From 3c5eaec50be53753301c2668a5e649ac2cdc4705 Mon Sep 17 00:00:00 2001 From: Leon Henrik Plickat Date: Wed, 20 May 2020 18:04:42 +0200 Subject: [PATCH] Add layout variable to Output class This variable in controls which layout is chosen when arrangeViews() is called. The default is LeftMaster --- src/Output.zig | 29 ++++++++++++++++++++++------- 1 file changed, 22 insertions(+), 7 deletions(-) diff --git a/src/Output.zig b/src/Output.zig index 8135e9f..11c467e 100644 --- a/src/Output.zig +++ b/src/Output.zig @@ -52,11 +52,23 @@ master_count: u32, /// Percentage of the total screen that the master section takes up. master_factor: f64, +/// Current layout of the output. +layout: Layouts, + // All listeners for this output, in alphabetical order listen_destroy: c.wl_listener, listen_frame: c.wl_listener, listen_mode: c.wl_listener, +// All possible layouts. +pub const Layouts = enum { + TopMaster, + RightMaster, + BottomMaster, + LeftMaster, + Full, +}; + pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void { // Some backends don't have modes. DRM+KMS does, and we need to set a mode // before we can use the output. The mode is a tuple of (width, height, @@ -92,6 +104,9 @@ pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void { self.master_factor = 0.6; + // LeftMaster is the default layout for all outputs + self.layout = Layout.LeftMaster; + // Set up listeners self.listen_destroy.notify = handleDestroy; c.wl_signal_add(&wlr_output.events.destroy, &self.listen_destroy); @@ -393,13 +408,13 @@ pub fn arrangeViews(self: *Self) void { return; } - // TODO layout switching mechanism - //layoutFull(self, visible_count, output_tags); - //layoutTopMaster(self, visible_count, output_tags); - //layoutRightMaster(self, visible_count, output_tags); - //layoutBottomMaster(self, visible_count, output_tags); - //layoutLeftMaster(self, visible_count, output_tags); - layoutFull(self, visible_count, output_tags); + switch (self.layout) { + .Full => layoutFull(self, visible_count, output_tags), + .TopMaster => layoutTopMaster(self, visible_count, output_tags), + .RightMaster => layoutRightMaster(self, visible_count, output_tags), + .BottomMaster => layoutBottomMaster(self, visible_count, output_tags), + .LeftMaster => layoutLeftMaster(self, visible_count, output_tags), + } } /// Arrange all layer surfaces of this output and addjust the usable aread