Add Root struct
Server handles listening for wayland signals. It delegates input handling to Seat and output handling to Root.
This commit is contained in:
parent
a3eb33a7b1
commit
34e47360f5
6 changed files with 114 additions and 87 deletions
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@ -89,7 +89,7 @@ pub const Cursor = struct {
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.resize_edges = 0,
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};
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c.wlr_cursor_attach_output_layout(cursor.wlr_cursor, seat.server.wlr_output_layout);
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c.wlr_cursor_attach_output_layout(cursor.wlr_cursor, seat.server.root.wlr_output_layout);
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_ = c.wlr_xcursor_manager_load(cursor.wlr_xcursor_manager, 1);
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return cursor;
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@ -184,7 +184,7 @@ pub const Cursor = struct {
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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var opt_surface: ?*c.wlr_surface = null;
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const view = self.seat.server.desktop_view_at(
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const view = self.seat.server.root.viewAt(
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self.wlr_cursor.x,
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self.wlr_cursor.y,
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&opt_surface,
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@ -278,7 +278,7 @@ pub const Cursor = struct {
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var sy: f64 = undefined;
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var surface: ?*c.wlr_surface = null;
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const view = cursor.seat.server.desktop_view_at(
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const view = cursor.seat.server.root.viewAt(
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cursor.wlr_cursor.x,
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cursor.wlr_cursor.y,
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&surface,
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@ -8,11 +8,10 @@ pub fn main() !void {
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c.wlr_log_init(c.enum_wlr_log_importance.WLR_DEBUG, null);
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var server = try Server.create(std.heap.c_allocator);
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var server: Server = undefined;
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try server.init(std.heap.c_allocator);
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defer server.destroy();
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try server.init();
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try server.start();
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// Spawn an instance of alacritty
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@ -1,6 +1,7 @@
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const std = @import("std");
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const c = @import("c.zig").c;
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const Root = @import("root.zig").Root;
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const Server = @import("server.zig").Server;
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const View = @import("view.zig").View;
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@ -14,11 +15,11 @@ const RenderData = struct {
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pub const Output = struct {
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const Self = @This();
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server: *Server,
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root: *Root,
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wlr_output: *c.wlr_output,
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listen_frame: c.wl_listener,
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pub fn init(self: *Self, server: *Server, wlr_output: *c.wlr_output) !void {
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pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void {
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// Some backends don't have modes. DRM+KMS does, and we need to set a mode
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// before we can use the output. The mode is a tuple of (width, height,
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// refresh rate), and each monitor supports only a specific set of modes. We
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@ -27,6 +28,7 @@ pub const Output = struct {
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// if not empty
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if (c.wl_list_empty(&wlr_output.modes) == 0) {
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// TODO: handle failure
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const mode = c.wlr_output_preferred_mode(wlr_output);
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c.wlr_output_set_mode(wlr_output, mode);
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c.wlr_output_enable(wlr_output, true);
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@ -35,7 +37,7 @@ pub const Output = struct {
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}
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}
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self.server = server;
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self.root = root;
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self.wlr_output = wlr_output;
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// Sets up a listener for the frame notify event.
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@ -46,7 +48,7 @@ pub const Output = struct {
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// from left-to-right in the order they appear. A more sophisticated
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// compositor would let the user configure the arrangement of outputs in the
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// layout.
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c.wlr_output_layout_add_auto(server.wlr_output_layout, wlr_output);
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c.wlr_output_layout_add_auto(root.wlr_output_layout, wlr_output);
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// Creating the global adds a wl_output global to the display, which Wayland
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// clients can see to find out information about the output (such as
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@ -58,7 +60,7 @@ pub const Output = struct {
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// This function is called every time an output is ready to display a frame,
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// generally at the output's refresh rate (e.g. 60Hz).
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const output = @fieldParentPtr(Output, "listen_frame", listener.?);
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const renderer = output.server.wlr_renderer;
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const renderer = output.root.server.wlr_renderer;
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var now: c.struct_timespec = undefined;
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_ = c.clock_gettime(c.CLOCK_MONOTONIC, &now);
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@ -79,7 +81,7 @@ pub const Output = struct {
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// Each subsequent view is rendered on top of the last.
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// The first view in the list is "on top" so iterate in reverse.
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var it = output.server.views.last;
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var it = output.root.views.last;
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while (it) |node| : (it = node.prev) {
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const view = &node.data;
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if (!view.mapped) {
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@ -136,7 +138,7 @@ pub const Output = struct {
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// output-local coordinates, or (2000 - 1920).
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var ox: f64 = 0.0;
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var oy: f64 = 0.0;
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c.wlr_output_layout_output_coords(view.server.wlr_output_layout, output, &ox, &oy);
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c.wlr_output_layout_output_coords(view.root.wlr_output_layout, output, &ox, &oy);
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ox += @intToFloat(f64, view.x + sx);
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oy += @intToFloat(f64, view.y + sy);
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62
src/root.zig
Normal file
62
src/root.zig
Normal file
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@ -0,0 +1,62 @@
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const std = @import("std");
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const c = @import("c.zig").c;
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const Output = @import("output.zig").Output;
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const Server = @import("server.zig").Server;
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const Seat = @import("seat.zig").Seat;
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const View = @import("view.zig").View;
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/// Responsible for all windowing operations
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pub const Root = struct {
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const Self = @This();
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server: *Server,
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wlr_output_layout: *c.wlr_output_layout,
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outputs: std.TailQueue(Output),
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// Must stay ordered, first N views in list are the masters
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views: std.TailQueue(View),
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pub fn init(self: *Self, server: *Server) !void {
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self.server = server;
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// Create an output layout, which a wlroots utility for working with an
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// arrangement of screens in a physical layout.
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self.wlr_output_layout = c.wlr_output_layout_create() orelse
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return error.CantCreateWlrOutputLayout;
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errdefer c.wlr_output_layout_destroy(self.wlr_output_layout);
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self.outputs = std.TailQueue(Output).init();
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self.views = std.TailQueue(View).init();
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}
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pub fn destroy(self: *Self) void {
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c.wlr_output_layout_destroy(self.wlr_output_layout);
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}
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pub fn addOutput(self: *Self, wlr_output: *c.wlr_output) void {
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// TODO: Handle failure
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const node = self.outputs.allocateNode(self.server.allocator) catch unreachable;
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node.data.init(self, wlr_output) catch unreachable;
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self.outputs.append(node);
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}
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pub fn addView(self: *Self, wlr_xdg_surface: *c.wlr_xdg_surface) void {
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const node = self.views.allocateNode(self.server.allocator) catch unreachable;
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node.data.init(self, wlr_xdg_surface);
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self.views.append(node);
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}
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/// Finds the top most view under the output layout coordinates lx, ly
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/// returns the view if found, and a pointer to the wlr_surface as well as the surface coordinates
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pub fn viewAt(self: *Self, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) ?*View {
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var it = self.views.last;
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while (it) |node| : (it = node.prev) {
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if (node.data.isAt(lx, ly, surface, sx, sy)) {
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return &node.data;
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}
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}
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return null;
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}
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};
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@ -2,6 +2,7 @@ const std = @import("std");
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const c = @import("c.zig").c;
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const Output = @import("output.zig").Output;
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const Root = @import("root.zig").Root;
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const Seat = @import("seat.zig").Seat;
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const View = @import("view.zig").View;
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@ -10,91 +11,71 @@ pub const Server = struct {
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allocator: *std.mem.Allocator,
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root: Root,
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seat: Seat,
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wl_display: *c.wl_display,
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wlr_backend: *c.wlr_backend,
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wlr_renderer: *c.wlr_renderer,
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wlr_output_layout: *c.wlr_output_layout,
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outputs: std.TailQueue(Output),
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listen_new_output: c.wl_listener,
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wlr_xdg_shell: *c.wlr_xdg_shell,
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listen_new_xdg_surface: c.wl_listener,
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// Must stay ordered, first in list is "on top" visually
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views: std.TailQueue(View),
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seat: Seat,
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pub fn create(allocator: *std.mem.Allocator) !Self {
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var server: Self = undefined;
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server.allocator = allocator;
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pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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self.allocator = allocator;
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// The Wayland display is managed by libwayland. It handles accepting
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// clients from the Unix socket, manging Wayland globals, and so on.
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server.wl_display = c.wl_display_create() orelse
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self.wl_display = c.wl_display_create() orelse
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return error.CantCreateWlDisplay;
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errdefer c.wl_display_destroy(server.wl_display);
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errdefer c.wl_display_destroy(self.wl_display);
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// The wlr_backend abstracts the input/output hardware. Autocreate chooses
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// the best option based on the environment, for example DRM when run from
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// a tty or wayland if WAYLAND_DISPLAY is set.
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//
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// This frees itserver.when the wl_display is destroyed.
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server.wlr_backend = c.zag_wlr_backend_autocreate(server.wl_display) orelse
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// This frees itself.when the wl_display is destroyed.
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self.wlr_backend = c.zag_wlr_backend_autocreate(self.wl_display) orelse
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return error.CantCreateWlrBackend;
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// If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
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// The renderer is responsible for defining the various pixel formats it
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// supports for shared memory, this configures that for clients.
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server.wlr_renderer = c.zag_wlr_backend_get_renderer(server.wlr_backend) orelse
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self.wlr_renderer = c.zag_wlr_backend_get_renderer(self.wlr_backend) orelse
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return error.CantGetWlrRenderer;
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// TODO: Handle failure after https://github.com/swaywm/wlroots/pull/2080
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c.wlr_renderer_init_wl_display(server.wlr_renderer, server.wl_display); // orelse
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c.wlr_renderer_init_wl_display(self.wlr_renderer, self.wl_display); // orelse
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// return error.CantInitWlDisplay;
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// These both free themselves when the wl_display is destroyed
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_ = c.wlr_compositor_create(server.wl_display, server.wlr_renderer) orelse
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_ = c.wlr_compositor_create(self.wl_display, self.wlr_renderer) orelse
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return error.CantCreateWlrCompositor;
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_ = c.wlr_data_device_manager_create(server.wl_display) orelse
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_ = c.wlr_data_device_manager_create(self.wl_display) orelse
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return error.CantCreateWlrDataDeviceManager;
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// Create an output layout, which a wlroots utility for working with an
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// arrangement of screens in a physical layout.
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server.wlr_output_layout = c.wlr_output_layout_create() orelse
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return error.CantCreateWlrOutputLayout;
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errdefer c.wlr_output_layout_destroy(server.wlr_output_layout);
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// Don't register the wl_listeners yet as they must first be pointer-stable
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server.outputs = std.TailQueue(Output).init();
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server.listen_new_output.notify = handle_new_output;
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server.views = std.TailQueue(View).init();
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server.wlr_xdg_shell = c.wlr_xdg_shell_create(server.wl_display) orelse
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self.wlr_xdg_shell = c.wlr_xdg_shell_create(self.wl_display) orelse
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return error.CantCreateWlrXdgShell;
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server.listen_new_xdg_surface.notify = handle_new_xdg_surface;
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return server;
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}
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try self.root.init(self);
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pub fn init(self: *Self) !void {
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self.seat = try Seat.create(self);
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try self.seat.init();
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// Register our listeners for new outputs and xdg_surfaces.
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// This can't be done in create() as wl_signal_add() creates a pointer
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// to the wl_list link in our wl_listener, a pointer that would be
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// broken when returning from create();
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self.listen_new_output.notify = handle_new_output;
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c.wl_signal_add(&self.wlr_backend.events.new_output, &self.listen_new_output);
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self.listen_new_xdg_surface.notify = handle_new_xdg_surface;
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c.wl_signal_add(&self.wlr_xdg_shell.events.new_surface, &self.listen_new_xdg_surface);
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}
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/// Free allocated memory and clean up
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pub fn destroy(self: Self) void {
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pub fn destroy(self: *Self) void {
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c.wl_display_destroy_clients(self.wl_display);
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c.wl_display_destroy(self.wl_display);
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c.wlr_output_layout_destroy(self.wlr_output_layout);
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self.root.destroy();
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}
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/// Create the socket, set WAYLAND_DISPLAY, and start the backend
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fn handle_new_output(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const server = @fieldParentPtr(Server, "listen_new_output", listener.?);
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const wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
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// TODO: Handle failure
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const node = server.outputs.allocateNode(server.allocator) catch unreachable;
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node.data.init(server, wlr_output) catch unreachable;
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server.outputs.append(node);
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server.root.addOutput(wlr_output);
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}
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fn handle_new_xdg_surface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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@ -162,24 +139,11 @@ pub const Server = struct {
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const wlr_xdg_surface = @ptrCast(*c.wlr_xdg_surface, @alignCast(@alignOf(*c.wlr_xdg_surface), data));
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if (wlr_xdg_surface.role != c.enum_wlr_xdg_surface_role.WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
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// TODO: log
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return;
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}
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// Create a View to handle this toplevel surface
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const node = server.views.allocateNode(server.allocator) catch unreachable;
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node.data.init(server, wlr_xdg_surface);
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server.views.append(node);
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}
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/// Finds the top most view under the output layout coordinates lx, ly
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/// returns the view if found, and a pointer to the wlr_surface as well as the surface coordinates
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pub fn desktop_view_at(self: *Self, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) ?*View {
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var it = self.views.last;
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while (it) |node| : (it = node.prev) {
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if (node.data.isAt(lx, ly, surface, sx, sy)) {
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return &node.data;
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}
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}
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return null;
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// toplevel surfaces are tracked and managed by the root
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server.root.addView(wlr_xdg_surface);
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}
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};
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26
src/view.zig
26
src/view.zig
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const std = @import("std");
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const c = @import("c.zig").c;
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const Server = @import("server.zig").Server;
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const Root = @import("root.zig").Root;
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pub const View = struct {
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const Self = @This();
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server: *Server,
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root: *Root,
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wlr_xdg_surface: *c.wlr_xdg_surface,
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mapped: bool,
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@ -19,8 +19,8 @@ pub const View = struct {
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// listen_request_move: c.wl_listener,
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// listen_request_resize: c.wl_listener,
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pub fn init(self: *Self, server: *Server, wlr_xdg_surface: *c.wlr_xdg_surface) void {
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self.server = server;
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pub fn init(self: *Self, root: *Root, wlr_xdg_surface: *c.wlr_xdg_surface) void {
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self.root = root;
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self.wlr_xdg_surface = wlr_xdg_surface;
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self.mapped = false;
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@ -55,17 +55,17 @@ pub const View = struct {
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fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const view = @fieldParentPtr(View, "listen_destroy", listener.?);
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const server = view.server;
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const root = view.root;
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var it = server.views.first;
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var it = root.views.first;
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const target = while (it) |node| : (it = node.next) {
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if (&node.data == view) {
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break node;
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}
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} else unreachable;
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server.views.remove(target);
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server.views.destroyNode(target, server.allocator);
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root.views.remove(target);
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root.views.destroyNode(target, root.server.allocator);
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}
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// fn xdgToplevelRequestMove(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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@ -77,8 +77,8 @@ pub const View = struct {
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// }
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fn focus(self: *Self, surface: *c.wlr_surface) void {
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const server = self.server;
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const wlr_seat = server.seat.wlr_seat;
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const root = self.root;
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const wlr_seat = root.server.seat.wlr_seat;
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const prev_surface = wlr_seat.keyboard_state.focused_surface;
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|
||||
if (prev_surface == surface) {
|
||||
|
@ -95,7 +95,7 @@ pub const View = struct {
|
|||
}
|
||||
|
||||
// Find the node
|
||||
var it = server.views.first;
|
||||
var it = root.views.first;
|
||||
const target = while (it) |node| : (it = node.next) {
|
||||
if (&node.data == self) {
|
||||
break node;
|
||||
|
@ -103,8 +103,8 @@ pub const View = struct {
|
|||
} else unreachable;
|
||||
|
||||
// Move the view to the front
|
||||
server.views.remove(target);
|
||||
server.views.prepend(target);
|
||||
root.views.remove(target);
|
||||
root.views.prepend(target);
|
||||
|
||||
// Activate the new surface
|
||||
_ = c.wlr_xdg_toplevel_set_activated(self.wlr_xdg_surface, true);
|
||||
|
|
Loading…
Reference in a new issue