276 lines
11 KiB
C++
276 lines
11 KiB
C++
/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Lauszus, TKJ Electronics
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Web : http://www.tkjelectronics.com
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e-mail : kristianl@tkjelectronics.com
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getBatteryLevel and checkStatus functions made by timstamp.co.uk found using BusHound from Perisoft.net
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*/
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#ifndef _xboxrecv_h_
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#define _xboxrecv_h_
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#include "Usb.h"
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#include "xboxEnums.h"
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/* Data Xbox 360 taken from descriptors */
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#define EP_MAXPKTSIZE 32 // max size for data via USB
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/* Names we give to the 9 Xbox360 pipes */
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#define XBOX_CONTROL_PIPE 0
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#define XBOX_INPUT_PIPE_1 1
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#define XBOX_OUTPUT_PIPE_1 2
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#define XBOX_INPUT_PIPE_2 3
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#define XBOX_OUTPUT_PIPE_2 4
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#define XBOX_INPUT_PIPE_3 5
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#define XBOX_OUTPUT_PIPE_3 6
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#define XBOX_INPUT_PIPE_4 7
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#define XBOX_OUTPUT_PIPE_4 8
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// PID and VID of the different devices
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#define XBOX_VID 0x045E // Microsoft Corporation
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#define MADCATZ_VID 0x1BAD // For unofficial Mad Catz receivers
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#define JOYTECH_VID 0x162E // For unofficial Joytech controllers
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#define XBOX_WIRELESS_RECEIVER_PID 0x0719 // Microsoft Wireless Gaming Receiver
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#define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID 0x0291 // Third party Wireless Gaming Receiver
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#define XBOX_MAX_ENDPOINTS 9
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/**
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* This class implements support for a Xbox Wireless receiver.
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*
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* Up to four controllers can connect to one receiver, if more is needed one can use a second receiver via the USBHub class.
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*/
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class XBOXRECV : public USBDeviceConfig {
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public:
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/**
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* Constructor for the XBOXRECV class.
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* @param pUsb Pointer to USB class instance.
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*/
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XBOXRECV(USB *pUsb);
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/** @name USBDeviceConfig implementation */
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/**
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* Address assignment and basic initilization is done here.
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* @param parent Hub number.
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* @param port Port number on the hub.
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* @param lowspeed Speed of the device.
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* @return 0 on success.
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*/
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uint8_t ConfigureDevice(uint8_t parent, uint8_t port, bool lowspeed);
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/**
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* Initialize the Xbox wireless receiver.
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* @param parent Hub number.
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* @param port Port number on the hub.
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* @param lowspeed Speed of the device.
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* @return 0 on success.
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*/
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uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
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/**
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* Release the USB device.
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* @return 0 on success.
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*/
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uint8_t Release();
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/**
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* Poll the USB Input endpoins and run the state machines.
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* @return 0 on success.
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*/
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uint8_t Poll();
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/**
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* Get the device address.
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* @return The device address.
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*/
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virtual uint8_t GetAddress() {
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return bAddress;
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};
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/**
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* Used to check if the controller has been initialized.
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* @return True if it's ready.
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*/
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virtual bool isReady() {
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return bPollEnable;
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};
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/**
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* Used by the USB core to check what this driver support.
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* @param vid The device's VID.
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* @param pid The device's PID.
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* @return Returns true if the device's VID and PID matches this driver.
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*/
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virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
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return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_WIRELESS_RECEIVER_PID || pid == XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID));
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};
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/**@}*/
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/** @name Xbox Controller functions */
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/**
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* getButtonPress(uint8_t controller, ButtonEnum b) will return true as long as the button is held down.
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*
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* While getButtonClick(uint8_t controller, ButtonEnum b) will only return it once.
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*
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* So you instance if you need to increase a variable once you would use getButtonClick(uint8_t controller, ButtonEnum b),
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* but if you need to drive a robot forward you would use getButtonPress(uint8_t controller, ButtonEnum b).
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* @param b ::ButtonEnum to read.
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* @param controller The controller to read from. Default to 0.
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* @return getButtonClick(uint8_t controller, ButtonEnum b) will return a bool, while getButtonPress(uint8_t controller, ButtonEnum b) will return a byte if reading ::L2 or ::R2.
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*/
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uint8_t getButtonPress(ButtonEnum b, uint8_t controller = 0);
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bool getButtonClick(ButtonEnum b, uint8_t controller = 0);
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/**@}*/
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/** @name Xbox Controller functions */
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/**
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* Return the analog value from the joysticks on the controller.
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* @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
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* @param controller The controller to read from. Default to 0.
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* @return Returns a signed 16-bit integer.
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*/
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int16_t getAnalogHat(AnalogHatEnum a, uint8_t controller = 0);
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/**
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* Used to disconnect any of the controllers.
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* @param controller The controller to disconnect. Default to 0.
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*/
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void disconnect(uint8_t controller = 0);
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/**
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* Turn rumble off and all the LEDs on the specific controller.
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* @param controller The controller to write to. Default to 0.
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*/
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void setAllOff(uint8_t controller = 0) {
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setRumbleOn(0, 0, controller);
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setLedOff(controller);
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};
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/**
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* Turn rumble off the specific controller.
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* @param controller The controller to write to. Default to 0.
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*/
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void setRumbleOff(uint8_t controller = 0) {
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setRumbleOn(0, 0, controller);
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};
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/**
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* Turn rumble on.
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* @param lValue Left motor (big weight) inside the controller.
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* @param rValue Right motor (small weight) inside the controller.
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* @param controller The controller to write to. Default to 0.
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*/
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void setRumbleOn(uint8_t lValue, uint8_t rValue, uint8_t controller = 0);
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/**
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* Set LED value. Without using the ::LEDEnum or ::LEDModeEnum.
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* @param value See:
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* setLedOff(uint8_t controller), setLedOn(uint8_t controller, LED l),
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* setLedBlink(uint8_t controller, LED l), and setLedMode(uint8_t controller, LEDMode lm).
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* @param controller The controller to write to. Default to 0.
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*/
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void setLedRaw(uint8_t value, uint8_t controller = 0);
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/**
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* Turn all LEDs off the specific controller.
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* @param controller The controller to write to. Default to 0.
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*/
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void setLedOff(uint8_t controller = 0) {
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setLedRaw(0, controller);
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};
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/**
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* Turn on a LED by using ::LEDEnum.
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* @param l ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
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* @param controller The controller to write to. Default to 0.
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*/
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void setLedOn(LEDEnum l, uint8_t controller = 0);
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/**
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* Turn on a LED by using ::LEDEnum.
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* @param l ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
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* @param controller The controller to write to. Default to 0.
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*/
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void setLedBlink(LEDEnum l, uint8_t controller = 0);
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/**
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* Used to set special LED modes supported by the Xbox controller.
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* @param lm See ::LEDModeEnum.
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* @param controller The controller to write to. Default to 0.
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*/
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void setLedMode(LEDModeEnum lm, uint8_t controller = 0);
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/**
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* Used to get the battery level from the controller.
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* @param controller The controller to read from. Default to 0.
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* @return Returns the battery level as an integer in the range of 0-3.
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*/
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uint8_t getBatteryLevel(uint8_t controller = 0);
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/**
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* Used to check if a button has changed.
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* @param controller The controller to read from. Default to 0.
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* @return True if a button has changed.
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*/
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bool buttonChanged(uint8_t controller = 0);
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/**
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* Used to call your own function when the controller is successfully initialized.
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* @param funcOnInit Function to call.
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*/
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void attachOnInit(void (*funcOnInit)(void)) {
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pFuncOnInit = funcOnInit;
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};
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/**@}*/
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/** True if a wireless receiver is connected. */
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bool XboxReceiverConnected;
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/** Variable used to indicate if the XBOX 360 controller is successfully connected. */
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uint8_t Xbox360Connected[4];
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protected:
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/** Pointer to USB class instance. */
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USB *pUsb;
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/** Device address. */
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uint8_t bAddress;
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/** Endpoint info structure. */
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EpInfo epInfo[XBOX_MAX_ENDPOINTS];
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private:
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/**
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* Called when the controller is successfully initialized.
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* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
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* This is useful for instance if you want to set the LEDs in a specific way.
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* @param controller The initialized controller.
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*/
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void onInit(uint8_t controller);
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void (*pFuncOnInit)(void); // Pointer to function called in onInit()
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bool bPollEnable;
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/* Variables to store the buttons */
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uint32_t ButtonState[4];
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uint32_t OldButtonState[4];
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uint16_t ButtonClickState[4];
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int16_t hatValue[4][4];
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uint16_t controllerStatus[4];
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bool buttonStateChanged[4]; // True if a button has changed
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bool L2Clicked[4]; // These buttons are analog, so we use we use these bools to check if they where clicked or not
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bool R2Clicked[4];
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uint32_t checkStatusTimer; // Timing for checkStatus() signals
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uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
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uint8_t writeBuf[7]; // General purpose buffer for output data
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void readReport(uint8_t controller); // read incoming data
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void printReport(uint8_t controller, uint8_t nBytes); // print incoming date - Uncomment for debugging
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/* Private commands */
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void XboxCommand(uint8_t controller, uint8_t* data, uint16_t nbytes);
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void checkStatus();
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};
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#endif
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