rofl > lol
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291
lol.yaml
291
lol.yaml
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@ -1,291 +0,0 @@
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units:
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kx: cx
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ky: cy
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px: 2
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py: 2
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points:
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key:
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footprints:
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choc_hotswap:
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type: choc
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params:
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hotswap: true
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reverse: true
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keycaps: true
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nets:
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# from: P1
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# to: P2
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from: =colrow
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to: =column_net
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diode:
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type: diode
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nets:
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# from: P3
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# to: P4
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from: =colrow
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to: =row_net
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anchor:
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shift: [0, -5]
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zones:
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matrix:
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# anchor:
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# rotate: 5
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key.padding: ky
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columns:
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pinky:
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stagger: 0 ky
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spread: kx
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key:
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column_net: P21
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ring:
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stagger: 0.7 ky
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spread: kx
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key:
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column_net: P20
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middle:
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stagger: 0.2 ky
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spread: kx
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key:
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column_net: P19
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index:
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stagger: -0.2 ky
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spread: kx
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key:
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column_net: P18
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inner:
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stagger: -0.1 ky
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spread: kx
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key:
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column_net: P15
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rows:
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bottom:
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row_net: P7
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home:
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row_net: P6
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top:
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row_net: P5
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thumbfan:
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anchor:
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ref: matrix_inner_bottom
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shift: [-1.5 kx, -1 ky]
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columns:
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near:
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spread: kx
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rotate: -15
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origin: [-0.5 kx, -0.5 ky]
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key:
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column_net: P19
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home:
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spread: kx
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rotate: -15
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origin: [-0.5 kx, -0.5 ky]
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key:
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column_net: P18
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far:
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spread: kx
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rotate: -15
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origin: [-0.5 kx, -0.5 ky]
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key:
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column_net: P15
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rows:
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thumb:
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row_net: P4
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outlines:
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exports:
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raw:
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- type: keys
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side: left
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size: [kx + px, ky + py]
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corner: px
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thumbfan_glue:
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- type: polygon
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points:
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- ref: matrix_inner_bottom
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shift: [0.5 kx + 0.5px, -0.5 ky + 0.5 py]
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- ref: thumbfan_far_thumb
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shift: [0.5 kx - 0.5px, 0.5 ky + 0.5 py]
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- ref: thumbfan_far_thumb
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shift: [0.5 kx - 0.5px, -0.5 ky - 0.5 py]
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- ref: thumbfan_near_thumb
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shift: [-0.5 kx + 0.5 px, -0.5 ky - 0.5 py]
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- ref: matrix_pinky_bottom
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shift: [0.5 kx - 0.5 py, -0.5 ky - 0.5 py]
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- ref: matrix_pinky_home
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- ref: matrix_inner_home
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patch_outer:
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- type: polygon
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points:
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- ref: matrix_ring_top
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- ref: matrix_ring_bottom
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- ref: matrix_pinky_bottom
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shift: [-0.5 (kx + px), 0]
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- ref: matrix_pinky_top
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shift: [-0.5 (kx + px), 0]
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patch_inner:
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- type: polygon
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points:
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- ref: matrix_inner_top
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shift: [0.5 (kx + px), 0]
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- ref: matrix_inner_bottom
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shift: [0.5 (kx + px), 0]
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- ref: matrix_index_bottom
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- ref: matrix_index_top
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controller_area:
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main:
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type: rectangle
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anchor:
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ref:
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- matrix_inner_top
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shift: [0 kx, -4.05 ky]
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size: [32, 76.5]
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corner: px
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switches:
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main:
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type: keys
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side: left
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size: 14
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bound: false
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keycaps:
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main:
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type: keys
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side: left
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size: [kx, ky]
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bound: false
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corner: 1
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keywell:
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main:
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type: outline
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name: raw
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patch_inner:
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type: outline
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name: patch_inner
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operation: add
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patch_outer:
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type: outline
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name: patch_outer
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operation: add
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thumbfan_glue:
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type: outline
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name: thumbfan_glue
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operation: add
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base_outline:
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main:
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type: outline
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name: keywell
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controller:
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type: outline
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name: controller_area
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operation: add
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screw_holes:
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top_left:
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type: circle
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anchor:
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- ref: matrix_ring_home
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shift: [-0.5 kx, 0 ky]
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radius: 1
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bottom_left:
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type: circle
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anchor:
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- ref: matrix_pinky_bottom
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shift: [0.5 kx, 0]
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radius: 1
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top_right:
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type: circle
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anchor:
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- ref: matrix_inner_top
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shift: [-0.5 kx, 0]
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radius: 1
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palm:
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type: circle
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anchor:
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- ref: matrix_index_bottom
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shift: [0, -1.06 ky]
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radius: 1
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thumb:
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type: circle
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anchor:
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- ref: thumbfan_far_thumb
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shift: [-0.55 kx, 0]
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radius: 1
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mounting_holes:
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$extends: outlines.exports.screw_holes
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top_left:
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radius: 1.6
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bottom_left:
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radius: 1.6
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top_right:
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radius: 1.6
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palm:
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radius: 1.6
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thumb:
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radius: 1.6
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bottom_outline:
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main:
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type: outline
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name: base_outline
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screw_holes:
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type: outline
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name: screw_holes
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operation: subtract
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plate:
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main:
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type: outline
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name: keywell
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switches:
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type: outline
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name: switches
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operation: subtract
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mounting_holes:
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type: outline
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# TODO use mounting holes of bigger diameter on PCB
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name: screw_holes
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operation: subtract
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pcb:
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main:
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type: outline
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name: base_outline
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mounting_holes:
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type: outline
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name: mounting_holes
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operation: subtract
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pcbs:
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main:
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outlines:
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edge:
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outline: pcb
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layer: Edge.Cuts
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# TODO there's a way to add stuff to the silkscreen layer
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footprints:
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mcu_l:
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type: promicro
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params:
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orientation: up
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anchor:
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ref:
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- matrix_inner_top
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shift: [20, -11]
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rotate: 270
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mcu_r:
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type: promicro
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params:
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orientation: down
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anchor:
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ref:
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- matrix_inner_top
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shift: [22.5, -12.25]
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rotate: 270
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trrs:
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type: trrs
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anchor:
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ref:
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- matrix_inner_bottom
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shift: [30, -8]
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rotate: 270
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params:
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reverse: true
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symmetric: true
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nets:
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A: P0
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B: P0
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C: GND
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D: VCC
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