View: fix checks to respect client side move/resize
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b986196118
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4b0c5acc46
3 changed files with 5 additions and 5 deletions
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@ -311,7 +311,7 @@ fn handleCommit(listener: *wl.Listener(*wlr.Surface), surface: *wlr.Surface) voi
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view.surface_box = new_box;
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// If the client has decided to resize itself and the view is floating,
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// then respect that resize.
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if (view.pending.float and size_changed) {
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if ((self.view.pending.float or self.view.output.pending.layout == null) and size_changed) {
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view.pending.box.width = new_box.width;
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view.pending.box.height = new_box.height;
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view.applyPending();
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@ -348,7 +348,7 @@ fn handleRequestMove(
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) void {
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const self = @fieldParentPtr(Self, "request_move", listener);
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const seat = @intToPtr(*Seat, event.seat.seat.data);
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if ((self.view.pending.float or self.view.output.current.layout == null) and !self.view.pending.fullscreen)
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if ((self.view.pending.float or self.view.output.pending.layout == null) and !self.view.pending.fullscreen)
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seat.cursor.enterMode(.move, self.view);
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}
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@ -356,7 +356,7 @@ fn handleRequestMove(
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fn handleRequestResize(listener: *wl.Listener(*wlr.XdgToplevel.event.Resize), event: *wlr.XdgToplevel.event.Resize) void {
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const self = @fieldParentPtr(Self, "request_resize", listener);
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const seat = @intToPtr(*Seat, event.seat.seat.data);
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if ((self.view.pending.float or self.view.output.current.layout == null) and !self.view.pending.fullscreen)
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if ((self.view.pending.float or self.view.output.pending.layout == null) and !self.view.pending.fullscreen)
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seat.cursor.enterMode(.resize, self.view);
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}
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@ -140,7 +140,7 @@ fn apply(view: *View) void {
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// dimensions are set by a layout client. If however the views are
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// unarranged, leave them as non-floating so the next active layout can
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// affect them.
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if (view.output.current.layout != null)
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if (view.output.pending.layout != null)
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view.pending.float = true;
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view.float_box = view.pending.box;
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@ -38,7 +38,7 @@ pub fn toggleFloat(
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// If views are unarranged, don't allow changing the views float status.
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// It would just lead to confusing because this state would not be
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// visible immediately, only after a layout is connected.
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if (view.output.current.layout == null)
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if (view.output.pending.layout == null)
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return;
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// Don't float fullscreen views
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