Introduce mode "locked"

This mode is automatically entered when the screen is locked.
This commit is contained in:
Leon Henrik Plickat 2020-10-19 12:39:52 +02:00 committed by Isaac Freund
parent 744e6b3052
commit 03a2da9690
5 changed files with 48 additions and 9 deletions

View file

@ -135,8 +135,8 @@ that tag 1 through 9 are visible.
When set to _strict_ this is not the case. The focus will be updated on every cursor movement.
*map* [-release] _mode_ _modifiers_ _key_ _command_
_mode_ is either “normal” (the default mode) or a mode created with
*declare-mode*.
_mode_ is either "normal" (the default mode), "locked" (the mode entered when
an input inhibitor such as a lock screen is active) or a mode created with *declare-mode*.
If _-release_ is specified the mapping is executed on key release rather than key press.
_modifiers_ is a list of one or more of the following
modifiers separated with a plus sign:

View file

@ -89,11 +89,22 @@ pub fn init() !Self {
.csd_filter = std.ArrayList([]const u8).init(util.gpa),
};
// Start with a single, empty mode called normal
errdefer self.deinit();
// Start with two empty modes, "normal" and "locked"
try self.modes.ensureCapacity(2);
{
// Normal mode, id 0
const owned_slice = try std.mem.dupe(util.gpa, u8, "normal");
try self.mode_to_id.putNoClobber(owned_slice, 0);
try self.modes.append(Mode.init());
self.modes.appendAssumeCapacity(Mode.init());
}
{
// Locked mode, id 1
const owned_slice = try std.mem.dupe(util.gpa, u8, "locked");
try self.mode_to_id.putNoClobber(owned_slice, 1);
self.modes.appendAssumeCapacity(Mode.init());
}
return self;
}

View file

@ -110,10 +110,14 @@ fn handleInhibitActivate(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C)
log.debug(.input_manager, "input inhibitor activated", .{});
// Clear focus of all seats
var seat_it = self.seats.first;
while (seat_it) |seat_node| : (seat_it = seat_node.next) {
// Clear focus of all seats
seat_node.data.setFocusRaw(.{ .none = {} });
// Enter locked mode
seat_node.data.prev_mode_id = seat_node.data.mode_id;
seat_node.data.mode_id = 1;
}
self.exclusive_client = self.wlr_input_inhibit_manager.active_client;
@ -134,10 +138,11 @@ fn handleInhibitDeactivate(listener: ?*c.wl_listener, data: ?*c_void) callconv(.
}
// After ensuring that any possible layer surface focus grab has occured,
// have each Seat handle focus.
// have each Seat handle focus and enter their previous mode.
var seat_it = self.seats.first;
while (seat_it) |seat_node| : (seat_it = seat_node.next) {
seat_node.data.focus(null);
seat_node.data.mode_id = seat_node.data.prev_mode_id;
}
self.server.root.startTransaction();

View file

@ -53,6 +53,9 @@ keyboards: std.TailQueue(Keyboard) = .{},
/// ID of the current keymap mode
mode_id: usize = 0,
/// ID of previous keymap mode, used when returning from "locked" mode
prev_mode_id: usize = 0,
/// Currently focused output, may be the noop output if no
focused_output: *Output,

View file

@ -30,9 +30,18 @@ pub fn enterMode(
if (args.len < 2) return Error.NotEnoughArguments;
if (args.len > 2) return Error.TooManyArguments;
if (seat.mode_id == 1) {
out.* = try std.fmt.allocPrint(
allocator,
"manually exiting mode 'locked' is not allowed",
.{},
);
return Error.Other;
}
const config = seat.input_manager.server.config;
const target_mode = args[1];
seat.mode_id = config.mode_to_id.get(target_mode) orelse {
const mode_id = config.mode_to_id.get(target_mode) orelse {
out.* = try std.fmt.allocPrint(
allocator,
"cannot enter non-existant mode '{}'",
@ -40,4 +49,15 @@ pub fn enterMode(
);
return Error.Other;
};
if (mode_id == 1) {
out.* = try std.fmt.allocPrint(
allocator,
"manually entering mode 'locked' is not allowed",
.{},
);
return Error.Other;
}
seat.mode_id = mode_id;
}