCTL
LSht 「━ 」─ °〇 •§ …· | ⮘⮙ ⮚⮛ ¿¡ 《┄ 》┅ RSht
-------------------------------------------------------------------------
LAlt ___ ___ Ent | Spc ___ ___ RAlt
-*- <|> -*- //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , <|,> , -*- , , , , ,
CTO_BASE , XP_DRA_AA , XP_DRA_AB , XP_DRA_AC , XP_DRA_AD , XP_DRA_AE , XP_DRA_AF , XP_DRA_AG , XP_DRA_AH , XP_DRA_AI , XP_DRA_AJ , KC_BSPC ,
KC_TAB , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , XP_DRA_BJ , KC_RCTL ,
KC_LSFT , XP_DRA_CA , XP_DRA_CB , XP_DRA_CC , XP_DRA_CD , XP_DRA_CE , XP_DRA_CF , XP_DRA_CG , XP_DRA_CH , XP_DRA_CI , XP_DRA_CJ , KC_RSFT ,
// --------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_SPC , _______ , _______
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RALT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_RAR
# endif // REMOVE_DRA
/* ⬆⬇ */
# ifndef REMOVE_BON // Removes this layer entirely, if set.
# ifndef BASESFILE_LAYER_BON // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/*
* Bonus layer: Enumeration numbers, some general purpose / mathematical symbols
* ⁻ is an exponential minus sign (the center-dot · can be used in exponents too)
* × is multiplication
* ‰ is promille, ‱ is pro-tenthousandth
*
*/
[ _BON ] = LAYOUT_redefined (
/*
Layer _BON (Bonus layer, a variety of more stuffs.)
<pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|>
BASE 🛠 ⬆ ¤ 🄯 ∑ © ‰ ‱ | ★ ٭ 😊 ⍨ × ⃰ √ ⁻ ⁺ Bksp
`~ ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ | ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — ≈ // — is a dash (larger), not hyphen
LSht ÷ ☞ ┗ ≠ ┛ | ✗ ┣ ✓ ┫ ⚠ « » RSht
-------------------------------------------------------------------------
Left ___ ___ Ent | Spc ___ ___ Right
-*- -*- <|> -*- // Activation on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , <|,> , , , , , ,
CTO_BASE , XP_BON_AA , XP_BON_AB , XP_BON_AC , XP_BON_AD , XP_BON_AE , XP_BON_AF , XP_BON_AG , XP_BON_AH , XP_BON_AI , XP_BON_AJ , KC_BSPC ,
KC_GRV , XP_BON_BA , XP_BON_BB , XP_BON_BC , XP_BON_BD , XP_BON_BE , XP_BON_BF , XP_BON_BG , XP_BON_BH , XP_BON_BI , XP_BON_BJ , XP_BON_BK ,
KC_LSFT , XP_BON_CA , XP_BON_CB , XP_BON_CC , XP_BON_CD , XP_BON_CE , XP_BON_CF , XP_BON_CG , XP_BON_CH , XP_BON_CI , XP_BON_CJ , KC_RSFT ,
// -------------------------------------------------------------------------------------------------------------------------------------------------
KC_LEFT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_SPC , _______ , _______
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RIGHT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_BON
# endif // REMOVE_BON
/* ⬆⬇ */
# ifndef BASESFILE_LAYER_FUN // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _FUN: Function keys until F20. Some combo modifiers control/alt/shift
* Toward any layer by toggle. Layer can be set to return to BASE after one F-key press (FUN<, row 1)
*/
[ _FUN ] = LAYOUT_redefined (
/*
Layer _FUN (F-keys, Layer access, Set BASE key direction)
<pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
toggl toggl set toggl toggl toggl | toggl toggl // Type of layer switch
<|>
BASE: NUMS: _PAD _ACC _DRA _BON | _MOV _RAR xxx xxx xxx Bksp //':' are dynamic ...
LCtl F1 F2 F3 F4 F5 | F6 F7 F8 F9 F10 RCtl
LSht F11 F12 F13 F14 F15 | F16 F17 F18 F19 F20 RSht
----------------------------------------------------------------------*-- //-*- toggle on BASE
LAlt LCtl& LCtl& LSht& | FUN< +LCtl&LSht LGUI RAlt //... < toggle 'stay'
LSht LAlt LAlt | &LAlt
+xxx +xxx +xxx | +xxx
<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , -*- , , , <|,> , , , , , ,
CTO_BASE , CTO_NUMS , TO ( _PAD ) , CTO_ACCE , CTO_DRAW , TO ( _BON ), TO ( _MOV ) , TO ( _RAR ) , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC ,
KC_LCTL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_RCTL ,
KC_LSFT , KC_F11 , KC_F12 , KC_F13 , KC_F14 , KC_F15 , KC_F16 , KC_F17 , KC_F18 , KC_F19 , KC_F20 , KC_RSFT ,
// ------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, MT ( MOD_LCTL | MOD_LSFT, XXXXXXX ) , MT ( MOD_LCTL | MOD_LALT , XXXXXXX ) , MT ( MOD_LSFT | MOD_LALT , XXXXXXX )
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, _FUN_STAY , MT ( MOD_LCTL | MOD_LSFT | MOD_LALT , XXXXXXX ) , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, _______ // On Base layers this key typically defaults to MO ( _FUN )
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RALT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_FUN
/* ⬆ */
/*
* New layer template. Includes left/right movement arrows, deletion, modifiers.
* If you want a new layer, in the logic of this layout you would add a toggle on the
* _FUN layer top row on the first free key to it, and optionally alter the hold
* layer switch keys on the base layers. (Check if a new layer will fit on the chip.)
*
[ _??? ] = LAYOUT_redefined (
// <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
// <|>
// BASE xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx Bksp
// LCtl xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RCtl
// LSht xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RSht
// -------------------------------------------------------------------------
// LAlt+Left Del ___ Ent | Spc ___ ___ RAlt+Right
// <|>
// <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
// … …
//
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , <|,> , , , , , ,
CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC ,
KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RCTL ,
KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RSFT ,
// ------------------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, KC_DEL , XXXXXXX , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_SPC , XXXXXXX , XXXXXXX
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, RALT_T ( KC_RIGHT )
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
*/
};