code: Add Root.removeOutput

This commit is contained in:
Marten Ringwelski 2020-11-16 09:14:50 +01:00 committed by Isaac Freund
parent fc549d6249
commit 10373da634
2 changed files with 63 additions and 49 deletions

View file

@ -72,6 +72,10 @@ attach_mode: AttachMode = .top,
/// List of status tracking objects relaying changes to this output to clients.
status_trackers: std.SinglyLinkedList(OutputStatus) = .{},
/// Whether or not the output is active
/// An active output can have focus (e.g. an output turned off by dpms is active)
active: bool = false,
// All listeners for this output, in alphabetical order
listen_destroy: c.wl_listener = undefined,
listen_frame: c.wl_listener = undefined,
@ -503,45 +507,10 @@ fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const root = self.root;
log.debug(.server, "output '{}' destroyed", .{self.wlr_output.name});
// Use the first output in the list that is not the one being destroyed.
// If there is no other real output, use the noop output.
var output_it = root.outputs.first;
const fallback_output = while (output_it) |output_node| : (output_it = output_node.next) {
if (&output_node.data != self) {
break &output_node.data;
}
} else &root.noop_output;
// Move all views from the destroyed output to the fallback one
while (self.views.last) |node| {
const view = &node.view;
view.sendToOutput(fallback_output);
}
// Close all layer surfaces on the destroyed output
for (self.layers) |*layer, layer_idx| {
while (layer.pop()) |node| {
const layer_surface = &node.data;
// We need to move the closing layer surface to the noop output
// since it may not be immediately destoryed. This just a request
// to close which will trigger unmap and destroy events in
// response, and the LayerSurface needs a valid output to
// handle them.
root.noop_output.layers[layer_idx].prepend(node);
layer_surface.output = &root.noop_output;
c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
}
}
// If any seat has the destroyed output focused, focus the fallback one
var seat_it = root.server.input_manager.seats.first;
while (seat_it) |seat_node| : (seat_it = seat_node.next) {
const seat = &seat_node.data;
if (seat.focused_output == self) {
seat.focusOutput(fallback_output);
seat.focus(null);
}
// Remove the destroyed output from root if it wasn't already removed
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
if (self.active) {
root.removeOutput(node);
}
// Remove all listeners
@ -549,20 +518,12 @@ fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
c.wl_list_remove(&self.listen_frame.link);
c.wl_list_remove(&self.listen_mode.link);
// Clean up the wlr_output
self.wlr_output.data = null;
// Free the layout command
util.gpa.free(self.layout);
// Remove the destroyed output from the list
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
root.outputs.remove(node);
// Clean up the wlr_output
self.wlr_output.data = null;
util.gpa.destroy(node);
// Arrange the root in case evacuated views affect the layout
fallback_output.arrangeViews();
root.startTransaction();
}
fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {

View file

@ -35,6 +35,11 @@ const DragIcon = @import("DragIcon.zig");
server: *Server,
wlr_output_layout: *c.wlr_output_layout,
/// A list of all outputs
all_outputs: std.TailQueue(*Output) = .{},
/// A list of all active outputs. See Output.active
outputs: std.TailQueue(Output) = .{},
/// This output is used internally when no real outputs are available.
@ -91,10 +96,58 @@ pub fn deinit(self: *Self) void {
if (c.wl_event_source_remove(self.transaction_timer) < 0) unreachable;
}
/// Removes the output in node.data from self.outputs
/// The node is not freed
pub fn removeOutput(self: *Self, node: *std.TailQueue(Output).Node) void {
const output = &node.data;
self.outputs.remove(node);
output.active = false;
// Use the first output in the list as fallback.
// If there is no other real output, use the noop output.
const fallback_output = if (self.outputs.first) |output_node| &output_node.data else &self.noop_output;
// Move all views from the destroyed output to the fallback one
while (output.views.last) |view_node| {
const view = &view_node.view;
view.sendToOutput(fallback_output);
}
// Close all layer surfaces on the removed output
for (output.layers) |*layer, layer_idx| {
while (layer.pop()) |layer_node| {
const layer_surface = &layer_node.data;
// We need to move the closing layer surface to the noop output
// since it may not be immediately destoryed. This just a request
// to close which will trigger unmap and destroy events in
// response, and the LayerSurface needs a valid output to
// handle them.
self.noop_output.layers[layer_idx].prepend(layer_node);
layer_surface.output = &self.noop_output;
c.wlr_layer_surface_v1_close(layer_surface.wlr_layer_surface);
}
}
// If any seat has the removed output focused, focus the fallback one
var seat_it = self.server.input_manager.seats.first;
while (seat_it) |seat_node| : (seat_it = seat_node.next) {
const seat = &seat_node.data;
if (seat.focused_output == output) {
seat.focusOutput(fallback_output);
seat.focus(null);
}
}
// Arrange the root in case evacuated views affect the layout
fallback_output.arrangeViews();
self.startTransaction();
}
/// Adds the output in node.data to self.outputs
/// The Output in node.data must be initalized
pub fn addOutput(self: *Self, node: *std.TailQueue(Output).Node) void {
self.outputs.append(node);
node.data.active = true;
// Add the new output to the layout. The add_auto function arranges outputs
// from left-to-right in the order they appear. A more sophisticated