Implement infrastructure for tags

This commit is contained in:
Isaac Freund 2020-04-01 17:50:49 +02:00
parent 5020106b93
commit 42d454b26f
No known key found for this signature in database
GPG key ID: 86DED400DDFD7A11
3 changed files with 159 additions and 73 deletions

View file

@ -84,6 +84,12 @@ pub const Output = struct {
var it = output.root.views.last;
while (it) |node| : (it = node.prev) {
const view = &node.data;
// Only render currently visible views
if (!view.isVisible(output.root.current_focused_tags)) {
continue;
}
// TODO: remove this check and move unmaped views back to unmaped TailQueue
if (!view.mapped) {
// An unmapped view should not be rendered.

View file

@ -22,6 +22,10 @@ pub const Root = struct {
focused_view: ?*View,
/// A bit field of focused tags
current_focused_tags: u32,
pending_focused_tags: ?u32,
/// Number of views in "master" section of the screen.
master_count: u32,
@ -30,7 +34,7 @@ pub const Root = struct {
// Number of pending configures sent in the current transaction.
// A value of 0 means there is no current transaction.
pending_count: u32,
pending_configures: u32,
/// Handles timeout of transactions
transaction_timer: ?*c.wl_event_source,
@ -51,10 +55,16 @@ pub const Root = struct {
self.focused_view = null;
self.current_focused_tags = 1 << 0;
self.pending_focused_tags = null;
self.master_count = 1;
self.master_factor = 0.6;
self.pending_count = 0;
self.pending_configures = 0;
self.transaction_timer = null;
}
pub fn destroy(self: Self) void {
@ -70,7 +80,7 @@ pub const Root = struct {
pub fn addView(self: *Self, wlr_xdg_surface: *c.wlr_xdg_surface) void {
const node = self.views.allocateNode(self.server.allocator) catch unreachable;
node.data.init(self, wlr_xdg_surface);
node.data.init(self, wlr_xdg_surface, self.current_focused_tags);
self.unmapped_views.prepend(node);
}
@ -86,53 +96,87 @@ pub const Root = struct {
return null;
}
/// Focus the next view in the stack, wrapping if needed. Does nothing
/// if there is only one view in the stack.
/// Focus the next visible view in the stack, wrapping if needed. Does
/// nothing if there is only one view in the stack.
pub fn focusNextView(self: Self) void {
if (self.focused_view) |current_focus| {
// If there is a currently focused view, focus the next view in the stack.
const node = @fieldParentPtr(std.TailQueue(View).Node, "data", current_focus);
if (node.next) |next_node| {
const view = &next_node.data;
// If there is a currently focused view, focus the next visible view in the stack.
var it = @fieldParentPtr(std.TailQueue(View).Node, "data", current_focus).next;
while (it) |node| : (it = node.next) {
const view = &node.data;
if (view.isVisible(self.current_focused_tags)) {
view.focus(view.wlr_xdg_surface.surface);
return;
}
}
}
// There is either no currently focused view or the last visible view in the
// stack is focused and we need to wrap.
var it = self.views.first;
while (it) |node| : (it = node.next) {
const view = &node.data;
if (view.isVisible(self.current_focused_tags)) {
view.focus(view.wlr_xdg_surface.surface);
return;
}
}
// There is either no currently focused view or the last view in the
// stack is focused and we need to wrap.
if (self.views.first) |first_node| {
const view = &first_node.data;
view.focus(view.wlr_xdg_surface.surface);
}
}
/// Focus the previous view in the stack, wrapping if needed. Does nothing
/// if there is only one view in the stack.
pub fn focusPrevView(self: Self) void {
if (self.focused_view) |current_focus| {
// If there is a currently focused view, focus the previous view in the stack.
const node = @fieldParentPtr(std.TailQueue(View).Node, "data", current_focus);
if (node.prev) |prev_node| {
const view = &prev_node.data;
// If there is a currently focused view, focus the previous visible view in the stack.
var it = @fieldParentPtr(std.TailQueue(View).Node, "data", current_focus).prev;
while (it) |node| : (it = node.prev) {
const view = &node.data;
if (view.isVisible(self.current_focused_tags)) {
view.focus(view.wlr_xdg_surface.surface);
return;
}
}
}
// There is either no currently focused view or the first visible view in the
// stack is focused and we need to wrap.
var it = self.views.last;
while (it) |node| : (it = node.prev) {
const view = &node.data;
if (view.isVisible(self.current_focused_tags)) {
view.focus(view.wlr_xdg_surface.surface);
return;
}
}
// There is either no currently focused view or the first view in the
// stack is focused and we need to wrap.
if (self.views.last) |last_node| {
const view = &last_node.data;
view.focus(view.wlr_xdg_surface.surface);
}
// TODO: obsolete this function by using a better data structure
pub fn visibleCount(self: Self, tags: u32) u32 {
var count: u32 = 0;
var it = self.views.first;
while (it) |node| : (it = node.next) {
const view = &node.data;
if (view.isVisible(tags)) {
count += 1;
}
}
return count;
}
pub fn arrange(self: *Self) void {
if (self.views.len == 0) {
const tags = if (self.pending_focused_tags) |tags|
tags
else
self.current_focused_tags;
const visible_count = self.visibleCount(tags);
if (visible_count == 0) {
return;
}
const master_count = util.min(u32, self.master_count, @intCast(u32, self.views.len));
const slave_count = if (master_count >= self.views.len) 0 else @intCast(u32, self.views.len) - master_count;
const master_count = util.min(u32, self.master_count, visible_count);
const slave_count = if (master_count >= visible_count) 0 else visible_count - master_count;
// This can't return null if we pass null as the reference
const output_box: *c.wlr_box = c.wlr_output_layout_get_box(self.wlr_output_layout, null);
@ -152,39 +196,47 @@ pub const Root = struct {
var i: u32 = 0;
var it = self.views.first;
while (it) |node| : ({
i += 1;
it = node.next;
}) {
if (i < master_count) {
const view = &node.data;
while (it) |node| : (it = node.next) {
const view = &node.data;
if (!view.isVisible(tags)) {
continue;
}
if (i < master_count) {
// Add the remainder to the first master to ensure every pixel of height is used
const master_height = @divTrunc(@intCast(u32, output_box.height), master_count);
const master_height_rem = @intCast(u32, output_box.height) % master_count;
view.pending_state.x = 0;
view.pending_state.y = @intCast(i32, i * master_height +
if (i > 0) master_height_rem else 0);
view.pending_state = View.State{
.x = 0,
.y = @intCast(i32, i * master_height +
if (i > 0) master_height_rem else 0),
view.pending_state.width = master_column_width;
view.pending_state.height = master_height +
if (i == 0) master_height_rem else 0;
.width = master_column_width,
.height = master_height + if (i == 0) master_height_rem else 0,
.tags = view.current_state.tags,
};
} else {
const view = &node.data;
// Add the remainder to the first slave to ensure every pixel of height is used
const slave_height = @divTrunc(@intCast(u32, output_box.height), slave_count);
const slave_height_rem = @intCast(u32, output_box.height) % slave_count;
view.pending_state.x = @intCast(i32, master_column_width);
view.pending_state.y = @intCast(i32, (i - master_count) * slave_height +
if (i > master_count) slave_height_rem else 0);
view.pending_state = View.State{
.x = @intCast(i32, master_column_width),
.y = @intCast(i32, (i - master_count) * slave_height +
if (i > master_count) slave_height_rem else 0),
view.pending_state.width = slave_column_width;
view.pending_state.height = slave_height +
if (i == master_count) slave_height_rem else 0;
.width = slave_column_width,
.height = slave_height +
if (i == master_count) slave_height_rem else 0,
.tags = view.current_state.tags,
};
}
i += 1;
}
self.startTransaction();
@ -195,7 +247,7 @@ pub const Root = struct {
fn startTransaction(self: *Self) void {
// If a new transaction is started while another is in progress, we need
// to reset the pending count to 0 and clear serials from the views
self.pending_count = 0;
self.pending_configures = 0;
var it = self.views.first;
while (it) |node| : (it = node.next) {
@ -206,7 +258,7 @@ pub const Root = struct {
if (view.needsConfigure()) {
view.configurePending();
self.pending_count += 1;
self.pending_configures += 1;
// We save the current buffer, so we can send an early
// frame done event to give the client a head start on
@ -221,7 +273,7 @@ pub const Root = struct {
}
}
if (self.pending_count > 0) {
if (self.pending_configures > 0) {
// TODO: log failure to create timer and commit immediately
self.transaction_timer = c.wl_event_loop_add_timer(
self.server.wl_event_loop,
@ -245,8 +297,8 @@ pub const Root = struct {
}
pub fn notifyConfigured(self: *Self) void {
self.pending_count -= 1;
if (self.pending_count == 0) {
self.pending_configures -= 1;
if (self.pending_configures == 0) {
self.commitTransaction();
}
}
@ -259,7 +311,13 @@ pub const Root = struct {
// TODO: apply damage properly
// Ensure this is set to 0 to avoid entering invalid state (e.g. if called due to timeout)
self.pending_count = 0;
self.pending_configures = 0;
// If there were pending focused tags, make them the current focus
if (self.pending_focused_tags) |tags| {
self.current_focused_tags = tags;
self.pending_focused_tags = null;
}
var it = self.views.first;
while (it) |node| : (it = node.next) {
@ -267,7 +325,10 @@ pub const Root = struct {
// Ensure that all pending state is cleared
view.pending_serial = null;
view.current_state = view.pending_state;
if (view.pending_state) |state| {
view.current_state = state;
view.pending_state = null;
}
view.dropStashedBuffer();
}
}

View file

@ -3,13 +3,6 @@ const c = @import("c.zig");
const Root = @import("root.zig").Root;
pub const ViewState = struct {
x: i32,
y: i32,
width: u32,
height: u32,
};
pub const View = struct {
const Self = @This();
@ -18,9 +11,16 @@ pub const View = struct {
mapped: bool,
current_state: ViewState,
// TODO: make this a ?ViewState
pending_state: ViewState,
pub const State = struct {
x: i32,
y: i32,
width: u32,
height: u32,
tags: u32,
};
current_state: State,
pending_state: ?State,
pending_serial: ?u32,
@ -34,7 +34,7 @@ pub const View = struct {
// listen_request_move: c.wl_listener,
// listen_request_resize: c.wl_listener,
pub fn init(self: *Self, root: *Root, wlr_xdg_surface: *c.wlr_xdg_surface) void {
pub fn init(self: *Self, root: *Root, wlr_xdg_surface: *c.wlr_xdg_surface, tags: u32) void {
self.root = root;
self.wlr_xdg_surface = wlr_xdg_surface;
@ -44,12 +44,18 @@ pub const View = struct {
c.WLR_EDGE_RIGHT | c.WLR_EDGE_TOP | c.WLR_EDGE_BOTTOM);
self.mapped = false;
self.current_state = ViewState{
self.current_state = State{
.x = 0,
.y = 0,
.height = 0,
.width = 0,
.tags = tags,
};
self.pending_state = null;
self.pending_serial = null;
self.stashed_buffer = null;
self.listen_map.notify = handleMap;
@ -70,16 +76,24 @@ pub const View = struct {
}
pub fn needsConfigure(self: Self) bool {
return self.pending_state.width != self.current_state.width or
self.pending_state.height != self.current_state.height;
if (self.pending_state) |pending_state| {
return pending_state.width != self.current_state.width or
pending_state.height != self.current_state.height;
} else {
return false;
}
}
pub fn configurePending(self: *Self) void {
self.pending_serial = c.wlr_xdg_toplevel_set_size(
self.wlr_xdg_surface,
self.pending_state.width,
self.pending_state.height,
);
if (self.pending_state) |pending_state| {
self.pending_serial = c.wlr_xdg_toplevel_set_size(
self.wlr_xdg_surface,
pending_state.width,
pending_state.height,
);
} else {
// TODO: log warning
}
}
pub fn sendFrameDone(self: Self) void {
@ -119,6 +133,11 @@ pub const View = struct {
view.root.arrange();
}
/// Returns true if the view is shown given the current state of tags
pub fn isVisible(self: Self, tags: u32) bool {
return tags & self.current_state.tags != 0;
}
fn handleUnmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const view = @fieldParentPtr(View, "listen_unmap", listener.?);
const root = view.root;