Fix layout bugs
This fixes two bugs: First, the height of the slave stack was to high when using the TopMaster or BottomMaster layouts with no views in the master stack. Second, the view padding was not respected when using the Full layout.
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b02110af18
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1 changed files with 5 additions and 4 deletions
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@ -231,7 +231,7 @@ pub fn layoutMasterStack(self: *Self, visible_count: u32, output_tags: u32, posi
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if (position == MasterPosition.Right or position == MasterPosition.Left) {
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slave_stack_size = layout_width;
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} else {
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slave_stack_size = layout_width;
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slave_stack_size = layout_height;
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}
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master_stack_size = 0;
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}
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@ -367,13 +367,14 @@ pub fn layoutLeftMaster(self: *Self, visible_count: u32, output_tags: u32) void
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/// A layout in which every window uses the maximum available space.
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pub fn layoutFull(self: *Self, visible_count: u32, output_tags: u32) void {
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const border_width = self.root.server.config.border_width;
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const view_padding = self.root.server.config.view_padding;
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const outer_padding = self.root.server.config.outer_padding;
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const layout_width = @intCast(u32, self.usable_box.width) -
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(outer_padding * 2) - (border_width * 2);
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(outer_padding * 2) - (border_width * 2) - (view_padding * 2);
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const layout_height = @intCast(u32, self.usable_box.height) -
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(outer_padding * 2) - (border_width * 2);
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const xy_offset = @intCast(i32, outer_padding + border_width);
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(outer_padding * 2) - (border_width * 2) - (view_padding * 2);
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const xy_offset = @intCast(i32, outer_padding + border_width + view_padding);
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var i: u32 = 0;
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var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
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