Fix overdraw of top/bottom borders
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bcb143fe13
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259e554921
1 changed files with 2 additions and 2 deletions
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@ -260,7 +260,7 @@ pub const Output = struct {
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border.x = @floatToInt(c_int, ox) + view.current_box.x +
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border.x = @floatToInt(c_int, ox) + view.current_box.x +
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@intCast(c_int, border_width);
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@intCast(c_int, border_width);
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border.y = @floatToInt(c_int, oy) + view.current_box.y;
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border.y = @floatToInt(c_int, oy) + view.current_box.y;
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border.width = @intCast(c_int, view.current_box.width);
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border.width = @intCast(c_int, view.current_box.width - border_width * 2);
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border.height = @intCast(c_int, border_width);
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border.height = @intCast(c_int, border_width);
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scaleBox(&border, self.wlr_output.scale);
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scaleBox(&border, self.wlr_output.scale);
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c.wlr_render_rect(
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c.wlr_render_rect(
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@ -275,7 +275,7 @@ pub const Output = struct {
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@intCast(c_int, border_width);
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@intCast(c_int, border_width);
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border.y = @floatToInt(c_int, oy) + view.current_box.y +
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border.y = @floatToInt(c_int, oy) + view.current_box.y +
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@intCast(c_int, view.current_box.height - border_width);
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@intCast(c_int, view.current_box.height - border_width);
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border.width = @intCast(c_int, view.current_box.width);
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border.width = @intCast(c_int, view.current_box.width - border_width * 2);
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border.height = @intCast(c_int, border_width);
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border.height = @intCast(c_int, border_width);
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scaleBox(&border, self.wlr_output.scale);
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scaleBox(&border, self.wlr_output.scale);
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c.wlr_render_rect(
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c.wlr_render_rect(
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