code: use a tagged union to store focus
This simplifies the code and is more robust than two separate pointers.
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11 changed files with 48 additions and 86 deletions
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@ -139,11 +139,8 @@ fn handleUnmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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var it = self.output.root.server.input_manager.seats.first;
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while (it) |node| : (it = node.next) {
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const seat = &node.data;
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if (seat.focused_layer) |current_focus| {
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if (current_focus == self) {
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seat.setFocusRaw(.{ .none = {} });
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}
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}
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if (seat.focused == .layer and seat.focused.layer == self)
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seat.setFocusRaw(.{ .none = {} });
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}
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// This gives exclusive focus to a keyboard interactive top or overlay layer
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@ -393,18 +393,16 @@ pub fn arrangeLayers(self: *Self) void {
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const seat = &node.data;
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// Only grab focus of seats which have the output focused
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if (seat.focused_output != self) {
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continue;
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}
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if (seat.focused_output != self) continue;
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if (topmost_surface) |to_focus| {
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// If we found a surface that requires focus, grab the focus of all
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// seats.
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seat.setFocusRaw(.{ .layer = to_focus });
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} else if (seat.focused_layer) |current_focus| {
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} else if (seat.focused == .layer) {
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// If the seat is currently focusing a layer without keyboard
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// interactivity, clear the focused layer.
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if (!current_focus.wlr_layer_surface.current.keyboard_interactive) {
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// interactivity, stop focusing that layer.
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if (!seat.focused.layer.wlr_layer_surface.current.keyboard_interactive) {
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seat.setFocusRaw(.{ .none = {} });
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seat.focus(null);
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}
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@ -33,8 +33,6 @@ const SeatStatus = @import("SeatStatus.zig");
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const View = @import("View.zig");
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const ViewStack = @import("view_stack.zig").ViewStack;
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// TODO: remove none variant, unify focused_view and focused_layer fields
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// with type ?FocusTarget
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const FocusTarget = union(enum) {
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view: *View,
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layer: *LayerSurface,
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@ -56,17 +54,13 @@ mode_id: usize,
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/// Currently focused output, may be the noop output if no
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focused_output: *Output,
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/// Currently focused view if any
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focused_view: ?*View,
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/// Currently focused view/layer surface if any
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focused: FocusTarget,
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/// Stack of views in most recently focused order
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/// If there is a currently focused view, it is on top.
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focus_stack: ViewStack(*View),
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/// Currently focused layer, if any. While this is non-null, no views may
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/// recieve focus.
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focused_layer: ?*LayerSurface,
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/// List of status tracking objects relaying changes to this seat to clients.
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status_trackers: std.SinglyLinkedList(SeatStatus),
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@ -91,12 +85,10 @@ pub fn init(self: *Self, input_manager: *InputManager, name: [*:0]const u8) !voi
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self.focused_output = &self.input_manager.server.root.noop_output;
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self.focused_view = null;
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self.focused = .none;
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self.focus_stack.init();
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self.focused_layer = null;
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self.status_trackers = std.SinglyLinkedList(SeatStatus).init();
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self.pointer_modifier = false;
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@ -122,10 +114,7 @@ pub fn focus(self: *Self, _view: ?*View) void {
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var view = _view;
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// While a layer surface is focused, views may not recieve focus
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if (self.focused_layer != null) {
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std.debug.assert(self.focused_view == null);
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return;
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}
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if (self.focused == .layer) return;
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// If the view is not currently visible, behave as if null was passed
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if (view) |v| {
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@ -177,16 +166,12 @@ pub fn focus(self: *Self, _view: ?*View) void {
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/// Switch focus to the target, handling unfocus and input inhibition
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/// properly. This should only be called directly if dealing with layers.
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pub fn setFocusRaw(self: *Self, focus_target: FocusTarget) void {
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pub fn setFocusRaw(self: *Self, new_focus: FocusTarget) void {
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// If the target is already focused, do nothing
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if (switch (focus_target) {
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.view => |target_view| target_view == self.focused_view,
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.layer => |target_layer| target_layer == self.focused_layer,
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.none => false,
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}) return;
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if (std.meta.eql(new_focus, self.focused)) return;
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// Obtain the target wlr_surface
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const target_wlr_surface = switch (focus_target) {
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const target_wlr_surface = switch (new_focus) {
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.view => |target_view| target_view.wlr_surface.?,
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.layer => |target_layer| target_layer.wlr_layer_surface.surface.?,
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.none => null,
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@ -195,35 +180,21 @@ pub fn setFocusRaw(self: *Self, focus_target: FocusTarget) void {
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// If input is not allowed on the target surface (e.g. due to an active
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// input inhibitor) do not set focus. If there is no target surface we
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// still clear the focus.
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if (if (target_wlr_surface) |wlr_surface|
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self.input_manager.inputAllowed(wlr_surface)
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else
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true) {
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if (if (target_wlr_surface) |wlr_surface| self.input_manager.inputAllowed(wlr_surface) else true) {
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// First clear the current focus
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if (self.focused_view) |current_focus| {
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std.debug.assert(self.focused_layer == null);
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current_focus.setFocused(false);
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self.focused_view = null;
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}
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if (self.focused_layer) |current_focus| {
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std.debug.assert(self.focused_view == null);
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self.focused_layer = null;
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}
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if (self.focused == .view) self.focused.view.setFocused(false);
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c.wlr_seat_keyboard_clear_focus(self.wlr_seat);
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// Set the new focus
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switch (focus_target) {
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switch (new_focus) {
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.view => |target_view| {
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std.debug.assert(self.focused_output == target_view.output);
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target_view.setFocused(true);
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self.focused_view = target_view;
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},
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.layer => |target_layer| blk: {
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std.debug.assert(self.focused_output == target_layer.output);
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self.focused_layer = target_layer;
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},
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.layer => |target_layer| std.debug.assert(self.focused_output == target_layer.output),
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.none => {},
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}
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self.focused = new_focus;
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// Tell wlroots to send the new keyboard focus if we have a target
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if (target_wlr_surface) |wlr_surface| {
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@ -270,11 +241,7 @@ pub fn handleViewUnmap(self: *Self, view: *View) void {
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}
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// If the unmapped view is focused, choose a new focus
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if (self.focused_view) |current_focus| {
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if (current_focus == view) {
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self.focus(null);
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}
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}
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if (self.focused == .view and self.focused.view == view) self.focus(null);
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}
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/// Handle any user-defined mapping for the passed keysym and modifiers
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@ -75,8 +75,6 @@ pub fn sendOutput(self: Self, state: FocusState) void {
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}
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pub fn sendFocusedView(self: Self) void {
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c.zriver_seat_status_v1_send_focused_view(self.wl_resource, if (self.seat.focused_view) |v|
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v.getTitle()
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else
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"");
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const title: [*:0]const u8 = if (self.seat.focused == .view) self.seat.focused.view.getTitle() else "";
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c.zriver_seat_status_v1_send_focused_view(self.wl_resource, title);
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}
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@ -29,5 +29,5 @@ pub fn close(
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) Error!void {
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// Note: we don't call arrange() here as it will be called
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// automatically when the view is unmapped.
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if (seat.focused_view) |view| view.close();
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if (seat.focused == .view) seat.focused.view.close();
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}
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@ -37,12 +37,12 @@ pub fn focusView(
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const direction = std.meta.stringToEnum(Direction, args[1]) orelse return Error.InvalidDirection;
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const output = seat.focused_output;
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if (seat.focused_view) |current_focus| {
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if (seat.focused == .view) {
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// If the focused view is fullscreen, do nothing
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if (current_focus.current.fullscreen) return;
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if (seat.focused.view.current.fullscreen) return;
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// If there is a currently focused view, focus the next visible view in the stack.
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const focused_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
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const focused_node = @fieldParentPtr(ViewStack(View).Node, "view", seat.focused.view);
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var it = switch (direction) {
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.next => ViewStack(View).iterator(focused_node, output.current.tags),
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.previous => ViewStack(View).reverseIterator(focused_node, output.current.tags),
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@ -36,22 +36,22 @@ pub fn sendToOutput(
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const direction = std.meta.stringToEnum(Direction, args[1]) orelse return Error.InvalidDirection;
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const root = &seat.input_manager.server.root;
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if (seat.focused_view) |view| {
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if (seat.focused == .view) {
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// If the noop output is focused, there is nowhere to send the view
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if (view.output == &root.noop_output) {
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if (seat.focused_output == &root.noop_output) {
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std.debug.assert(root.outputs.len == 0);
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return;
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}
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// Send to the next/prev output in the list if there is one, else wrap
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const current_node = @fieldParentPtr(std.TailQueue(Output).Node, "data", view.output);
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const current_node = @fieldParentPtr(std.TailQueue(Output).Node, "data", seat.focused_output);
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const destination_output = switch (direction) {
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.next => if (current_node.next) |node| &node.data else &root.outputs.first.?.data,
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.previous => if (current_node.prev) |node| &node.data else &root.outputs.last.?.data,
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};
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// Move the view to the target output
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view.sendToOutput(destination_output);
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seat.focused.view.sendToOutput(destination_output);
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// Handle the change and focus whatever's next in the focus stack
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root.arrange();
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@ -42,9 +42,9 @@ pub fn setViewTags(
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out: *?[]const u8,
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) Error!void {
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const tags = try parseTags(allocator, args, out);
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if (seat.focused_view) |view| {
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view.pending.tags = tags;
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view.output.root.arrange();
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if (seat.focused == .view) {
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seat.focused.view.pending.tags = tags;
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seat.focused.view.output.root.arrange();
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}
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}
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@ -72,11 +72,11 @@ pub fn toggleViewTags(
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out: *?[]const u8,
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) Error!void {
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const tags = try parseTags(allocator, args, out);
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if (seat.focused_view) |view| {
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const new_tags = view.current.tags ^ tags;
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if (seat.focused == .view) {
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const new_tags = seat.focused.view.current.tags ^ tags;
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if (new_tags != 0) {
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view.pending.tags = new_tags;
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view.output.root.arrange();
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seat.focused.view.pending.tags = new_tags;
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seat.focused.view.output.root.arrange();
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}
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}
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}
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@ -30,7 +30,9 @@ pub fn toggleFloat(
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) Error!void {
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if (args.len > 1) return Error.TooManyArguments;
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if (seat.focused_view) |view| {
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if (seat.focused == .view) {
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const view = seat.focused.view;
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// Don't float fullscreen views
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if (view.pending.fullscreen) return;
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@ -29,8 +29,8 @@ pub fn toggleFullscreen(
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) Error!void {
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if (args.len > 1) return Error.TooManyArguments;
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if (seat.focused_view) |view| {
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view.setFullscreen(!view.pending.fullscreen);
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view.output.root.arrange();
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if (seat.focused == .view) {
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seat.focused.view.setFullscreen(!seat.focused.view.pending.fullscreen);
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seat.focused.view.output.root.arrange();
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}
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}
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@ -32,19 +32,19 @@ pub fn zoom(
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) Error!void {
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if (args.len > 1) return Error.TooManyArguments;
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if (seat.focused_view) |current_focus| {
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const output = seat.focused_output;
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const focused_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
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if (seat.focused == .view) {
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// Only zoom views that are part of the layout
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if (current_focus.pending.float or current_focus.pending.fullscreen) return;
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if (seat.focused.view.pending.float or seat.focused.view.pending.fullscreen) return;
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// If the the first view that is part of the layout is focused, zoom
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// If the first view that is part of the layout is focused, zoom
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// the next view in the layout. Otherwise zoom the focused view.
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const output = seat.focused_output;
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var it = ViewStack(View).iterator(output.views.first, output.current.tags);
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const layout_first = while (it.next()) |node| {
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if (!node.view.pending.float and !node.view.pending.fullscreen) break node;
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} else unreachable;
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const focused_node = @fieldParentPtr(ViewStack(View).Node, "view", seat.focused.view);
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const zoom_node = if (focused_node == layout_first) blk: {
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while (it.next()) |node| {
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if (!node.view.pending.float and !node.view.pending.fullscreen) break :blk node;
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